Difference between revisions of "Unreal Tournament 3"
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|anisotropic notes = Set with Texture Detail setting; 4x or 16x. | |anisotropic notes = Set with Texture Detail setting; 4x or 16x. | ||
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering| | + | |antialiasing notes = Can be forced through the [[NVIDIA Control Panel#Forcing Anti-Aliasing/Anisotropic Filtering|Nvidia Control Panel]]/AMD Control Center. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = |
Revision as of 07:33, 18 December 2017
Developers | |
---|---|
Epic Games | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 19, 2007 |
Warnings
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
General information
- Official developer site
- Official game site
- Epic Games Official Forum
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Planet Unreal
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Retail keys can be activated on Steam. | |||
Steam | Black Edition. Comes bundled with the Titan Pack. Doesn't require Steam to start. |
- The serial key is used either for installation or tied to an online account for use with online play.
DLC and expansion packs
Name | Notes | |
---|---|---|
Titan Pack | Available for free. Included with Unreal Tournament 3 Black Edition. See Titan Pack for details and download link. |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[citation needed]
|
---|
Modify configuration file[citation needed] |
---|
StartupMovies=Copyright_PC.bik StartupMovies=EpicLogo.bik StartupMovies=Intel_Duo_logo.bik StartupMovies=MidwayLogo.bik StartupMovies=Nvidia_PC.bik StartupMovies=UE3_logo.bik |
Delete/rename video files[citation needed] |
---|
|
Patches
- The latest patch is Version 5 (v2.1) (only needed for retail versions).
- Use the Official Gamespy Patch to replace GameSpy master servers with Epic servers.[1]
Titan Pack
- Free DLC that adds a significant amount of fixes and content.
- To be used in conjunction with the Version 4 (v2.0) patch or later
- You don't need Titan Pack if you've bought the Black edition.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13210/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13210/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Prepare splitscreen controls
Play with just controllers[2] |
---|
[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=-250 MouseSensitivity=25.000000 DoubleClickTime=0.250000 bEnableMouseSmoothing=false Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False) Bindings=(Name="F9",Command="shot") Bindings=(Name="P",Command="TogglePhysicsMode") Bindings=(Name="Delete",Command="Camera Default") Bindings=(Name="End",Command="Camera FirstPerson") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="LeftShift",Command="Walking") Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False) Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="Look",Command="Button bLook") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="LookToggle",Command="Toggle bLook") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") Bindings=(Name="CenterView",Command="Button bSnapLevel") Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Strafe",Command="Button bStrafe") Bindings=(Name="NextWeapon",Command="NextWeapon") Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Bindings=(Name="Turn180",Command="Button bTurn180") Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire") Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire") Bindings=(Name="GBA_Use",Command="use") Bindings=(Name="GBA_FeignDeath",Command="FeignDeath") Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon") Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon") Bindings=(Name="GBA_NextWeapon",Command="NextWeapon") Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1") Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2") Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3") Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4") Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5") Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6") Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7") Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8") Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9") Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10") Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator") Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") Bindings=(Name="GBA_Talk",Command="talk") Bindings=(Name="GBA_TeamTalk",Command="teamtalk") Bindings=(Name="GBA_Taunt1",Command="taunt 1") Bindings=(Name="GBA_Taunt2",Command="taunt 2") Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn") Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu") Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false") Bindings=(Name="GBA_ShowMap",Command="ShowMap") Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap") Bindings=(Name="GBA_GrowHud",Command="GrowHud") Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud") Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick") Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100") Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3") Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3") Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Duck") Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu") Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad") Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad") Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad") Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad") Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon") Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire") Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_PrevWeapon") Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire") Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_WeaponPicker") Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad") Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleTranslocator") Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap") Bindings=(Name="XboxTypeS_X",Command="use") Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores") Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_Taunt2") Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath") Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu") Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_Taunt1") Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad") Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad") Bindings=(Name="Up",Command="GBA_MoveForward") Bindings=(Name="Down",Command="GBA_Backward") Bindings=(Name="Left",Command="GBA_TurnLeft") Bindings=(Name="Right",Command="GBA_TurnRight") Bindings=(Name="LeftControl",Command="GBA_Jump") Bindings=(Name="Enter",Command="GBA_Use") Bindings=(Name="SpaceBar",Command="GBA_Jump") Bindings=(Name="W",Command="GBA_MoveForward") Bindings=(Name="S",Command="GBA_Backward") Bindings=(Name="A",Command="GBA_StrafeLeft") Bindings=(Name="D",Command="GBA_StrafeRight") Bindings=(Name="E",Command="GBA_Use") Bindings=(Name="LeftMouseButton",Command="GBA_Fire") Bindings=(Name="RightMouseButton",Command="GBA_AltFire") Bindings=(Name="C",Command="GBA_Duck") Bindings=(Name="Escape",Command="GBA_ShowMenu") Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon") Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon") Bindings=(Name="one",Command="GBA_SwitchWeapon1") Bindings=(Name="two",Command="GBA_SwitchWeapon2") Bindings=(Name="three",Command="GBA_SwitchWeapon3") Bindings=(Name="four",Command="GBA_SwitchWeapon4") Bindings=(Name="five",Command="GBA_SwitchWeapon5") Bindings=(Name="six",Command="GBA_SwitchWeapon6") Bindings=(Name="seven",Command="GBA_SwitchWeapon7") Bindings=(Name="eight",Command="GBA_SwitchWeapon8") Bindings=(Name="nine",Command="GBA_SwitchWeapon9") Bindings=(Name="zero",Command="GBA_SwitchWeapon10") Bindings=(Name="Q",Command="GBA_ToggleTranslocator") Bindings=(Name="T",Command="GBA_Talk") Bindings=(Name="Y",Command="GBA_TeamTalk") Bindings=(Name="J",Command="GBA_Taunt1") Bindings=(Name="K",Command="GBA_Taunt2") Bindings=(Name="L",Command="GBA_Horn") Bindings=(Name="F1",Command="GBA_ShowScores") Bindings=(Name="F2",Command="GBA_ShowMap") Bindings=(Name="F3",Command="GBA_ToggleMinimap") Bindings=(Name="F6",Command="stat net") Bindings=(Name="G",Command="GBA_SwitchToBestWeapon") Bindings=(Name="F",Command="GBA_FeignDeath") Bindings=(Name="Equals",Command="GBA_GrowHud") Bindings=(Name="Minus",Command="GBA_ShrinkHud") Bindings=(Name="V",Command="GBA_ShowCommandMenu") Bindings=(Name="B",Command="GBA_ToggleSpeaking") Bindings=(Name="M",Command="BasePath 0") Bindings=(Name="N",Command="BasePath 1") bInvertMouse=False bInvertTurn=False [Engine.DebugCameraInput] Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Q",Command="MoveDown") Bindings=(Name="E",Command="MoveUp") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") [Editor.EditorViewportInput] Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Bindings=(Command="DELETE",Name=Delete) Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4) Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Bindings=(Command="DUPLICATE",Name=D,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Bindings=(Command="SELECT NONE",Name=N,Shift=True) Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) Bindings=(Command="EDIT COPY",Name=C,Control=True) Bindings=(Command="EDIT PASTE",Name=V,Control=True) Bindings=(Command="DUPLICATE",Name=W,Control=True) Bindings=(Command="EDIT CUT",Name=X,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Bindings=(Command="BRUSH ADD",Name=A,Control=True) Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Bindings=(Command="CAMERA ALIGN",Name=Home) Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Bindings=(Command="ACTOR DESELECT",Name=Escape) Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=F10 TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))))) WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"),(InputKeyName="XboxTypeS_LeftTrigger"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"),(InputKeyName="XboxTypeS_RightTrigger"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="SpaceBar"),(InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"),(InputKeyName="Spacebar"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="MouseSelect",LinkedInputKeys=((InputKeyName="MouseX",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="zero"),(InputKeyName="one"),(InputKeyName="two"),(InputKeyName="three"),(InputKeyName="four"),(InputKeyName="five"),(InputKeyName="six"),(InputKeyName="seven"),(InputKeyName="eight"),(InputKeyName="nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadfour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadsix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"),(InputKeyName="Spacebar"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="Enter",ModifierKeyFlags=0))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_RightThumbstick"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY"))))))) WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0))))))) WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=42),(InputKeyName="XboxTypeS_RightShoulder"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=14),(InputKeyName="XboxTypeS_LeftShoulder"))))))) WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleImageList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleList",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTUIButtonBarButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTUIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTUIOptionList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="AcceptOptions",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMoveX",LinkedInputKeys=((InputKeyName="MouseX"))),(InputAliasName="MouseMoveY",LinkedInputKeys=((InputKeyName="MouseY"))))))) WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTScoreboardPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTDrawCommandPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="Forward",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Escape"))),(InputAliasName="one",LinkedInputKeys=((InputKeyName="one"))),(InputAliasName="two",LinkedInputKeys=((InputKeyName="two"))),(InputAliasName="three",LinkedInputKeys=((InputKeyName="three"))),(InputAliasName="four",LinkedInputKeys=((InputKeyName="four"))),(InputAliasName="five",LinkedInputKeys=((InputKeyName="five"))),(InputAliasName="six",LinkedInputKeys=((InputKeyName="six"))),(InputAliasName="seven",LinkedInputKeys=((InputKeyName="seven"))),(InputAliasName="eight",LinkedInputKeys=((InputKeyName="eight"))),(InputAliasName="nine",LinkedInputKeys=((InputKeyName="nine"))),(InputAliasName="zero",LinkedInputKeys=((InputKeyName="zero"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Select",LinkedInputKeys=((InputKeyName="MiddleMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ToggleHome",LinkedInputKeys=((InputKeyName="XboxTypeS_X"),(InputKeyName="LeftMouseButton"))),(InputAliasName="MouseMove",LinkedInputKeys=((InputKeyName="MouseY"),(InputKeyName="MouseX"))),(InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="XboxTypeS_X"))),(InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="NumPadEight"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="XboxTypeS_LeftY"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="NumPadTwo"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="NumPadfour"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="XboxTypeS_LeftX"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="NumPadsix"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="SelectNode",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="SetHomeNode",LinkedInputKeys=((InputKeyName="RightMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTDrawMapVotePanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"))),(InputAliasName="back",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"),(InputKeyName="XboxTypeS_Back"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Click",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTSimpleMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="SelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Down"),(InputKeyName="MouseScrollDown"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_RightStick_Down"))),(InputAliasName="Select",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="SelectionHome",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectionEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="SelectionPgUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="SelectionPgDn",LinkedInputKeys=((InputKeyName="PageDown"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTUICharacterCustomizationList",WidgetStates=((StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="SelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Left"))),(InputAliasName="SelectionRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Right"))))))) WidgetInputAliases=(WidgetClassName="UTGame.UTUITabPage_Scoreboard",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScoreboard",LinkedInputKeys=((InputKeyName="F1"))))))) [Configuration] BasedOn=..\Engine\Config\BaseInput.ini [UTGame.UTConsolePlayerInput] bAutoCenterPitch=TRUE bAutoCenterVehiclePitch=TRUE AutoVehicleCenterSpeed=12000 Dodge_Threshold=0.8 SlowTurnScaling=0.1 AutoCenterDelay=2.0 bViewAccelerationEnabled=TRUE bDebugViewAcceleration=FALSE bTargetFrictionEnabled=TRUE bDebugTargetFriction=FALSE ViewAccel_YawThreshold=0.99f ViewAccel_DiagonalThreshold=.99f ViewAccel_BaseMultiplier=1.1f ViewAccel_TimeToHoldBeforeFastAcceleration=0.210f ViewAccel_RampSpeed=0.100f ViewAccel_MaxTurnSpeed=3.0f ViewAccel_Twitchy=0.98f MagicScaleForSensitivityMiddle=2.4f MagicScaleForSensitivityEdge=1.5f ViewAccel_PitchThreshold=0.66f ViewAccel_LookingUpOrDownBoundary=12000.0f ViewAccel_BackToCenterBoundary=3000.0f ViewAccel_BackToCenterSpeed=2.8f AutoPitchCenterSpeed=0.20f AutoPitchStopAdjustingValue=5.0f HoverBoardPitchMultiplier=0.5f [IniVersion] 0=1189161986.000000 1=1192217400.000000 [UTGame.UTPlayerInput] MoveForwardSpeed=1200.000000 MoveStrafeSpeed=1200.000000 LookRightScale=300.000000 LookUpScale=-250.000000 Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False) Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False) Bindings=(Name="P",Command="TogglePhysicsMode",Control=False,Shift=False,Alt=False) Bindings=(Name="Delete",Command="Camera Default",Control=False,Shift=False,Alt=False) Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False) Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False) Bindings=(Name="LeftShift",Command="Walking",Control=False,Shift=False,Alt=False) Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False) Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False) Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False) Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False) Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False) Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False) Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False) Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False) Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False) Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False) Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Use",Command="use",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_FeignDeath",Command="FeignDeath",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Taunt1",Command="taunt 1",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Taunt2",Command="taunt 2",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ShowMap",Command="ShowMap",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_ToggleMelee",Command="ToggleMelee | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_WeaponPicker",Command="ShowQuickPick | OnRelease HideQuickPick",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.3",Control=False,Shift=False,Alt=False) Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_X",Command="use",Control=False,Shift=False,Alt=False) Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="F6",Command="stat net",Control=False,Shift=False,Alt=False) Bindings=(Name="M",Command="BasePath 0",Control=False,Shift=False,Alt=False) Bindings=(Name="N",Command="BasePath 1",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire",Control=False,Shift=False,Alt=False) Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire",Control=False,Shift=False,Alt=False) Bindings=(Name="RightMouseButton",Command="GBA_AltFire",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad",Control=False,Shift=False,Alt=False) Bindings=(Name="Enter",Command="GBA_Use",Control=False,Shift=False,Alt=False) Bindings=(Name="E",Command="GBA_Use",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False) Bindings=(Name="F1",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_Y",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False) Bindings=(Name="F2",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False) Bindings=(Name="F",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False) Bindings=(Name="B",Command="GBA_ToggleSpeaking",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False) Bindings=(Name="F3",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_WeaponPicker",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftThumbstick",Command="GBA_Duck",Control=False,Shift=False,Alt=False) Bindings=(Name="C",Command="GBA_Duck",Control=False,Shift=False,Alt=False) Bindings=(Name="Up",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False) Bindings=(Name="W",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False) Bindings=(Name="Down",Command="GBA_Backward",Control=False,Shift=False,Alt=False) Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift=False,Alt=False) Bindings=(Name="A",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False) Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shift=False,Alt=False) Bindings=(Name="Left",Command="GBA_TurnLeft",Control=False,Shift=False,Alt=False) Bindings=(Name="Right",Command="GBA_TurnRight",Control=False,Shift=False,Alt=False) Bindings=(Name="one",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False) Bindings=(Name="two",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False) Bindings=(Name="three",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False) Bindings=(Name="four",Command="GBA_SwitchWeapon4",Control=False,Shift=False,Alt=False) Bindings=(Name="five",Command="GBA_SwitchWeapon5",Control=False,Shift=False,Alt=False) Bindings=(Name="six",Command="GBA_SwitchWeapon6",Control=False,Shift=False,Alt=False) Bindings=(Name="seven",Command="GBA_SwitchWeapon7",Control=False,Shift=False,Alt=False) Bindings=(Name="eight",Command="GBA_SwitchWeapon8",Control=False,Shift=False,Alt=False) Bindings=(Name="nine",Command="GBA_SwitchWeapon9",Control=False,Shift=False,Alt=False) Bindings=(Name="zero",Command="GBA_SwitchWeapon10",Control=False,Shift=False,Alt=False) Bindings=(Name="Equals",Command="GBA_GrowHud",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False) Bindings=(Name="J",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False) Bindings=(Name="K",Command="GBA_Taunt2",Control=False,Shift=False,Alt=False) Bindings=(Name="T",Command="GBA_Talk",Control=False,Shift=False,Alt=False) Bindings=(Name="Y",Command="GBA_TeamTalk",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False) Bindings=(Name="V",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False) Bindings=(Name="Escape",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_B",Command="GBA_ToggleTranslocator",Control=False,Shift=False,Alt=False) Bindings=(Name="Q",Command="GBA_ToggleTranslocator",Control=False,Shift=False,Alt=False) Bindings=(Name="LeftControl",Command="GBA_Jump",Control=False,Shift=False,Alt=False) Bindings=(Name="SpaceBar",Command="GBA_Jump",Control=False,Shift=False,Alt=False) Bindings=(Name="G",Command="GBA_SwitchToBestWeapon",Control=False,Shift=False,Alt=False) Bindings=(Name="L",Command="GBA_Horn",Control=False,Shift=False,Alt=False) |
Controllers just from second player onwards[3] |
---|
|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | See Local play. | ||
LAN play | 32 | Versus, Co-op Co-op supports 4 players. |
||
Online play | 32 | Versus, Co-op Use GS Patch to replace the deprecated GameSpy servers. Co-op supports 4 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6500, 7777, 7778, 7787, 13000, 27900 |
- Universal Plug and Play (UPnP) support status is unknown.
Local play
- FoxMod greatly eases setting up splitscreen and controllers
- Further adjustments for controllers may be required. Additional console commands can be found below
Splitscreen enabled by default[4] |
---|
Notes
|
One time splitscreen match[3][4] |
---|
|
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Unreal Tournament III | |||
TriDef 3D | ||||
iZ3D |
Devices | |||
---|---|---|---|
3RD Space Gaming Vest |
Issues fixed
- Ultron has a forum thread with various fixes for the game.
Other information
- TweakGuides has created a comprehensive guide for adjusting game settings.
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 2.7.3 |
Audio | OpenAL, Speex | |
Cutscenes | Bink Video | v1.8x |
Multiplayer | GameSpy | Use the Official GameSpy Patch to replace the deprecated GameSpy master servers. |
Useful split-screen commands
Command | Description | |
---|---|---|
DebugCreatePlayer (1/2/3) | Add selected player number to the game | |
DebugRemovePlayer (1/2/3) | Remove selected player number from the game (never remove player 0) | |
SetConsoleTarget (0/1/2/3) | Set the target player for console commands | |
setsplit (1/2) | Toggle between horizontal and vertical split | |
SSSwapcontrollers | Swap controllers between players |
Increase Player-Model Resolution
- Go to the configuration file(s) location.
- Open
UTCustomChar.ini
and scroll to the[UTGame.UTCustomChar_Data] section.
- Replace the following:
BodyMaxTexSize[0]=2048 BodyMaxTexSize[1]=2048 BodyMaxTexSize[2]=256 BodyMaxTexSize[3]=256 BodyMaxTexSize[4]=512 HeadMaxTexSize[0]=2048 HeadMaxTexSize[1]=2048 HeadMaxTexSize[2]=512 HeadMaxTexSize[3]=256 HeadMaxTexSize[4]=256 SelfBodyMaxTexSize[0]=2048 SelfBodyMaxTexSize[1]=2048 SelfBodyMaxTexSize[2]=256 SelfBodyMaxTexSize[3]=256 SelfBodyMaxTexSize[4]=512 SelfHeadMaxTexSize[0]=2048 SelfHeadMaxTexSize[1]=2048 SelfHeadMaxTexSize[2]=512 SelfHeadMaxTexSize[3]=256 SelfHeadMaxTexSize[4]=256
Mods
Where to Download
Mods can be easily found through quick Google searches; there are many fan sites dedicated to Unreal Tournament 3 modding with the most popular being Beyond Unreal or Epic Games Official Forums. Epic Games Official Forums have a forum category for custom maps and mods. An Epic Games Forum post has the winners of the "Make Something Unreal" contest which list many great mods for different categories.
Maps
Maps are custom levels that are created using mod tools or editors.
- A forum user at Giant Bomb has compiled a list of essential maps, although some have broken links.
- A list of essential custom maps for Unreal Tournament 3 can be found on GameSpy's Planet Unreal website.
- Community Bonus Pack (CBP) is a famous map pack featuring many great high quality maps.
- The COMP (Competitive) Map Pack focuses more on competitive 1-on-1 style maps.
- The Unreal Old Friends Map Packs Volume 1 and Volume 2 contain a high amount of high quality maps in various game types.
Characters and Skins
Characters are unique custom races that can be downloaded, skins are different color schemes or textures for current existing races.
- Skins and characters can be downloaded from Beyond Unreal's Skin City website.
Total Conversion
Total conversion mods use the game's engine, while letting you play a whole new game, for example The Ball mod which is a single player total conversion mod.
- Total conversion mods can mostly be found in Mod DB's Unreal Tournament 3 page.
- The Haunted is the winner of the "Make Something Unreal" contest and one of many entries of the contest that have gone commercial as a stand-alone game.
- Angels Fall First is a large scale sci-fi multiplayer mod that has now undergone UDK development.
- Renegade-X is a multiplayer mod that is a remake of the Command & Conquer: Renegade game.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | AMD Athlon XP 2000+ Intel Pentium IV 2 GHz |
AMD Athlon XP 2400+ |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon 9600 Nvidia GeForce 6200 DirectX 9 compatible | ATI Radeon X1300 Nvidia GeForce 7800 GTX |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13210) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cleanup
- Windows
- Games
- Invalid template usage (Series)
- Pages needing references
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Local multiplayer games
- Self-hosting
- Invalid template usage (Network)
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)