Difference between revisions of "Unreal II: The Awakening"
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{{Infobox game/row/developer|Legend Entertainment}} | {{Infobox game/row/developer|Legend Entertainment}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Atari}} | + | {{Infobox game/row/publisher|Atari|Retail}} |
− | {{Infobox game/row/publisher|Epic Games}} | + | {{Infobox game/row/publisher|Midway Games|Unreal Anthology}} |
+ | {{Infobox game/row/publisher|Epic Games|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
Line 12: | Line 13: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|unreal-ii-the-awakening|75}} | {{Infobox game/row/reception|Metacritic|unreal-ii-the-awakening|75}} | ||
− | |||
|steam appid = 13200 | |steam appid = 13200 | ||
|gogcom id = 1207658677 | |gogcom id = 1207658677 | ||
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|strategywiki = | |strategywiki = | ||
|mobygames = unreal-ii-the-awakening | |mobygames = unreal-ii-the-awakening | ||
+ | |igdb = unreal-ii-the-awakening | ||
|wikipedia = Unreal II: The Awakening | |wikipedia = Unreal II: The Awakening | ||
|winehq = 1306 | |winehq = 1306 | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }} | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check. Disc check removed from Unreal Anthology version. | | Windows }} | ||
+ | {{Availability/row| GamersGate | unreal-ii-the-awakening | Steam | | | Windows }} | ||
{{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }} | {{Availability/row| GOG.com | unreal_2_the_awakening_se | DRM-free |Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | | Windows }} | ||
{{Availability/row| Steam | 13200 | Steam | | | Windows }} | {{Availability/row| Steam | 13200 | Steam | | | Windows }} | ||
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===Expanded Multiplayer (XMP)=== | ===Expanded Multiplayer (XMP)=== | ||
− | {{--}} The expansion cannot be installed with the Steam version | + | {{--}} The expansion cannot be installed with the Steam version nor the retail Anthology release |
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion. | Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion. | ||
* [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch]) | * [https://community.pcgamingwiki.com/files/file/269-unreal-ii-the-awakening-us-expanded-multiplayer-xmp/ US Version] ([https://community.pcgamingwiki.com/files/file/271-unreal-ii-the-awakening-us-expanded-multiplayer-xmp-patch/ Patch]) | ||
* [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version] | * [https://community.pcgamingwiki.com/files/file/270-unreal-ii-the-awakening-europe-expanded-multiplayer-xmp/ Europe Version] | ||
+ | |||
+ | A [https://www.moddb.com/games/unreal-ii/downloads/unreal-2-xmp-community-edition community version] exists, made for users of the Steam version and the retail Anthology release. | ||
===Bonus Content=== | ===Bonus Content=== | ||
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|separate volume notes = | |separate volume notes = | ||
|surround sound = hackable | |surround sound = hackable | ||
− | |surround sound notes = Up to 7.0 output; see [[#Surround sound|Surround sound]].<ref>[ | + | |surround sound notes = Up to 7.0 output; see [[#Surround sound|Surround sound]].<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} | + | {{--}} Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. |
{{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix= | ||
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{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = Can run under Direct3D 9 via the [https://github.com/crosire/d3d8to9/releases D3D8To9 wrapper DLL], which should be placed in the System directory next to the game executable. | + | |direct3d notes = Can run under Direct3D 9 via the [https://github.com/crosire/d3d8to9/releases D3D8To9 wrapper DLL], which should be placed in the "Unreal II The Awakening\System" directory next to the game executable. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 16:28, 21 June 2021
Developers | |
---|---|
Legend Entertainment | |
Publishers | |
Retail | Atari |
Unreal Anthology | Midway Games |
Digital | Epic Games |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | February 3, 2003 |
Reception | |
Metacritic | 75 |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Key points
- Comes bundled with modding tools.
General information
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check. Disc check removed from Unreal Anthology version. | |||
GamersGate | ||||
GOG.com | Unreal II: The Awakening Special Edition. Includes the eXpanded MultiPlayer (XMP) expansion. | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Expanded Multiplayer (XMP) | Available for free. Included with Unreal II: The Awakening Special Edition. See Expanded Multiplayer (XMP) for details. |
Demos
Essential improvements
Patches
- The latest version available is v1403.
The patch is available for the following versions:
- North America (US)
- Europe (UK)
They can be downloaded from the Files section.
Expanded Multiplayer (XMP)
- The expansion cannot be installed with the Steam version nor the retail Anthology release
Included with Unreal II: The Awakening Special Edition, it is an official expansion to the game adding multiplayer functionality (with 8 maps). The expansion is available for free for regular copies of the game. Note that the PLAY disk for Unreal II: The Awakening is required to install the expansion.
A community version exists, made for users of the Steam version and the retail Anthology release.
Bonus Content
Solaris Base Bonus Map is an additional map created by Matthias Worch.
Unreal Editor
Unreal Editor is the official modding program for the Unreal 2 engine. It is used to create professional levels and full scale conversions for the game.
Version 3 of the editor comes bundled with all versions of Unreal 2.
It can be found in the Systems folder in the installation folder.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Unreal2.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] <path-to-game>\System\User.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13200/pfx/[Note 2] |
- The save files do not store which story missions you have unlocked. That is stored with the user's input settings in
<path-to-game>\System\User.ini
, in the variableAutoSaveIndex=0
. For example, if you have finished the game and unlocked all the chapters it will beAutoSaveIndex=22
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Field of view (FOV)
Set FOV in console[1] |
---|
|
Set FOV in User.ini |
---|
|
- If adjusting FOV to obtain Hor+ scaling for widescreen or ultra-widescreen, to maintain identical vertical FOV to the default 4:3 FOV at 16:9 resolutions, use
106.270273206
. At 21:9 resolutions, use121.66
.
Input settings
Audio settings
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system openAL device as ouput and restore surround sound.
Restore surround sound |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail version only. See here for GOG.com and Steam versions translation. | |||
German | Retail version only. See here for GOG.com and Steam versions translation. | |||
Italian | Retail version only. See here for GOG.com and Steam versions translation. | |||
Spanish | Retail version only. See here for GOG.com and Steam versions translation. |
Network
- Requires the eXpanded MultiPlayer (XMP) expansion (included with Unreal II: The Awakening Special Edition and available as a free upgrade)
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide can be found here | |
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778, 27900, 28900 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D | |||
vorpX | G3D User created profile, requires D3D8to9 , see here |
Issues fixed
Steam Screenshot Fix
Edit user.ini[citation needed] |
---|
|
Long Load Screens
Disable Vsync/remove frame cap[citation needed] |
---|
|
Windows 10 D3DERR_DEVICELOST
This option also seems to have fixed the random mouse jump/spin problem.
Edit Unreal2.ini[citation needed] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 85 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Can run under Direct3D 9 via the D3D8To9 wrapper DLL, which should be placed in the "Unreal II The Awakening\System" directory next to the game executable. |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon 733 MHz |
Intel Pentium III 1.2 GHz AMD Athlon 1.2 GHz |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce2 MX 32 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce3 ATI Radeon 8500 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.