General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
===Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
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Multi-monitor |
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Ultra-widescreen |
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Added in Hotfix 1.0.3.[3] |
4K Ultra HD |
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|
Field of view (FOV) |
|
70-90° |
Windowed |
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Borderless fullscreen windowed |
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Anisotropic filtering (AF) |
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Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4] |
Anti-aliasing (AA) |
|
TAA. [5] |
High-fidelity upscaling |
|
FSR 2.2, DLSS 2.3
|
Vertical sync (Vsync) |
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|
60 FPS and 120+ FPS |
|
Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available. |
High dynamic range display (HDR) |
|
See the engine page to force native HDR output, or the glossary page for other alternatives. |
Ray tracing (RT) |
|
|
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Interaction control bindings (Xbox One).
Movement control bindings (Xbox One).
Vehicle control bindings (Xbox One).
Interaction control bindings (DualSense).
Movement control bindings (DualSense).
Vehicle control bindings (DualSense).
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Voice, music, sounds, interface. |
Surround sound |
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|
Subtitles |
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Subtitle language can be set independently from interface language. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Turkish |
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
FMOD |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-10400F 2.9 GHz AMD Ryzen 5 3600 3.5 GHz |
Intel i7 10700 2.9 GHz AMD Ryzen 7 5800x 3.8 GHz |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
40 GB | |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD R7 260x 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 1660 Ti AMD Radeon RX 6600 XT 6 GB (Nvidia), 8 GB (AMD) of VRAM DirectX 12 compatible |
Other |
|
Solid-state drive (SSD) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References
- ↑ EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
- ↑ GOG Database - The Invincible - last accessed on 2023-11-08
- ↑ Steam Community Announcement - [HOTFIX 1.0.3 Spacecraft Repairs: ultrawide support, hardlocks & UI] - last accessed on 2023-11-28
- "We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game."
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
r.DefaultFeature.AntiAliasing
is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.