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Difference between revisions of "The Legend of Heroes: Trails through Daybreak"

From PCGamingWiki, the wiki about fixing PC games
m
 
(29 intermediate revisions by 5 users not shown)
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Nihon Falcom}}
 
{{Infobox game/row/developer|Nihon Falcom}}
 +
{{Infobox game/row/porter|PH3 Games|Windows}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Clouded Leopard Entertainment}}
+
{{Infobox game/row/publisher|NIS America}}
 +
{{Infobox game/row/publisher|Clouded Leopard Entertainment|Asia}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
Line 12: Line 14:
 
{{Infobox game/row/reception|Metacritic|link|rating}}
 
{{Infobox game/row/reception|Metacritic|link|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
 
{{Infobox game/row/reception|OpenCritic|link|rating}}
{{Infobox game/row/reception|IGDB|the-legend-of-heroes-kuro-no-kiseki|rating}}
+
{{Infobox game/row/reception|IGDB|the-legend-of-heroes-trails-through-daybreak|rating}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/monetization      | }}
Line 28: Line 30:
 
|steam appid  = 1811950
 
|steam appid  = 1811950
 
|steam appid side =  
 
|steam appid side =  
|gogcom id    =  
+
|gogcom id    = 1360901535
 
|gogcom id side =  
 
|gogcom id side =  
|official site=  
+
|official site= https://thelegendofheroes.com/daybreak/
|hltb        =  
+
|hltb        = 94547
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
 
|mobygames    =  
 
|mobygames    =  
|strategywiki =  
+
|strategywiki = The Legend of Heroes: Trails through Daybreak
|wikipedia    =  
+
|wikipedia    = The Legend of Heroes: Trails Through Daybreak
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 53: Line 54:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 1811950 | Steam |  |  | Windows }}
+
{{Availability/row| GOG.com | the_legend_of_heroes_trails_through_daybreak | DRM-free | | | Windows }}
 +
{{Availability/row| Steam | 1811950 | Steam | Traditional Chinese and Korean version | Windows }}
 +
{{Availability/row| Steam | 2138610 | DRM-free | English and Japanese version. DRM-free when launched via the executable. |  | Windows }}
 
}}
 
}}
  
Line 59: Line 62:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|localappdata}}\Falcom\Kuro}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile}}\Saved Games\Falcom\Kuro}}
 
}}
 
}}
  
Line 73: Line 76:
 
|epic games launcher      =  
 
|epic games launcher      =  
 
|epic games launcher notes =  
 
|epic games launcher notes =  
|gog galaxy                =  
+
|gog galaxy                = unknown
 
|gog galaxy notes          =  
 
|gog galaxy notes          =  
 
|origin                    =  
 
|origin                    =  
 
|origin notes              =  
 
|origin notes              =  
|steam cloud              = unknown
+
|steam cloud              = true
 
|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
Line 93: Line 96:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Supports arbitrary resolutions and refresh rates.
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Supports arbitrary aspect ratios, including 16:10 and 21:9. Some UI screens may display pillarboxing.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = Adjustable FOV slider ranging from 25 degrees to 65 degrees (vertical). Increments of 5.
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = always on
|anisotropic notes          =  
+
|anisotropic notes          = Default, High, and Maximum. Cannot be disabled.
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[FXAA]], with an optional shader-based specular anti-aliasing pass. 4x or 8x [[MSAA]] can optionally be applied to the minimap. [[SSAA]] via Resolution Scale slider, up to 200% (increments of 25%).
|vsync                      = unknown
+
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Adjustable framerate cap up to 360 FPS. Framerate cannot be completely unlocked.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
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==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Horizontal and vertical sensitivity can be changed independently for both field and targeting modes.
|mouse menu                = unknown
+
|mouse menu                = true
|mouse menu notes          =  
+
|mouse menu notes          = Can be disabled.
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = X-axis and Y-axis movement can be inverted.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Horizontal and vertical sensitivity can be changed independently for both field and targeting modes.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= X-axis and Y-axis movement can be inverted.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
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|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
|other button prompts      = unknown
+
|other button prompts      = Steam, Nintendo
|other button prompts notes=  
+
|other button prompts notes= Steam Deck, Stadia, and Nintendo Switch prompts are available.
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = BGM, SE, Voice, Environmental, and Movie volumes can be independently adjusted. No master volume slider.
 
|surround sound            = unknown
 
|surround sound            = unknown
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = true
+
|subtitles                = always on
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = true
|mute on focus lost notes  =  
+
|mute on focus lost notes  = Can be disabled.
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 210: Line 218:
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
  |language  = Traditional Chinese
+
  |language  = English
  |interface = true
+
  |interface = false
 
  |audio    = false
 
  |audio    = false
  |subtitles = true
+
  |subtitles = false
  |notes    =  
+
  |notes    = A full English localization update is scheduled to release on July 5, 2024.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 220: Line 228:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Japanese
 
  |language  = Japanese
  |interface = false
+
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = false
+
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = limited
 +
|audio    = false
 +
|subtitles = limited
 +
|notes    = Only available in the Asian release.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 229: Line 246:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Korean
 
  |language  = Korean
  |interface = true
+
  |interface = limited
 
  |audio    = false
 
  |audio    = false
  |subtitles = true
+
  |subtitles = limited
  |notes    =  
+
  |notes    = Only available in the Asian release.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 241: Line 258:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 11
+
|direct3d versions      = 11.4
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=Cadenzaplus|date=2023-10-01|comment=Verified using SpecialK.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
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|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Opus
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
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|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = WebM
 
|cutscenes notes  =  
 
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer      =  
Line 296: Line 313:
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
 +
 +
===High RAM usage===
 +
{{ii}} The Legend of Heroes: Trails through Daybreak utilizes a dynamic asset caching system that attempts to store as much reusable game data as possible within system memory. The game adjusts the maximum size of the cache based on the amount of available RAM, so '''memory usage of 20+ GB or more on capable systems is considered normal behavior.'''<ref>{{Refurl|url=https://store.steampowered.com/news/app/2138610/view/3675538191993632884?l=english|title=Our Version of Kuro no Kiseki does Not, in Fact, Have a Memory Leak|date=2023-03-03|snippet=...the default setting in Kuro does exactly that: it uses up to 80% of the available memory to cache loaded and decompressed assets. And this does mean that when you play for a very long time, and have a lot of main memory, you might actually see the game process using 20 GB or even more of it...}}</ref>
 +
{{++}} Dynamic asset caching massively decreases loading times when revisiting areas within the same play session, even on mechanical hard drives.
 +
{{++}} This functionality can be hard-capped (up to 4GB, 8GB, or 16GB) or completely disabled in the options menu.
  
 
==System requirements==
 
==System requirements==
 +
{{ii}} The system requirements for the forthcoming English version as published by NIS America are listed below.
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 10
+
|minOS    = 10 / 11
|minCPU  = Intel Core i5-3470 or AMD Ryzen 3 1200
+
|minCPU  = AMD Ryzen 5 1600
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 12 GB
+
|minHD    = 10 GB HDD
|minGPU  = Nvidia GeForce GTX 1050 or AMD Radeon RX 560
+
|minGPU  = NVIDIA GeForce GTX 1050
|minVRAM  = 3 GB
+
|minVRAM  = 2 GB
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel Core i7-3770 or AMD Ryzen 5 1600
+
|recCPU  = Intel Core i5-10400
 
|recRAM  = 16 GB
 
|recRAM  = 16 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  = Nvidia GeForce GTX 1060 or AMD Radeon RX 580
+
|recGPU  = NVIDIA GeForce GTX 1650
|recVRAM  = 6 GB
+
|recVRAM  = 4 GB
|notes    =  
+
 
 +
|notes    = {{ii}} Minimum specs target 1080p @ 30 fps under the Performance graphics profile. Recommended specs target 1440p @ 60fps under the High graphics profile.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 03:53, 6 April 2024

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak cover
Developers
Nihon Falcom
Windows PH3 Games
Publishers
NIS America
Asia Clouded Leopard Entertainment
Release dates
Windows July 27, 2022
Taxonomy
Modes Singleplayer
Perspectives Third-person
Genres JRPG
Art styles Anime
Series The Legend of Heroes
The Legend of Heroes: Trails through Daybreak on HowLongToBeat
The Legend of Heroes: Trails through Daybreak on IGDB
The Legend of Heroes: Trails through Daybreak guide on StrategyWiki
The Legend of Heroes: Trails through Daybreak on Wikipedia
Dragon Slayer: The Legend of Heroes 1989
Dragon Slayer: The Legend of Heroes II 1992
The Legend of Heroes III: Shiroki Majo 1996
The Legend of Heroes IV: Akai Shizuku 1996
New The Legend of Heroes 1997
The Legend of Heroes V: Umi no Oriuta 1999
New The Legend of Heroes III: Shiroki Majo 1999
New The Legend of Heroes IV: Akai Shizuku 2000
The Legend of Heroes: Trails in the Sky 2004
The Legend of Heroes: Trails in the Sky SC 2006
The Legend of Heroes: Trails in the Sky the 3rd 2007
The Legend of Heroes: Zero no Kiseki 2011
The Legend of Heroes: Ao no Kiseki 2013
The Legend of Heroes: Trails of Cold Steel 2017
The Legend of Heroes: Trails of Cold Steel II 2018
The Legend of Heroes: Trails of Cold Steel III 2020
The Legend of Heroes: Trails of Cold Steel IV 2021
The Legend of Heroes: Trails into Reverie 2021
The Legend of Nayuta: Boundless Trails 2021
The Legend of Heroes: Trails from Zero 2021
The Legend of Heroes: Trails to Azure 2022
The Legend of Heroes: Trails through Daybreak 2022
The Legend of Heroes: Kuro no Kiseki II - Crimson Sin 2023

The Legend of Heroes: Trails through Daybreak is a singleplayer third-person JRPG game in the The Legend of Heroes series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Traditional Chinese and Korean version
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
English and Japanese version. DRM-free when launched via the executable.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Falcom\Kuro
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1811950/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Falcom\Kuro
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1811950/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Supports arbitrary resolutions and refresh rates.
Multi-monitor
Ultra-widescreen
Supports arbitrary aspect ratios, including 16:10 and 21:9. Some UI screens may display pillarboxing.
4K Ultra HD
Field of view (FOV)
Adjustable FOV slider ranging from 25 degrees to 65 degrees (vertical). Increments of 5.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Default, High, and Maximum. Cannot be disabled.
Anti-aliasing (AA)
FXAA, with an optional shader-based specular anti-aliasing pass. 4x or 8x MSAA can optionally be applied to the minimap. SSAA via Resolution Scale slider, up to 200% (increments of 25%).
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Adjustable framerate cap up to 360 FPS. Framerate cannot be completely unlocked.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Horizontal and vertical sensitivity can be changed independently for both field and targeting modes.
Mouse input in menus
Can be disabled.
Mouse Y-axis inversion
X-axis and Y-axis movement can be inverted.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Horizontal and vertical sensitivity can be changed independently for both field and targeting modes.
Controller Y-axis inversion
X-axis and Y-axis movement can be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Button prompts
Steam Deck, Stadia, and Nintendo Switch prompts are available.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
BGM, SE, Voice, Environmental, and Movie volumes can be independently adjusted. No master volume slider.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Can be disabled.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
A full English localization update is scheduled to release on July 5, 2024.
Japanese
Traditional Chinese
Only available in the Asian release.
Korean
Only available in the Asian release.

Other information

API

Technical specs Supported Notes
Direct3D 11.4 [1]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Opus
Cutscenes WebM

High RAM usage

The Legend of Heroes: Trails through Daybreak utilizes a dynamic asset caching system that attempts to store as much reusable game data as possible within system memory. The game adjusts the maximum size of the cache based on the amount of available RAM, so memory usage of 20+ GB or more on capable systems is considered normal behavior.[2]
Dynamic asset caching massively decreases loading times when revisiting areas within the same play session, even on mechanical hard drives.
This functionality can be hard-capped (up to 4GB, 8GB, or 16GB) or completely disabled in the options menu.

System requirements

The system requirements for the forthcoming English version as published by NIS America are listed below.
Windows
Minimum Recommended
Operating system (OS) 10 / 11
Processor (CPU) AMD Ryzen 5 1600
System memory (RAM) 8 GB
Hard disk drive (HDD) 10 GB HDD
Video card (GPU) NVIDIA GeForce GTX 1050
2 GB of VRAM
Minimum specs target 1080p @ 30 fps under the Performance graphics profile. Recommended specs target 1440p @ 60fps under the High graphics profile.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Cadenzaplus on 2023-10-01
    Verified using SpecialK.
  2. Our Version of Kuro no Kiseki does Not, in Fact, Have a Memory Leak - last accessed on 2023-03-03
    "...the default setting in Kuro does exactly that: it uses up to 80% of the available memory to cache loaded and decompressed assets. And this does mean that when you play for a very long time, and have a lot of main memory, you might actually see the game process using 20 GB or even more of it..."