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Difference between revisions of "The Matrix: Path of Neo"

From PCGamingWiki, the wiki about fixing PC games
 
(43 intermediate revisions by 22 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Atari}}
 
{{Infobox game/row/publisher|Atari}}
 +
{{Infobox game/row/publisher|Sold Out Software|Retail re-release}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 25, 2005}}
 
{{Infobox game/row/date|Windows|November 25, 2005}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|the-matrix-path-of-neo|64}}
 +
{{Infobox game/row/reception|IGDB|the-matrix-path-of-neo|66}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Brawler, Shooter, TPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk }}
 +
{{Infobox game/row/taxonomy/series            | The Matrix }}
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 10090
 
|strategywiki = The Matrix: Path of Neo
 
|strategywiki = The Matrix: Path of Neo
|mobygames    = matrix-path-of-neo
+
|mobygames    = 20274
 
|wikipedia    = The Matrix: Path of Neo
 
|wikipedia    = The Matrix: Path of Neo
 
|winehq      = 5418
 
|winehq      = 5418
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|The Matrix}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Missing graphical effects from the PS2 version (examples include depth of field absent, image warping).<ref>{{Refurl|url=https://www.youtube.com/watch?v=AlPkrhSjGjY|title=The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube|date=2016-6-7}}</ref>
+
|introduction      =
{{--}} Frame rate is capped at 30 FPS.
+
 
 +
|release history  = The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.<ref>{{Refurl|url=https://www.youtube.com/watch?v=8C4yW0Okju4|title=The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube|date=2016-6-7}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|7}} disc check | | Windows }}
+
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|7.12}} disc check | | Windows }}
 
}}
 
}}
  
Line 33: Line 54:
  
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Skip intro videos|ref={{cn|date=September 2017}}|fix=
+
{{Fixbox|description=Skip intro videos|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix=
# Go to <code>{{p|game}}\Movies\</code>.
+
# Go to {{folder|{{p|game}}\Movies\}}.
# Delete or rename <code>Atari.sfd</code>, <code>Shiny.sfd</code>, <code>thx_logo.sfd</code>, and <code>wb_logo.sfd</code>.
+
# Delete or rename {{file|Atari.sfd}}, {{file|Shiny.sfd}}, {{file|thx_logo.sfd}}, and {{file|wb_logo.sfd}}.
 
}}
 
}}
  
Line 41: Line 62:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\<code>MatrixConfig.ini</code>}}
+
{{Game data/config|Windows|{{p|game}}\MatrixConfig.ini}}
 
}}
 
}}
  
Line 49: Line 70:
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|MatrixPathOfNeo_Video.png|In-game video settings.}}
 
{{Image|MatrixPathOfNeo_Video.png|In-game video settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/matrix-path-neo
 
|wsgf link                  = https://www.wsgf.org/dr/matrix-path-neo
 
|widescreen wsgf award      = incomplete
 
|widescreen wsgf award      = incomplete
Line 74: Line 95:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = false
 
|antialiasing              = false
|antialiasing notes        =  
+
|antialiasing notes        =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                = Enabled by default.
 
|vsync notes                = Enabled by default.
|60 fps                    = false
+
|60 fps                    = hackable
|60 fps notes              = Capped at 30 FPS. Game speed increases above 30 FPS.<ref>[https://www.patreon.com/posts/14266914 &#91;REL&#93; The Matrix: Double Feature | ThirteenAG on Patreon]</ref>
+
|60 fps notes              = Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: [https://github.com/saynotosync/Matrix-PON-Framerate-Fix The Matrix: Path of Neo (PC) Framerate Fix].
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
Line 89: Line 110:
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
 
{{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix=
 
{{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix=
# Go to the installation folder.
+
# Open {{file|{{p|game}}\MatrixConfig.INI}}.
# Open <code>MatrixConfig.INI</code>.
 
 
# Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>.
 
# Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|MatrixPathOfNeo_Input1.png|In-game input settings.}}
 
{{Image|MatrixPathOfNeo_Input1.png|In-game input settings.}}
 
{{Image|MatrixPathOfNeo_Input2.png|In-game input settings continued.}}
 
{{Image|MatrixPathOfNeo_Input2.png|In-game input settings continued.}}
 
{{Image|MatrixPathOfNeo_MouseInput.png|In-game mouse settings.}}
 
{{Image|MatrixPathOfNeo_MouseInput.png|In-game mouse settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = always on
 
|acceleration option      = always on
 
|acceleration option notes = Negative mouse acceleration; can't be disabled.
 
|acceleration option notes = Negative mouse acceleration; can't be disabled.
|mouse sensitivity        = true
+
|mouse sensitivity        = hackable
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Add two lines to {{file|{{p|game}}\MatrixConfig.ini}}:
 +
<pre>[CONTROLS]
 +
MOUSE_SENSITIVITY=3</pre>
 +
where 10=precise, 15=responsive, 30=high speed or other values.
 
|mouse menu                = false
 
|mouse menu                = false
 
|mouse menu notes          = Navigated using WASD or arrow keys.
 
|mouse menu notes          = Navigated using WASD or arrow keys.
Line 111: Line 134:
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = DirectInput.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
Line 139: Line 162:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|MatrixPathOfNeo_Audio.png|In-game audio settings.}}
 
{{Image|MatrixPathOfNeo_Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music, Sound Effects, Voice
+
|separate volume notes    = Music, Sound Effects, Voice.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 169: Line 192:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    = Local retail version only.
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = [https://web.archive.org/web/20090228061005/http://jogos.uol.com.br/analises/playstation2/ult420u202.jhtm Atari Brasil/Moving Editora].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 182: Line 229:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Russian
+
  |language  = Traditional Chinese
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Retail version only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 192: Line 239:
  
 
===EAX support===
 
===EAX support===
{{Fixbox|description=Enable EAX support|ref={{cn|date=September 2017}}|fix=
+
{{Fixbox|description=Enable EAX support|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix=
# Go to the installation folder.
+
# Open {{file|{{p|game}}\MatrixConfig.INI}}.
# Open <code>MatrixConfig.INI</code>.
 
 
# Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>.
 
# Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>.
 
}}
 
}}
Line 201: Line 247:
 
===Game doesn't save video settings===
 
===Game doesn't save video settings===
 
{{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix=
{{ii}} The game doesn't save the Rendering Detail setting even in admin, so you'll have to change it on every startup.
+
{{ii}} The game doesn't save the '''Rendering Detail''' setting even in admin mode, so it has to be changed on every startup.
{{ii}} Going into the configuration INI to force Rendering Detail doesn't work as it always goes back to the lowest on startup.
+
{{ii}} Going into {{file|{{p|game}}\MatrixConfig.INI}} to force '''Rendering Detail''' doesn't work, as it always goes back to the lowest on startup.
 +
}}
 +
 
 +
===Fixing "blurred" graphics===
 +
{{Fixbox|description=Do this steps before opening the game:|fix=
 +
# Open {{file|regedit.exe}}.
 +
# Go to {{Registry|HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD\}}.
 +
# Find the value <code>PixelCenter</code>.
 +
# Change <code>30 00 00 00</code> to <code>31 00 00 00</code>.
 +
# After closing the game, change <code>PixelCenter</code> back to <code>30 00 00 00</code>.
 +
 
 +
'''Notes'''
 +
{{ii}} This method also helps in other games with blurred graphics, like in The Punisher.
 +
{{ii}} This method was tested on AMD videocards (maybe it will also work on NVIDIA videocards).
 
}}
 
}}
  
Line 252: Line 311:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 274: Line 333:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = Havok
 +
|physics notes    = <ref>{{Refcheck|user=Blackbird|date=2020-04-26|comment=Upon analysis, game EXE uses many Havok-specific calls.}}</ref>
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  

Latest revision as of 01:16, 7 March 2024

The Matrix: Path of Neo
The Matrix: Path of Neo cover
Developers
Shiny Entertainment
Publishers
Atari
Retail re-release Sold Out Software
Release dates
Windows November 25, 2005
Reception
Metacritic 64
IGDB 66
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Brawler, Shooter, TPS
Art styles Realistic
Themes Cyberpunk
Series The Matrix
The Matrix: Path of Neo on HowLongToBeat
The Matrix: Path of Neo on IGDB
The Matrix: Path of Neo guide on StrategyWiki
The Matrix: Path of Neo on MobyGames
The Matrix: Path of Neo on Wikipedia
The Matrix
Enter the Matrix 2003
The Matrix Online 2005
The Matrix: Path of Neo 2005

The Matrix: Path of Neo is a singleplayer third-person action, brawler, shooter and TPS game in the The Matrix series.

The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7.12 DRM disc check
Windows

Essential improvements

Patches

Update #1 (US) - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues.
Update #2 - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch.

Skip intro videos

Skip intro videos[2]
  1. Go to <path-to-game>\Movies\.
  2. Delete or rename Atari.sfd, Shiny.sfd, thx_logo.sfd, and wb_logo.sfd.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\MatrixConfig.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\saved\[Note 1]

Video

In-game video settings.
In-game video settings.

Windowed

Enable windowed mode[3]
  1. Open <path-to-game>\MatrixConfig.INI.
  2. Change FULLSCREEN =1 to FULLSCREEN =0.

Input

In-game input settings.
In-game input settings.
In-game input settings continued.
In-game input settings continued.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration; can't be disabled.
Mouse sensitivity
Add two lines to <path-to-game>\MatrixConfig.ini:
[CONTROLS]
MOUSE_SENSITIVITY=3
where 10=precise, 15=responsive, 30=high speed or other values.
Mouse input in menus
Navigated using WASD or arrow keys.
Mouse Y-axis inversion
X-axis can also be inverted.
Controller
Controller support
DirectInput.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, Sound Effects, Voice.
Surround sound
Subtitles
Has to be enabled in the pause menu.
Closed captions
Mute on focus lost
EAX support
See EAX support.

Localizations

Language UI Audio Sub Notes
English
Italian
Japanese
Local retail version only.
Brazilian Portuguese
Atari Brasil/Moving Editora.
Russian
Spanish
Traditional Chinese
Retail version only.

EAX support

Enable EAX support[4]
  1. Open <path-to-game>\MatrixConfig.INI.
  2. Change EAX_ENABLED=0 to EAX_ENABLED=1.

Issues fixed

Game doesn't save video settings

Run as administrator[citation needed]
The game doesn't save the Rendering Detail setting even in admin mode, so it has to be changed on every startup.
Going into <path-to-game>\MatrixConfig.INI to force Rendering Detail doesn't work, as it always goes back to the lowest on startup.

Fixing "blurred" graphics

Do this steps before opening the game:
  1. Open regedit.exe.
  2. Go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD\.
  3. Find the value PixelCenter.
  4. Change 30 00 00 00 to 31 00 00 00.
  5. After closing the game, change PixelCenter back to 30 00 00 00.

Notes

This method also helps in other games with blurred graphics, like in The Punisher.
This method was tested on AMD videocards (maybe it will also work on NVIDIA videocards).

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok [5]

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4 1.8 GHz
AMD Athlon 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce FX 5200
ATI Radeon 8500
DirectX 9.0c compatible
Sound (audio device) DirectX compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube - last accessed on 2016-6-7
  2. Verified by User:AlphaYellow on 2023-12-18
  3. Verified by User:Keith on 2017-09-09
  4. Verified by User:AlphaYellow on 2023-12-18
  5. Verified by User:Blackbird on 2020-04-26
    Upon analysis, game EXE uses many Havok-specific calls.