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Difference between revisions of "The Matrix: Path of Neo"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Input settings: updated template usage)
(53 intermediate revisions by 27 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Atari}}
 
{{Infobox game/row/publisher|Atari}}
 +
{{Infobox game/row/publisher|Sold Out Software|Retail re-release}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|November 25, 2005}}
 
{{Infobox game/row/date|Windows|November 25, 2005}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|the-matrix-path-of-neo|64}}
 +
{{Infobox game/row/reception|IGDB|the-matrix-path-of-neo|66}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Brawler, Shooter, TPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Cyberpunk }}
 +
{{Infobox game/row/taxonomy/series            | The Matrix }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|hltb        = 10090
 
|strategywiki = The Matrix: Path of Neo
 
|strategywiki = The Matrix: Path of Neo
 +
|mobygames    = 20274
 
|wikipedia    = The Matrix: Path of Neo
 
|wikipedia    = The Matrix: Path of Neo
 
|winehq      = 5418
 
|winehq      = 5418
 +
|license      = commercial
 
}}
 
}}
{{Series|The Matrix}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Missing graphical effects from the PS2 version (examples include depth of field absent, image warping).<ref>{{Refurl|url=https://www.youtube.com/watch?v=AlPkrhSjGjY|title=The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube|date=2016-6-7}}</ref>
+
|introduction      =
{{--}} Cutscenes look compressed/extremely softened.
+
 
{{--}} Frame rate is capped at 30 FPS.
+
|release history  = The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.<ref>{{Refurl|url=https://www.youtube.com/watch?v=8C4yW0Okju4|title=The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube|date=2016-6-7}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|7}} disc check | | Windows }}
+
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|7.12}} disc check | | Windows }}
 
}}
 
}}
  
Line 32: Line 54:
  
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Skip intro videos|ref={{cn|date=September 2017}}|fix=
+
{{Fixbox|description=Skip intro videos|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix=
# Go to <code>{{p|game}}\Movies\</code>.
+
# Go to {{folder|{{p|game}}\Movies\}}.
# Delete or rename <code>Atari.sfd</code>, <code>Shiny.sfd</code>, <code>thx_logo.sfd</code>, and <code>wb_logo.sfd</code>.
+
# Delete or rename {{file|Atari.sfd}}, {{file|Shiny.sfd}}, {{file|thx_logo.sfd}}, and {{file|wb_logo.sfd}}.
 
}}
 
}}
  
Line 40: Line 62:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\}}
+
{{Game data/config|Windows|{{p|game}}\MatrixConfig.ini}}
 
}}
 
}}
  
Line 48: Line 70:
 
}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|MatrixPathOfNeo_Video.png|In-game video settings.}}
 
{{Image|MatrixPathOfNeo_Video.png|In-game video settings.}}
{{Video settings
+
{{Video
|wsgf link                  = http://www.wsgf.org/dr/matrix-path-neo
+
|wsgf link                  = https://www.wsgf.org/dr/matrix-path-neo
 
|widescreen wsgf award      = incomplete
 
|widescreen wsgf award      = incomplete
 
|multimonitor wsgf award    = unsupported
 
|multimonitor wsgf award    = unsupported
Line 68: Line 90:
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = hackable
+
|borderless windowed        = false
|borderless windowed notes  = See [[#Windowed|Windowed]].
+
|borderless windowed notes  =  
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = false
 
|antialiasing              = false
|antialiasing notes        =  
+
|antialiasing notes        =
|vsync                      = false
+
|vsync                      = always on
|vsync notes                =  
+
|vsync notes                = Enabled by default.
|60 fps                    = false
+
|60 fps                    = hackable
|60 fps notes              = Capped at 30 FPS. Game speed increases above 30 FPS.<ref>[https://www.patreon.com/posts/14266914 &#91;REL&#93; The Matrix: Double Feature | ThirteenAG on Patreon]</ref>
+
|60 fps notes              = Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: [https://github.com/saynotosync/Matrix-PON-Framerate-Fix The Matrix: Path of Neo (PC) Framerate Fix].
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
Line 88: Line 110:
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
 
{{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix=
 
{{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix=
# Go to the installation folder.
+
# Open {{file|{{p|game}}\MatrixConfig.INI}}.
# Open <code>MatrixConfig.INI</code>.
 
 
# Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>.
 
# Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|MatrixPathOfNeo_Input1.png|In-game input settings.}}
 
{{Image|MatrixPathOfNeo_Input1.png|In-game input settings.}}
 
{{Image|MatrixPathOfNeo_Input2.png|In-game input settings continued.}}
 
{{Image|MatrixPathOfNeo_Input2.png|In-game input settings continued.}}
 
{{Image|MatrixPathOfNeo_MouseInput.png|In-game mouse settings.}}
 
{{Image|MatrixPathOfNeo_MouseInput.png|In-game mouse settings.}}
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = always on
 
|acceleration option notes = Negative mouse acceleration; can't be disabled.
 
|acceleration option notes = Negative mouse acceleration; can't be disabled.
|mouse sensitivity        = true
+
|mouse sensitivity        = hackable
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Add two lines to {{file|{{p|game}}\MatrixConfig.ini}}:
 +
<pre>[CONTROLS]
 +
MOUSE_SENSITIVITY=3</pre>
 +
where 10=precise, 15=responsive, 30=high speed or other values.
 
|mouse menu                = false
 
|mouse menu                = false
 
|mouse menu notes          = Navigated using WASD or arrow keys.
 
|mouse menu notes          = Navigated using WASD or arrow keys.
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = Both axis can be inverted.
+
|invert mouse y-axis notes = X-axis can also be inverted.
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = true
|controller support notes  =  
+
|controller support notes  = DirectInput.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
Line 124: Line 148:
 
|haptic feedback          = false
 
|haptic feedback          = false
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
  
==Audio settings==
+
==Audio==
 
{{Image|MatrixPathOfNeo_Audio.png|In-game audio settings.}}
 
{{Image|MatrixPathOfNeo_Audio.png|In-game audio settings.}}
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music, Sound Effects, Voice
+
|separate volume notes    = Music, Sound Effects, Voice.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          = Has to be enabled in the Pause Menu.
+
|subtitles notes          = Has to be enabled in the pause menu.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 151: Line 187:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 160: Line 195:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    = Local retail version only.
 +
  |fan       =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes     = [https://web.archive.org/web/20090228061005/http://jogos.uol.com.br/analises/playstation2/ult420u202.jhtm Atari Brasil/Moving Editora].
 +
|fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 169: Line 219:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
  |fan notes =  
+
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = true
 +
|subtitles = true
 +
|notes    =
 +
  |fan       =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes     = Retail version only.
 +
|fan      =  
 
}}
 
}}
 
}}
 
}}
  
 
===EAX support===
 
===EAX support===
{{Fixbox|description=Enable EAX support|ref={{cn|date=September 2017}}|fix=
+
{{Fixbox|description=Enable EAX support|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix=
# Go to the installation folder.
+
# Open {{file|{{p|game}}\MatrixConfig.INI}}.
# Open <code>MatrixConfig.INI</code>.
 
 
# Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>.
 
# Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>.
 
}}
 
}}
Line 183: Line 247:
 
===Game doesn't save video settings===
 
===Game doesn't save video settings===
 
{{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix=
{{ii}} The game doesn't save the Rendering Detail setting even in admin, so you'll have to change it on every startup.
+
{{ii}} The game doesn't save the '''Rendering Detail''' setting even in admin mode, so it has to be changed on every startup.
{{ii}} Going into the configuration INI to force Rendering Detail doesn't work as it always goes back to the lowest on startup.
+
{{ii}} Going into {{file|{{p|game}}\MatrixConfig.INI}} to force '''Rendering Detail''' doesn't work, as it always goes back to the lowest on startup.
 +
}}
 +
 
 +
===Fixing "blurred" graphics===
 +
{{Fixbox|description=Do this steps before opening the game:|fix=
 +
# Open {{file|regedit.exe}}.
 +
# Go to {{Registry|HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD\}}.
 +
# Find the value <code>PixelCenter</code>.
 +
# Change <code>30 00 00 00</code> to <code>31 00 00 00</code>.
 +
# After closing the game, change <code>PixelCenter</code> back to <code>30 00 00 00</code>.
 +
 
 +
'''Notes'''
 +
{{ii}} This method also helps in other games with blurred graphics, like in The Punisher.
 +
{{ii}} This method was tested on AMD videocards (maybe it will also work on NVIDIA videocards).
 +
}}
 +
 
 +
==VR support==
 +
{{VR support
 +
|gg3d name                  =
 +
|native 3d gg3d award        =
 +
|nvidia 3d vision gg3d award =
 +
|tridef 3d gg3d award        =
 +
|iz3d gg3d award            =
 +
|native 3d                  =
 +
|native 3d notes            =
 +
|nvidia 3d vision            =
 +
|nvidia 3d vision notes      =
 +
|tridef 3d                  =
 +
|tridef 3d notes            =
 +
|iz3d                        =
 +
|iz3d notes                  =
 +
|vorpx                      = hackable
 +
|vorpx modes                = G3D
 +
|vorpx notes                = User created game profile, see [https://www.vorpx.com/forums/search/Path_of_Neo/ vorpx forum] profile introduction.
 +
|htc vive                    =
 +
|htc vive notes              =
 +
|oculus rift                =
 +
|oculus rift notes          =
 +
|osvr                        =
 +
|osvr notes                  =
 +
|windows mixed reality      =
 +
|windows mixed reality notes =
 +
|keyboard-mouse              =
 +
|keyboard-mouse notes        =
 +
|3rd space gaming vest      =
 +
|3rd space gaming vest notes =
 +
|novint falcon              =
 +
|novint falcon notes        =
 +
|trackir                    =
 +
|trackir notes              =
 +
|tobii eye tracking          =
 +
|tobii eye tracking notes    =
 +
|play area seated            =
 +
|play area seated notes      =
 +
|play area standing          =
 +
|play area standing notes    =
 +
|play area room-scale        =
 +
|play area room-scale notes  =
 
}}
 
}}
  
Line 190: Line 311:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 210: Line 331:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = Havok
 +
|physics notes    = <ref>{{Refcheck|user=Blackbird|date=2020-04-26|comment=Upon analysis, game EXE uses many Havok-specific calls.}}</ref>
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes =  
 
}}
 
}}
  
Line 235: Line 382:
 
|recGPU  = Nvidia GeForce 6800
 
|recGPU  = Nvidia GeForce 6800
 
|recGPU2  = ATI Radeon X800
 
|recGPU2  = ATI Radeon X800
|recDX    = 9.0c
+
|recDX    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}
 +
[[Category:Pages with corrupt images]]

Revision as of 01:16, 7 March 2024

The Matrix: Path of Neo
The Matrix: Path of Neo cover
Developers
Shiny Entertainment
Publishers
Atari
Retail re-release Sold Out Software
Release dates
Windows November 25, 2005
Reception
Metacritic 64
IGDB 66
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Brawler, Shooter, TPS
Art styles Realistic
Themes Cyberpunk
Series The Matrix
The Matrix: Path of Neo on HowLongToBeat
The Matrix: Path of Neo on IGDB
The Matrix: Path of Neo guide on StrategyWiki
The Matrix: Path of Neo on MobyGames
The Matrix: Path of Neo on Wikipedia
The Matrix
Enter the Matrix 2003
The Matrix Online 2005
The Matrix: Path of Neo 2005

The Matrix: Path of Neo is a singleplayer third-person action, brawler, shooter and TPS game in the The Matrix series.

The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7.12 DRM disc check
Windows

Essential improvements

Patches

Update #1 (US) - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues.
Update #2 - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch.

Skip intro videos

Skip intro videos[2]
  1. Go to <path-to-game>\Movies\.
  2. Delete or rename Atari.sfd, Shiny.sfd, thx_logo.sfd, and wb_logo.sfd.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\MatrixConfig.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\saved\[Note 1]

Video

In-game video settings.
In-game video settings.

Windowed

Enable windowed mode[3]
  1. Open <path-to-game>\MatrixConfig.INI.
  2. Change FULLSCREEN =1 to FULLSCREEN =0.

Input

In-game input settings.
In-game input settings.
In-game input settings continued.
In-game input settings continued.
In-game mouse settings.
In-game mouse settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration; can't be disabled.
Mouse sensitivity
Add two lines to <path-to-game>\MatrixConfig.ini:
[CONTROLS]
MOUSE_SENSITIVITY=3
where 10=precise, 15=responsive, 30=high speed or other values.
Mouse input in menus
Navigated using WASD or arrow keys.
Mouse Y-axis inversion
X-axis can also be inverted.
Controller
Controller support
DirectInput.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, Sound Effects, Voice.
Surround sound
Subtitles
Has to be enabled in the pause menu.
Closed captions
Mute on focus lost
EAX support
See EAX support.

Localizations

Language UI Audio Sub Notes
English
Italian
Japanese
Local retail version only.
Brazilian Portuguese
Atari Brasil/Moving Editora.
Russian
Spanish
Traditional Chinese
Retail version only.

EAX support

Enable EAX support[4]
  1. Open <path-to-game>\MatrixConfig.INI.
  2. Change EAX_ENABLED=0 to EAX_ENABLED=1.

Issues fixed

Game doesn't save video settings

Run as administrator[citation needed]
The game doesn't save the Rendering Detail setting even in admin mode, so it has to be changed on every startup.
Going into <path-to-game>\MatrixConfig.INI to force Rendering Detail doesn't work, as it always goes back to the lowest on startup.

Fixing "blurred" graphics

Do this steps before opening the game:
  1. Open regedit.exe.
  2. Go to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD\.
  3. Find the value PixelCenter.
  4. Change 30 00 00 00 to 31 00 00 00.
  5. After closing the game, change PixelCenter back to 30 00 00 00.

Notes

This method also helps in other games with blurred graphics, like in The Punisher.
This method was tested on AMD videocards (maybe it will also work on NVIDIA videocards).

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok [5]

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4 1.8 GHz
AMD Athlon 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce FX 5200
ATI Radeon 8500
DirectX 9.0c compatible
Sound (audio device) DirectX compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube - last accessed on 2016-6-7
  2. Verified by User:AlphaYellow on 2023-12-18
  3. Verified by User:Keith on 2017-09-09
  4. Verified by User:AlphaYellow on 2023-12-18
  5. Verified by User:Blackbird on 2020-04-26
    Upon analysis, game EXE uses many Havok-specific calls.