Difference between revisions of "Wallace & Gromit in Project Zoo"
From PCGamingWiki, the wiki about fixing PC games
m (→Game data: removed sync section as this pre-dates digital distribution platforms) |
(Moved information to correct sections; corrected added self-ref dates to reflect actual date of contributions; "do not delete config files" is too common sense to be included in an article.) |
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(31 intermediate revisions by 10 users not shown) | |||
Line 5: | Line 5: | ||
{{Infobox game/row/developer|Frontier Developments}} | {{Infobox game/row/developer|Frontier Developments}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|BAM! Entertainment | + | {{Infobox game/row/publisher|BAM! Entertainment}} |
− | |||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Cobra}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 31, 2003}} | {{Infobox game/row/date|Windows|October 31, 2003}} | ||
Line 51: | Line 51: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | Disc Check | | | Windows }} |
}} | }} | ||
Line 57: | Line 57: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{File|{{P|programdata}}\ProjectZoo\Options.txt}}|{{File|{{P|programdata}}\ProjectZoo\Controls.txt}}|{{File|{{P|programdata}}\ProjectZoo\Bindings.cfg}}}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{File|{{P|programdata}}\ProjectZoo\ZOOSAVE.DAT}}}} |
}} | }} | ||
Line 72: | Line 72: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
Line 78: | Line 78: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#4K Ultra HD|4K Ultra HD]]. |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |upscaling = false |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
− | |60 fps notes = | + | |60 fps notes = Capped 100 fps. |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:4K Ultra HD|4K Ultra HD]]=== | ||
+ | {{Fixbox|description=Modify config file|ref=<ref>{{Refcheck|user=Shrekfan01|date=2023-07-11|comment=Prior to that, Windows 10 tried to automatically apply compatibility mode, causing Windows to switch into 800x600 with an infinite circle icon, and Windows was unresponsive until I pressed the power button and then cancelled the system shutdown. After changing the configuration file, it worked. This may not be required for 2560x1440, which another user had tested without writing about such a process.}}</ref>|fix= | ||
+ | # Open the game's [[#Configuration_file.28s.29_location|{{File|Config.txt}}]] using a text editor. | ||
+ | # Search for <code>ScreenSize</code> and change it to read <code>ScreenSize:3840</code>. | ||
+ | # Search for <code>ScreenHeight</code> and change it to read <code>ScreenHeight:2160</code>. | ||
+ | # Search for <code>Widescreen</code> and change it to read <code>Widescreen:1</code>. | ||
+ | # Save and close the file. | ||
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = Remapping must be done in the launcher, not in-game. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 116: | Line 128: | ||
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Remapping must be done in the launcher, not in-game. May need to manually copy controller's button codes from the launcher to [[#Configuration_file.28s.29_location|{{File|Controls.txt}}]] if changes become desynced. Although remapping analog sticks to actions such as '''Go Forward''' and '''Camera Down''' will show the mapped buttons as '''none''' in the launcher, once in-game, the actions work as expected.<ref>{{Refcheck|user=Shrekfan01|date=2023-07-11}}</ref> |
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = hackable |
− | |dualshock 4 notes = | + | |dualshock 4 notes = See [[#DualShock 4|DualShock 4]]. |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
Line 146: | Line 158: | ||
|other controllers = unknown | |other controllers = unknown | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = true |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 164: | Line 176: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | ===[[Controller:DualShock 4|DualShock 4]]=== | ||
+ | {{Fixbox|description=Modify {{File|Controls.txt}}|ref=<ref>{{Refcheck|user=Shrekfan01|date=2023-07-11|comment=Here is a complete mapping for DualShock 4 using the controls in the PlayStation 2 manual. Jump / Cross -> 2, Fire (Attack) / Square -> 1, Use / Triangle -> 4, Inventory / Circle -> 3, Look / L1 or L2 -> 5, Roll / R1 or R2 -> 6. When nothing is nearby, the Use button will cause Wallace to wander around and give you a hint on what to do next. The Roll button becomes the Crouch button when standing still and the Creep button when tilting the analog stick slightly. You should memorize the explanations on the left of the arrow. The sub-section below can be copied and pasted into your Controls.txt to make the game play almost the same as on the PlayStation 2.}}</ref>|fix= | ||
+ | # Open [[#Configuration_file.28s.29_location|{{File|Controls.txt}}]] in a text editor. | ||
+ | # Copy and paste the following into the file, then save and close the file: | ||
+ | <pre> | ||
+ | Jump 2 | ||
+ | Fire 1 | ||
+ | Special 2 | ||
+ | Use 4 | ||
+ | CameraLook 15 | ||
+ | Inventory 3 | ||
+ | Look 5 | ||
+ | Roll 6 | ||
+ | Creep 16 | ||
+ | Select 2 | ||
+ | Back 3 | ||
+ | Start 10 | ||
+ | CamLR 2 | ||
+ | CamUD 3 | ||
+ | </pre> | ||
+ | '''Note:''' | ||
+ | {{ii}} Controller mappings meant to mimic controls shown in the game's manual for the PlayStation 2. | ||
}} | }} | ||
Line 172: | Line 207: | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = unknown | |closed captions = unknown | ||
Line 179: | Line 214: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 188: | Line 225: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = unknown | ||
|audio = unknown | |audio = unknown | ||
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
− | | | + | }} |
− | | | + | {{L10n/switch |
+ | |language = German | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = unknown | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
}} | }} | ||
}} | }} | ||
Line 199: | Line 271: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 223: | Line 295: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 256: | Line 331: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98 |
− | |minCPU = | + | |minCPU = Intel Pentium 3 600 MHz |
− | |minRAM = | + | |minCPU2 = AMD Athlon MP |
− | |minHD = | + | |minRAM = 128 MB |
− | |minGPU = | + | |minHD = 750 MB |
− | + | |minGPU = AMD Radeon Xpress 1200 Series | |
− | + | |minGPU2 = NVidia GeForce 2 MX 100/200 | |
− | + | |minVRAM = 32 MB | |
− | |||
− | | | ||
− | | | ||
− | |||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 14:10, 12 July 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Frontier Developments | |
Publishers | |
BAM! Entertainment | |
Engines | |
Cobra | |
Release dates | |
Windows | October 31, 2003 |
Taxonomy | |
Modes | Singleplayer |
Series | Wallace & Gromit |
Wallace & Gromit | |
---|---|
Wallace & Gromit Fun Pack | 1996 |
Wallace & Gromit Fun Pack 2 | 2000 |
Wallace & Gromit in Project Zoo | 2003 |
Wallace & Gromit's Grand Adventures | 2010 |
Wallace & Gromit in Project Zoo is a singleplayer game in the Wallace & Gromit series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %PROGRAMDATA%\ProjectZoo\Options.txt [Note 1]%PROGRAMDATA%\ProjectZoo\Controls.txt [Note 1]%PROGRAMDATA%\ProjectZoo\Bindings.cfg [Note 1] |
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\ProjectZoo\ZOOSAVE.DAT [Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See 4K Ultra HD. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Capped 100 fps. | ||
120+ FPS | |||
High dynamic range display (HDR) |
4K Ultra HD
Modify config file[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Remapping must be done in the launcher, not in-game. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Remapping must be done in the launcher, not in-game. May need to manually copy controller's button codes from the launcher to Controls.txt if changes become desynced. Although remapping analog sticks to actions such as Go Forward and Camera Down will show the mapped buttons as none in the launcher, once in-game, the actions work as expected.[2] |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See DualShock 4. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock 4
Modify Controls.txt [3]
|
---|
Jump 2 Fire 1 Special 2 Use 4 CameraLook 15 Inventory 3 Look 5 Roll 6 Creep 16 Select 2 Back 3 Start 10 CamLR 2 CamUD 3 Note:
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium 3 600 MHz AMD Athlon MP |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 750 MB | |
Video card (GPU) | AMD Radeon Xpress 1200 Series NVidia GeForce 2 MX 100/200 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Shrekfan01 on 2023-07-11
- Prior to that, Windows 10 tried to automatically apply compatibility mode, causing Windows to switch into 800x600 with an infinite circle icon, and Windows was unresponsive until I pressed the power button and then cancelled the system shutdown. After changing the configuration file, it worked. This may not be required for 2560x1440, which another user had tested without writing about such a process.
- ↑ Verified by User:Shrekfan01 on 2023-07-11
- ↑ Verified by User:Shrekfan01 on 2023-07-11
- Here is a complete mapping for DualShock 4 using the controls in the PlayStation 2 manual. Jump / Cross -> 2, Fire (Attack) / Square -> 1, Use / Triangle -> 4, Inventory / Circle -> 3, Look / L1 or L2 -> 5, Roll / R1 or R2 -> 6. When nothing is nearby, the Use button will cause Wallace to wander around and give you a hint on what to do next. The Roll button becomes the Crouch button when standing still and the Creep button when tilting the analog stick slightly. You should memorize the explanations on the left of the arrow. The sub-section below can be copied and pasted into your Controls.txt to make the game play almost the same as on the PlayStation 2.