Difference between revisions of "Valkyrie Connect"
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Revision as of 08:32, 24 March 2022
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Ateam Entertainment Inc. | |
Publishers | |
Ateam Entertainment Inc. | |
Engines | |
Unity 5.3[Note 1] | |
Unity 2017[Note 2] | |
Release dates | |
Windows | April 3, 2020 |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Boost, Cosmetic, Currency, Infinite spend, Free-to-grind, Loot box, Unlock |
Modes | Singleplayer, Multiplayer |
Genres | JRPG |
Art styles | Anime |
Themes | Sci-fi, Supernatural |
Key points
- The audio of the characters' voices is only available in the mobile version, supposedly due to copyright issues.
- There is no known way to put the game in full screen (for the moment).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | JP server | |||
Steam |
Microtransactions
Type | Notes |
---|---|
Currency | Diamonds are a real money purchase but can be earned as in-game rewards over time. Diamonds can be used to purchase supplies, cosmetics and unlock characters, which are frequently added into the game at regular intervals. Bundle Coins are a real money purchase and can't be earned in-game, can be used to purchase items that require real money or bundles that have lower cost than paying with Diamonds. |
Free-to-grind | Diamonds can be earned through most missions, events, and daily activities(such as Dialy Mission), allowing the player to gather enough to pull and unlock new characters(or get items to rank them up) through loot boxes, level up the Battle Pass, Stamina to play for longer or spend in event-limited items to progress. |
Loot box | Diamonds can be spent on Invocation zone which are loot boxes that may drop Epic items, and guarantees a Epic quality characters or items every 10 pulls. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Ateam\Valkyrie Connect WW\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222800/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | There is no known way to put the game in full screen (for the moment). | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Audio is available in Mobile version only. | |||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 3 | Co-op, Versus Up to 4 groups |
||
Asynchronous multiplayer | Default PvP type |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Allows for invite-only, friend-only, and open matchmaking based on mission selected. Always online. | |
Peer-to-peer | All of damage and score calculations are done from host. | |
Dedicated | Dedicated server is only for offload network packages. | |
Self-hosting | If the host of the game leaves, the other players can continue in the game. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Audiokinetic Wwise |
System requirements
Official system requirements
This is the official specs since the first beta release on CN server, do not use this as reference due to newer requirements.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3 3210 | |
System memory (RAM) | 4GB | |
Hard disk drive (HDD) | 4GB | |
Video card (GPU) | Intel HD Graphics 5500 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 5.3.6p5[1]
- ↑ Unity engine build: 2017.4.18f12[1]
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222800/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222800) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:max20091 on 2020-01-29