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Difference between revisions of "The Last Stand: Aftermath"

From PCGamingWiki, the wiki about fixing PC games
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|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = true
+
|multimonitor              = unknown
|multimonitor notes        = Tested 48:9 - 5760x1080 - HUD centered
+
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = n/a
+
|fov                        = false
|fov notes                  = Isometric perspective.
+
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = Exclusive fullscreen is also supported.
+
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
|anisotropic notes          = There's a generic "Quality" slider that is described to affect texture quality.
+
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = FXAA, SMAA, TAA (applying Nvidia DSR is also possible)
+
|antialiasing notes        = [[FXAA]], [[SMAA]], [[TAA]].
 
|upscaling                  = unknown
 
|upscaling                  = unknown
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                = There's also an option to cap the framerate at 30/60/75/90/120/144/240 FPS.
+
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = Uncapped. Can also cap framerate to 30, 60, 75, 90, 120, 144, or 240 FPS.
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
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|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
<gallery>
 +
The Last Stand - Aftermath Graphics Settings.png|Graphics settings.
 +
The Last Stand - Aftermath Gameplay Settings.png|Gameplay settings.
 +
The Last Stand - Aftermath Accessibility Settings.png|Accessibility settings.
 +
 +
</gallery>
  
 
==Input==
 
==Input==

Revision as of 18:47, 15 December 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
The Last Stand: Aftermath
The Last Stand: Aftermath cover
Developers
Con Artist Games
Publishers
Armor Games Studios
Engines
Unity 2019[Note 1]
Release dates
Windows November 16, 2021
Taxonomy
Monetization One-time game purchase
Series The Last Stand
The Last Stand: Aftermath on IGDB
The Last Stand: Aftermath on MobyGames
The Last Stand
The Last Stand: Legacy Collection 2021
The Last Stand: Aftermath 2021

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Con Artist Games\The Last Stand_ Aftermath\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1266840/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Con Artist Games\The Last Stand_ Aftermath\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1266840/pfx/[Note 2]

Save game cloud syncing

Video

The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Separate sliders for overall sound, music, and sound effects volume.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Poor performance

Framerate drops dramatically when there are too many shadow-casting light sources or particle effects at once (such as in the "Hell" region).
The game horribly stutters on certain levels for no apparent reason.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-10400F
System memory (RAM) 8 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) AMD Radeon RX 570
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.30f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Baronsmoki on 2022-12-15