Difference between revisions of "The Legend of Heroes: Trails through Daybreak"
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|developers = | |developers = | ||
{{Infobox game/row/developer|Nihon Falcom}} | {{Infobox game/row/developer|Nihon Falcom}} | ||
+ | {{Infobox game/row/porter|PH3 Games|Windows}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Clouded Leopard Entertainment}} | + | {{Infobox game/row/publisher|NIS America}} |
+ | {{Infobox game/row/publisher|Clouded Leopard Entertainment|Asia}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
Line 12: | Line 14: | ||
{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
{{Infobox game/row/reception|OpenCritic|link|rating}} | {{Infobox game/row/reception|OpenCritic|link|rating}} | ||
− | {{Infobox game/row/reception|IGDB|the-legend-of-heroes- | + | {{Infobox game/row/reception|IGDB|the-legend-of-heroes-trails-through-daybreak|rating}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
Line 28: | Line 30: | ||
|steam appid = 1811950 | |steam appid = 1811950 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom id = | + | |gogcom id = 1360901535 |
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://thelegendofheroes.com/daybreak/ |
− | |hltb = | + | |hltb = 94547 |
− | |||
|mobygames = | |mobygames = | ||
− | |strategywiki = | + | |strategywiki = The Legend of Heroes: Trails through Daybreak |
− | |wikipedia = | + | |wikipedia = The Legend of Heroes: Trails Through Daybreak |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 53: | Line 54: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Steam | 1811950 | Steam | | | Windows }} | + | {{Availability/row| GOG.com | the_legend_of_heroes_trails_through_daybreak | DRM-free | | | Windows }} |
+ | {{Availability/row| Steam | 1811950 | Steam | Traditional Chinese and Korean version | | Windows }} | ||
+ | {{Availability/row| Steam | 2138610 | DRM-free | English and Japanese version. DRM-free when launched via the executable. | | Windows }} | ||
}} | }} | ||
Line 59: | Line 62: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\Falcom\Kuro}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile}}\Saved Games\Falcom\Kuro}} |
}} | }} | ||
Line 73: | Line 76: | ||
|epic games launcher = | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
− | |gog galaxy = | + | |gog galaxy = unknown |
|gog galaxy notes = | |gog galaxy notes = | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 93: | Line 96: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Supports arbitrary resolutions and refresh rates. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Supports arbitrary aspect ratios, including 16:10 and 21:9. Some UI screens may display pillarboxing. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Adjustable FOV slider ranging from 25 degrees to 65 degrees (vertical). Increments of 5. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = Default, High, and Maximum. Cannot be disabled. |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[FXAA]], with an optional shader-based specular anti-aliasing pass. 4x or 8x [[MSAA]] can optionally be applied to the minimap. [[SSAA]] via Resolution Scale slider, up to 200% (increments of 25%). |
− | |vsync = | + | |upscaling = false |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Adjustable framerate cap up to 360 FPS. Framerate cannot be completely unlocked. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Horizontal and vertical sensitivity can be changed independently for both field and targeting modes. |
− | |mouse menu = | + | |mouse menu = true |
− | |mouse menu notes = | + | |mouse menu notes = Can be disabled. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = X-axis and Y-axis movement can be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Horizontal and vertical sensitivity can be changed independently for both field and targeting modes. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= X-axis and Y-axis movement can be inverted. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = Steam, Nintendo |
− | |other button prompts notes= | + | |other button prompts notes= Steam Deck, Stadia, and Nintendo Switch prompts are available. |
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = BGM, SE, Voice, Environmental, and Movie volumes can be independently adjusted. No master volume slider. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = always on |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Can be disabled. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = English |
− | |interface = | + | |interface = false |
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = false |
− | |notes = | + | |notes = A full English localization update is scheduled to release on July 5, 2024. |
|fan = | |fan = | ||
|ref = | |ref = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Japanese | |language = Japanese | ||
− | |interface = | + | |interface = true |
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = limited | ||
+ | |audio = false | ||
+ | |subtitles = limited | ||
+ | |notes = Only available in the Asian release. | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
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{{L10n/switch | {{L10n/switch | ||
|language = Korean | |language = Korean | ||
− | |interface = | + | |interface = limited |
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = limited |
− | |notes = | + | |notes = Only available in the Asian release. |
|fan = | |fan = | ||
|ref = | |ref = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11.4 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=Cadenzaplus|date=2023-10-01|comment=Verified using SpecialK.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 283: | Line 300: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Opus |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 289: | Line 306: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = WebM |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 296: | Line 313: | ||
|anticheat notes = | |anticheat notes = | ||
}} | }} | ||
+ | |||
+ | ===High RAM usage=== | ||
+ | {{ii}} The Legend of Heroes: Trails through Daybreak utilizes a dynamic asset caching system that attempts to store as much reusable game data as possible within system memory. The game adjusts the maximum size of the cache based on the amount of available RAM, so '''memory usage of 20+ GB or more on capable systems is considered normal behavior.'''<ref>{{Refurl|url=https://store.steampowered.com/news/app/2138610/view/3675538191993632884?l=english|title=Our Version of Kuro no Kiseki does Not, in Fact, Have a Memory Leak|date=2023-03-03|snippet=...the default setting in Kuro does exactly that: it uses up to 80% of the available memory to cache loaded and decompressed assets. And this does mean that when you play for a very long time, and have a lot of main memory, you might actually see the game process using 20 GB or even more of it...}}</ref> | ||
+ | {{++}} Dynamic asset caching massively decreases loading times when revisiting areas within the same play session, even on mechanical hard drives. | ||
+ | {{++}} This functionality can be hard-capped (up to 4GB, 8GB, or 16GB) or completely disabled in the options menu. | ||
==System requirements== | ==System requirements== | ||
+ | {{ii}} The system requirements for the forthcoming English version as published by NIS America are listed below. | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 10 | + | |minOS = 10 / 11 |
− | |minCPU = | + | |minCPU = AMD Ryzen 5 1600 |
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = | + | |minHD = 10 GB HDD |
− | |minGPU = | + | |minGPU = NVIDIA GeForce GTX 1050 |
− | |minVRAM = | + | |minVRAM = 2 GB |
|recOS = | |recOS = | ||
− | |recCPU = Intel Core | + | |recCPU = Intel Core i5-10400 |
|recRAM = 16 GB | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = NVIDIA GeForce GTX 1650 |
− | |recVRAM = | + | |recVRAM = 4 GB |
− | |notes = | + | |
+ | |notes = {{ii}} Minimum specs target 1080p @ 30 fps under the Performance graphics profile. Recommended specs target 1440p @ 60fps under the High graphics profile. | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 03:53, 6 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Nihon Falcom | |
Windows | PH3 Games |
Publishers | |
NIS America | |
Asia | Clouded Leopard Entertainment |
Release dates | |
Windows | July 27, 2022 |
Taxonomy | |
Modes | Singleplayer |
Perspectives | Third-person |
Genres | JRPG |
Art styles | Anime |
Series | The Legend of Heroes |
The Legend of Heroes: Trails through Daybreak is a singleplayer third-person JRPG game in the The Legend of Heroes series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | Traditional Chinese and Korean version | |||
Steam | English and Japanese version. DRM-free when launched via the executable. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Falcom\Kuro |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1811950/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Falcom\Kuro |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1811950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Supports arbitrary resolutions and refresh rates. | ||
Multi-monitor | |||
Ultra-widescreen | Supports arbitrary aspect ratios, including 16:10 and 21:9. Some UI screens may display pillarboxing. | ||
4K Ultra HD | |||
Field of view (FOV) | Adjustable FOV slider ranging from 25 degrees to 65 degrees (vertical). Increments of 5. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Default, High, and Maximum. Cannot be disabled. | ||
Anti-aliasing (AA) | FXAA, with an optional shader-based specular anti-aliasing pass. 4x or 8x MSAA can optionally be applied to the minimap. SSAA via Resolution Scale slider, up to 200% (increments of 25%). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Adjustable framerate cap up to 360 FPS. Framerate cannot be completely unlocked. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Horizontal and vertical sensitivity can be changed independently for both field and targeting modes. | |
Mouse input in menus | Can be disabled. | |
Mouse Y-axis inversion | X-axis and Y-axis movement can be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Horizontal and vertical sensitivity can be changed independently for both field and targeting modes. | |
Controller Y-axis inversion | X-axis and Y-axis movement can be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Steam Deck, Stadia, and Nintendo Switch prompts are available. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE, Voice, Environmental, and Movie volumes can be independently adjusted. No master volume slider. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be disabled. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | A full English localization update is scheduled to release on July 5, 2024. | |||
Japanese | ||||
Traditional Chinese | Only available in the Asian release. | |||
Korean | Only available in the Asian release. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Opus | |
Cutscenes | WebM |
High RAM usage
- The Legend of Heroes: Trails through Daybreak utilizes a dynamic asset caching system that attempts to store as much reusable game data as possible within system memory. The game adjusts the maximum size of the cache based on the amount of available RAM, so memory usage of 20+ GB or more on capable systems is considered normal behavior.[2]
- Dynamic asset caching massively decreases loading times when revisiting areas within the same play session, even on mechanical hard drives.
- This functionality can be hard-capped (up to 4GB, 8GB, or 16GB) or completely disabled in the options menu.
System requirements
- The system requirements for the forthcoming English version as published by NIS America are listed below.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 / 11 | |
Processor (CPU) | AMD Ryzen 5 1600 | Intel Core i5-10400 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 10 GB HDD | |
Video card (GPU) | NVIDIA GeForce GTX 1050 2 GB of VRAM | NVIDIA GeForce GTX 1650 4 GB of VRAM |
- Minimum specs target 1080p @ 30 fps under the Performance graphics profile. Recommended specs target 1440p @ 60fps under the High graphics profile.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1811950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1811950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Cadenzaplus on 2023-10-01
- Verified using SpecialK.
- ↑ Our Version of Kuro no Kiseki does Not, in Fact, Have a Memory Leak - last accessed on 2023-03-03
- "...the default setting in Kuro does exactly that: it uses up to 80% of the available memory to cache loaded and decompressed assets. And this does mean that when you play for a very long time, and have a lot of main memory, you might actually see the game process using 20 GB or even more of it..."