Difference between revisions of "Unreal II: The Awakening"
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{{Infobox game/row/developer|Legend Entertainment}} | {{Infobox game/row/developer|Legend Entertainment}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Atari}} | + | {{Infobox game/row/publisher|Atari|Retail}} |
− | {{Infobox game/row/publisher|Epic Games}} | + | {{Infobox game/row/publisher|Midway Games|Unreal Anthology}} |
+ | {{Infobox game/row/publisher|Epic Games|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 3, 2003}} | {{Infobox game/row/date|Windows|February 3, 2003}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|unreal-ii-the-awakening|75}} | ||
|steam appid = 13200 | |steam appid = 13200 | ||
|gogcom id = 1207658677 | |gogcom id = 1207658677 | ||
+ | |hltb = 10828 | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = unreal-ii-the-awakening | ||
+ | |igdb = unreal-ii-the-awakening | ||
|wikipedia = Unreal II: The Awakening | |wikipedia = Unreal II: The Awakening | ||
|winehq = 1306 | |winehq = 1306 | ||
Line 20: | Line 26: | ||
'''Key points''' | '''Key points''' | ||
− | {{++}} Comes bundled with modding tools | + | {{++}} Comes bundled with modding tools. |
− | |||
'''General information''' | '''General information''' | ||
Line 32: | Line 37: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }} | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }} | ||
+ | {{Availability/row| GamersGate | unreal-ii-the-awakening | Steam | | | Windows }} | ||
{{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }} | {{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }} | ||
{{Availability/row| Steam | 13200 | Steam | | | Windows }} | {{Availability/row| Steam | 13200 | Steam | | | Windows }} | ||
Line 48: | Line 54: | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} The latest version available is v1403 | + | {{ii}} The latest version available is v1403. |
The patch is available for the following versions: | The patch is available for the following versions: | ||
Line 58: | Line 64: | ||
===Expanded Multiplayer (XMP)=== | ===Expanded Multiplayer (XMP)=== | ||
− | {{--}} The expansion cannot be installed with the Steam version | + | {{--}} The expansion cannot be installed with the Steam version nor the retail Anthology release |
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion. | Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion. | ||
* [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch]) | * [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch]) | ||
* [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version] | * [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version] | ||
+ | |||
+ | A [https://www.moddb.com/games/unreal-ii/downloads/unreal-2-xmp-community-edition community version] exists, made for users of the Steam version and the retail Anthology release. | ||
===Bonus Content=== | ===Bonus Content=== | ||
Line 84: | Line 92: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\Save}} | + | {{Game data/saves|Windows|{{p|game}}\Save\|{{p|game}}\System\User.ini}} |
}} | }} | ||
− | |||
{{ii}} The save files do not store which story missions you have unlocked. That is stored with the user's input settings in <code>{{p|game}}\System\User.ini</code>, in the variable <code>AutoSaveIndex=0</code>. For example, if you have finished the game and unlocked all the chapters it will be <code>AutoSaveIndex=22</code> | {{ii}} The save files do not store which story missions you have unlocked. That is stored with the user's input settings in <code>{{p|game}}\System\User.ini</code>, in the variable <code>AutoSaveIndex=0</code>. For example, if you have finished the game and unlocked all the chapters it will be <code>AutoSaveIndex=22</code> | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games store = |
− | |origin notes | + | |epic games store notes = |
− | |steam cloud | + | |gog galaxy = false |
− | |steam cloud notes | + | |gog galaxy notes = |
− | |uplay | + | |origin = |
− | |uplay notes | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |uplay = | ||
+ | |uplay notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
Line 107: | Line 118: | ||
{{Image|Unreal II Shadows.png|In-game shadows settings.}} | {{Image|Unreal II Shadows.png|In-game shadows settings.}} | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/unreal-ii-awakening |
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
Line 115: | Line 126: | ||
|widescreen resolution notes= Image is {{term|Vert-}}. FOV can be increased to compensate. See [[#Field of view (FOV)|Field of view (FOV)]]. | |widescreen resolution notes= Image is {{term|Vert-}}. FOV can be increased to compensate. See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = Defaults to 90° vertical. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = {{p|game}}\System\Unreal2.ini -> LevelOfAnisotropy | |anisotropic notes = {{p|game}}\System\Unreal2.ini -> LevelOfAnisotropy | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Nvidia cards can force [[MSAA]], [[TrSSAA]], [[SGSSAA]], [[OGSSAA]], etc. through [[Nvidia Profile Inspector]] without compatibility bits.<ref>http://min.us/mtretumRdIufa</ref> |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | + | {{Fixbox|description=Set FOV in console|ref=<ref>[https://www.wsgf.org/dr/unreal-ii-awakening Unreal II: The Awakening | WSGF]</ref>|fix= | |
− | {{Fixbox|description=Set FOV in console|ref=<ref>[ | ||
# Go to <code>{{p|game}}\System\</code> | # Go to <code>{{p|game}}\System\</code> | ||
# Open {{file|user.ini}}. | # Open {{file|user.ini}}. | ||
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# Open the console in-game ({{key|~}}). | # Open the console in-game ({{key|~}}). | ||
# Enter <code>SetFOV 100</code> (replace with the desired FOV). | # Enter <code>SetFOV 100</code> (replace with the desired FOV). | ||
− | # Optionally, use the [ | + | # Optionally, use the [https://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes. |
}} | }} | ||
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# Open {{file|user.ini}}. | # Open {{file|user.ini}}. | ||
# Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to your desired values. | # Change both <code>DesiredFOV=90</code> and <code>DefaultFOV=90</code> to your desired values. | ||
− | # Optionally, use the [ | + | # Optionally, use the [https://www.wsgf.org/dr/unreal-ii-awakening Cutscene FOV Fix] to fix FOV during cutscenes. |
}} | }} | ||
{{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}. | {{ii}} If adjusting FOV to obtain {{term|Hor+}} scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use {{code|106.270273206}}. At 21:9 resolutions, use {{code|121.66}}. | ||
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|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = hackable |
− | |surround sound notes = Up to 7.0 output<ref>[ | + | |surround sound notes = Up to 7.0 output; see [[#Surround sound|Surround sound]].<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 242: | Line 252: | ||
|eax support = true | |eax support = true | ||
|eax support notes = EAX 3.<ref>[https://web.archive.org/web/20030604125100/http://eax.creative.com/gaming/unreal2.asp EAX Featured Game: Unreal II: The Awakening - EAX.CREATIVE.COM (retrieved)]</ref> Update the game to fix crashes | |eax support notes = EAX 3.<ref>[https://web.archive.org/web/20030604125100/http://eax.creative.com/gaming/unreal2.asp EAX Featured Game: Unreal II: The Awakening - EAX.CREATIVE.COM (retrieved)]</ref> Update the game to fix crashes | ||
+ | }} | ||
+ | |||
+ | ===Surround sound=== | ||
+ | {{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system openAL device as ouput and restore surround sound. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound|fix= | ||
+ | # Edit {{code|{{p|game}}\System\Unreal2.ini}}. | ||
+ | # Set '''Use3DSound=true''' and '''UseDefaultDriver=false''' and save. | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
− | + | |language = English | |
− | |interface = true | + | |interface = true |
− | |audio = true | + | |audio = true |
− | |subtitles = true | + | |subtitles = true |
− | |notes = | + | |notes = |
− | + | |fan = | |
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. See [https://demmonwadstation.webcindario.com/pagina/games/unreal2.html here] for GOG.com and Steam versions translation. | ||
+ | |fan = | ||
}} | }} | ||
}} | }} | ||
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|iz3d = false | |iz3d = false | ||
|iz3d notes = | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created profile, requires [https://github.com/crosire/d3d8to9/releases D3D8to9] , see [https://www.vorpx.com/forums/search/unreal2_dx8/ here] | ||
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
Line 349: | Line 402: | ||
===Windows 10 D3DERR_DEVICELOST=== | ===Windows 10 D3DERR_DEVICELOST=== | ||
+ | '''This option also seems to have fixed the random mouse jump/spin problem.''' | ||
{{Fixbox|description=Edit Unreal2.ini|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Edit Unreal2.ini|ref={{cn|date=October 2016}}|fix= | ||
# Go to <code>{{p|game}}\system</code> | # Go to <code>{{p|game}}\system</code> | ||
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===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} | + | {{--}} Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. |
{{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix= | ||
Line 372: | Line 426: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = Can run under Direct3D 9 via the [https://github.com/crosire/d3d8to9/releases D3D8To9 wrapper DLL], which should be placed in the "Unreal II The Awakening\System" directory next to the game executable. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 389: | Line 443: | ||
|shader model versions = 1.1 | |shader model versions = 1.1 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 16:28, 21 June 2021
Developers | |
---|---|
Legend Entertainment | |
Publishers | |
Retail | Atari |
Unreal Anthology | Midway Games |
Digital | Epic Games |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 3, 2003 |
Reception | |
Metacritic | 75 |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
- Comes bundled with modding tools.
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. Disc check removed from Unreal Anthology version. | |||
GamersGate | ||||
GOG.com | Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Expanded Multiplayer (XMP) | Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details. |
Demos
Essential improvements
Patches
- The latest version available is v1403.
The patch is available for the following versions:
- North America (US)
- Europe (UK)
They can be downloaded from the Files section.
Expanded Multiplayer (XMP)
- The expansion cannot be installed with the Steam version nor the retail Anthology release
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
A community version exists, made for users of the Steam version and the retail Anthology release.
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in the Systems folder in the installation folder.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Unreal2.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] <path-to-game>\System\User.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
- The save files do not store which story missions you have unlocked. That is stored with the user's input settings in
<path-to-game>\System\User.ini
, in the variableAutoSaveIndex=0
. For example, if you have finished the game and unlocked all the chapters it will beAutoSaveIndex=22
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Set FOV in console[1] |
---|
|
Set FOV in User.ini |
---|
|
- If adjusting FOV to obtain Hor+ scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use
106.270273206
. At 21:9 resolutions, use121.66
.
Input settings
Audio settings
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system openAL device as ouput and restore surround sound.
Restore surround sound |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail version only. See here for GOG.com and Steam versions translation. | |||
German | Retail version only. See here for GOG.com and Steam versions translation. | |||
Italian | Retail version only. See here for GOG.com and Steam versions translation. | |||
Spanish | Retail version only. See here for GOG.com and Steam versions translation. |
Network
- Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade)
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide can be found here | |
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778, 27900, 28900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D | |||
vorpX | G3D User created profile, requires D3D8to9 , see here |
Issues fixed
Steam Screenshot Fix
Edit user.ini[citation needed] |
---|
|
Long Load Screens
Disable Vsync/remove frame cap[citation needed] |
---|
|
Windows 10 D3DERR_DEVICELOST
This option also seems to have fixed the random mouse jump/spin problem.
Edit Unreal2.ini[citation needed] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Can run under Direct3D 9 via the D3D8To9 wrapper DLL, which should be placed in the "Unreal II The Awakening\System" directory next to the game executable. |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 733 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce2 MX 32 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce3 ATI Radeon 8500 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.