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Difference between revisions of "Wild Hearts"

From PCGamingWiki, the wiki about fixing PC games
(Some minor fixes)
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|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = true
+
|ultrawidescreen            = limited
 
|ultrawidescreen notes      = Cutscenes are pillarboxed.
 
|ultrawidescreen notes      = Cutscenes are pillarboxed.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
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|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = FXAA and TAA
+
|antialiasing notes        = [[FXAA]] and [[TAA]]
 
|upscaling                  = true
 
|upscaling                  = true
 
|upscaling tech            =  
 
|upscaling tech            =  
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|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
 
|120 fps notes              = Cutscenes are locked to 30 FPS.
 
|120 fps notes              = Cutscenes are locked to 30 FPS.
 
|hdr                        = true
 
|hdr                        = true
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|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost        = true
 
|mute on focus lost        = true
|mute on focus lost notes  = Toggle present
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|mute on focus lost notes  = On/Off toggle.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
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|minCPU2  = AMD Ryzen 5 2600
 
|minCPU2  = AMD Ryzen 5 2600
 
|minRAM    = 12 GB  
 
|minRAM    = 12 GB  
|minGPU    = GeForce GTX 1060
+
|minGPU    = Nvidia GeForce GTX 1060
|minGPU2  = Radeon RX 5500 XT
+
|minGPU2  = AMD Radeon RX 5500 XT
 
|minDX    = 12
 
|minDX    = 12
 
|minHD    = 80 GB
 
|minHD    = 80 GB
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|recCPU2  = AMD Ryzen 5 3600
 
|recCPU2  = AMD Ryzen 5 3600
 
|recRAM    = 16 GB  
 
|recRAM    = 16 GB  
|recGPU    = GeForce GTX 2070
+
|recGPU    = Nvidia GeForce GTX 2070
|recGPU2  = Radeon RX 5700 XT
+
|recGPU2  = AMD Radeon RX 5700 XT
 
|recVRAM  = 8 GB
 
|recVRAM  = 8 GB
 
|recDX    =  
 
|recDX    =  
|recHD    = 80 GB
+
|recHD    =  
 
|recaudio  = 16bit/24bit 48kHz WAVE format Stereo/Surround (5.1ch/7.1ch)/Spatial sound (headphone/speaker)
 
|recaudio  = 16bit/24bit 48kHz WAVE format Stereo/Surround (5.1ch/7.1ch)/Spatial sound (headphone/speaker)
  

Revision as of 05:52, 20 February 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Wild Hearts
Wild Hearts cover
Developers
Omega Force
Publishers
Electronic Arts
Release dates
Windows February 17, 2023
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Genres Action, Adventure, Building, Exploration, Hack and slash, Hunting
Art styles Realistic
Themes Fantasy

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
Origin
Karakuri Edition also available.
Windows
Origin
Origin
Karakuri Edition also available.
Windows
Steam
Icon overlay.png
Origin
Karakuri Edition also available.
Windows
All versions require Origin and Denuvo Anti-Tamper DRM.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1938010/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\KoeiTecmo\WILD HEARTS\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1938010/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Origin
Steam Cloud

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
On/Off toggle.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
Dutch
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Latin American Spanish
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
3 Off-host story progression possible


Issues unresolved

Shader compilation stutter

The game suffers from severe shader compilation related stutters during gameplay; this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-8400
AMD Ryzen 5 2600
System memory (RAM) 12 GB
Hard disk drive (HDD) 80 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 5500 XT
6GB (Nvidia), 8 GB (AMD) of VRAM
DirectX 12 compatible
Sound (audio device) 16bit 48kHz WAVE format stereo
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References