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Difference between revisions of "Wallace & Gromit in Project Zoo"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Game data: removed sync section as this pre-dates digital distribution platforms)
(Moved information to correct sections; corrected added self-ref dates to reflect actual date of contributions; "do not delete config files" is too common sense to be included in an article.)
 
(31 intermediate revisions by 10 users not shown)
Line 5: Line 5:
 
{{Infobox game/row/developer|Frontier Developments}}
 
{{Infobox game/row/developer|Frontier Developments}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|BAM! Entertainment|NA}}
+
{{Infobox game/row/publisher|BAM! Entertainment}}
{{Infobox game/row/publisher|Acclaim Entertainment|EU}}
 
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Cobra}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 31, 2003}}
 
{{Infobox game/row/date|Windows|October 31, 2003}}
Line 51: Line 51:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| retail | | unknown |  |  | Windows }}
+
{{Availability/row| retail | | Disc Check |  |  | Windows }}
 
}}
 
}}
  
Line 57: Line 57:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{File|{{P|programdata}}\ProjectZoo\Options.txt}}|{{File|{{P|programdata}}\ProjectZoo\Controls.txt}}|{{File|{{P|programdata}}\ProjectZoo\Bindings.cfg}}}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{File|{{P|programdata}}\ProjectZoo\ZOOSAVE.DAT}}}}
 
}}
 
}}
  
Line 72: Line 72:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
Line 78: Line 78:
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#4K Ultra HD|4K Ultra HD]].
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Capped 100 fps.
|120 fps                    = unknown
+
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:4K Ultra HD|4K Ultra HD]]===
 +
{{Fixbox|description=Modify config file|ref=<ref>{{Refcheck|user=Shrekfan01|date=2023-07-11|comment=Prior to that, Windows 10 tried to automatically apply compatibility mode, causing Windows to switch into 800x600 with an infinite circle icon, and Windows was unresponsive until I pressed the power button and then cancelled the system shutdown. After changing the configuration file, it worked. This may not be required for 2560x1440, which another user had tested without writing about such a process.}}</ref>|fix=
 +
# Open the game's [[#Configuration_file.28s.29_location|{{File|Config.txt}}]] using a text editor.
 +
# Search for <code>ScreenSize</code> and change it to read <code>ScreenSize:3840</code>.
 +
# Search for <code>ScreenHeight</code> and change it to read <code>ScreenHeight:2160</code>.
 +
# Search for <code>Widescreen</code> and change it to read <code>Widescreen:1</code>.
 +
# Save and close the file.
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Remapping must be done in the launcher, not in-game.
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 116: Line 128:
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Remapping must be done in the launcher, not in-game. May need to manually copy controller's button codes from the launcher to [[#Configuration_file.28s.29_location|{{File|Controls.txt}}]] if changes become desynced. Although remapping analog sticks to actions such as '''Go Forward''' and '''Camera Down''' will show the mapped buttons as '''none''' in the launcher, once in-game, the actions work as expected.<ref>{{Refcheck|user=Shrekfan01|date=2023-07-11}}</ref>
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = hackable
|dualshock 4 notes        =  
+
|dualshock 4 notes        = See [[#DualShock 4|DualShock 4]].
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
Line 146: Line 158:
 
|other controllers        = unknown
 
|other controllers        = unknown
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = true
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 164: Line 176:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
===[[Controller:DualShock 4|DualShock 4]]===
 +
{{Fixbox|description=Modify {{File|Controls.txt}}|ref=<ref>{{Refcheck|user=Shrekfan01|date=2023-07-11|comment=Here is a complete mapping for DualShock 4 using the controls in the PlayStation 2 manual. Jump / Cross -> 2, Fire (Attack) / Square -> 1, Use / Triangle -> 4, Inventory / Circle -> 3, Look / L1 or L2 -> 5, Roll / R1 or R2 -> 6. When nothing is nearby, the Use button will cause Wallace to wander around and give you a hint on what to do next. The Roll button becomes the Crouch button when standing still and the Creep button when tilting the analog stick slightly. You should memorize the explanations on the left of the arrow. The sub-section below can be copied and pasted into your Controls.txt to make the game play almost the same as on the PlayStation 2.}}</ref>|fix=
 +
# Open [[#Configuration_file.28s.29_location|{{File|Controls.txt}}]] in a text editor.
 +
# Copy and paste the following into the file, then save and close the file:
 +
<pre>
 +
Jump 2
 +
Fire 1
 +
Special 2
 +
Use 4
 +
CameraLook 15
 +
Inventory 3
 +
Look 5
 +
Roll 6
 +
Creep 16
 +
Select 2
 +
Back 3
 +
Start 10
 +
CamLR 2
 +
CamUD 3
 +
</pre>
 +
'''Note:'''
 +
{{ii}} Controller mappings meant to mimic controls shown in the game's manual for the PlayStation 2.
 
}}
 
}}
  
Line 172: Line 207:
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
Line 179: Line 214:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 188: Line 225:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = unknown
 
  |audio    = unknown
 
  |audio    = unknown
 
  |subtitles = unknown
 
  |subtitles = unknown
 
  |notes    =  
 
  |notes    =  
  |fan      =  
+
}}
  |ref      =  
+
{{L10n/switch
 +
|language  = German
 +
|interface = unknown
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = unknown
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
  |subtitles = true
 +
  |notes    =  
 
}}
 
}}
 
}}
 
}}
Line 199: Line 271:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 223: Line 295:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 256: Line 331:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 98
|minCPU  =  
+
|minCPU  = Intel Pentium 3 600 MHz
|minRAM  =  
+
|minCPU2  = AMD Athlon MP
|minHD    =  
+
|minRAM  = 128 MB
|minGPU  =  
+
|minHD    = 750 MB
 
+
|minGPU  = AMD Radeon Xpress 1200 Series
|recOS    =
+
|minGPU2  = NVidia GeForce 2 MX 100/200
|recCPU  =
+
|minVRAM  = 32 MB
|recRAM  =
 
|recHD    =  
 
|recGPU  =
 
|notes    =  
 
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 14:10, 12 July 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Wallace & Gromit in Project Zoo
Wallace & Gromit in Project Zoo cover
Developers
Frontier Developments
Publishers
BAM! Entertainment
Engines
Cobra
Release dates
Windows October 31, 2003
Taxonomy
Modes Singleplayer
Series Wallace & Gromit
Wallace & Gromit in Project Zoo on HowLongToBeat
Wallace & Gromit in Project Zoo on MobyGames
Wallace & Gromit in Project Zoo on Wikipedia
Wallace & Gromit
Wallace & Gromit Fun Pack 1996
Wallace & Gromit Fun Pack 2 2000
Wallace & Gromit in Project Zoo 2003
Wallace & Gromit's Grand Adventures 2010

Wallace & Gromit in Project Zoo is a singleplayer game in the Wallace & Gromit series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

System Location
Windows %PROGRAMDATA%\ProjectZoo\Options.txt[Note 1]
%PROGRAMDATA%\ProjectZoo\Controls.txt[Note 1]
%PROGRAMDATA%\ProjectZoo\Bindings.cfg[Note 1]

Save game data location

System Location
Windows %PROGRAMDATA%\ProjectZoo\ZOOSAVE.DAT[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
See 4K Ultra HD.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Capped 100 fps.
120+ FPS
High dynamic range display (HDR)

4K Ultra HD

Modify config file[1]
  1. Open the game's Config.txt using a text editor.
  2. Search for ScreenSize and change it to read ScreenSize:3840.
  3. Search for ScreenHeight and change it to read ScreenHeight:2160.
  4. Search for Widescreen and change it to read Widescreen:1.
  5. Save and close the file.

Input

Keyboard and mouse State Notes
Remapping
Remapping must be done in the launcher, not in-game.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Remapping must be done in the launcher, not in-game. May need to manually copy controller's button codes from the launcher to Controls.txt if changes become desynced. Although remapping analog sticks to actions such as Go Forward and Camera Down will show the mapped buttons as none in the launcher, once in-game, the actions work as expected.[2]
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See DualShock 4.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

DualShock 4

Modify Controls.txt[3]
  1. Open Controls.txt in a text editor.
  2. Copy and paste the following into the file, then save and close the file:
Jump 2
Fire 1
Special 2
Use 4
CameraLook 15
Inventory 3
Look 5
Roll 6
Creep 16
Select 2
Back 3
Start 10
CamLR 2
CamUD 3

Note:

Controller mappings meant to mimic controls shown in the game's manual for the PlayStation 2.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 98
Processor (CPU) Intel Pentium 3 600 MHz
AMD Athlon MP
System memory (RAM) 128 MB
Hard disk drive (HDD) 750 MB
Video card (GPU) AMD Radeon Xpress 1200 Series
NVidia GeForce 2 MX 100/200
32 MB of VRAM


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Shrekfan01 on 2023-07-11
    Prior to that, Windows 10 tried to automatically apply compatibility mode, causing Windows to switch into 800x600 with an infinite circle icon, and Windows was unresponsive until I pressed the power button and then cancelled the system shutdown. After changing the configuration file, it worked. This may not be required for 2560x1440, which another user had tested without writing about such a process.
  2. Verified by User:Shrekfan01 on 2023-07-11
  3. Verified by User:Shrekfan01 on 2023-07-11
    Here is a complete mapping for DualShock 4 using the controls in the PlayStation 2 manual. Jump / Cross -> 2, Fire (Attack) / Square -> 1, Use / Triangle -> 4, Inventory / Circle -> 3, Look / L1 or L2 -> 5, Roll / R1 or R2 -> 6. When nothing is nearby, the Use button will cause Wallace to wander around and give you a hint on what to do next. The Roll button becomes the Crouch button when standing still and the Creep button when tilting the analog stick slightly. You should memorize the explanations on the left of the arrow. The sub-section below can be copied and pasted into your Controls.txt to make the game play almost the same as on the PlayStation 2.