Difference between revisions of "The Bureau: XCOM Declassified"
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+ | {{cleanup|reason=Issues section}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = The Bureau XCOM Declassified - Cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|2K Marin}} | {{Infobox game/row/developer|2K Marin}} | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | {{Fixbox/fix| | + | {{Fixbox/fix|Use the {{code|-nostartupmovies}} [[Glossary:Command line arguments|parameter]].|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016|comment=Launh parameter works absolutely fine, removed file renaming and config editing methods.}}</ref>}} |
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}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|{{p|game}}\XGame\Config}} | + | {{Game data/row|Windows|{{p|game}}\XGame\Config\}} |
{{Game data/row|OS X|}} | {{Game data/row|OS X|}} | ||
}} | }} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Steam|{{p|steam}}/userdata/{{p|uid}}/65930}} | + | {{Game data/row|Steam|{{p|steam}}/userdata/{{p|uid}}/65930/}} |
}} | }} | ||
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==Video settings== | ==Video settings== | ||
− | {{Image| | + | {{Image|The Bureau XCOM Declassified - Graphics.png|Graphics settings. Tesselation only shows with DX11 enabled, HUD size adjust and brightness available as seperate menus.}} |
{{Video settings | {{Video settings | ||
|wsgf link = | |wsgf link = | ||
Line 131: | Line 93: | ||
|antialiasing notes = | |antialiasing notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Supports 30, 60 and 120 FPS. | + | |120 fps notes = Supports 30, 60 and 120 FPS smoothing. See [[#High frame rate|High frame rate]] for disabling and other values. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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# Open file <code>XEngine.ini</code> in text editor. | # Open file <code>XEngine.ini</code> in text editor. | ||
# Locate line <code>DefaultFOV=xxx</code> in section <code>[SystemSettings]</code> and change it to your desired field of view value. | # Locate line <code>DefaultFOV=xxx</code> in section <code>[SystemSettings]</code> and change it to your desired field of view value. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Change frame rate smoothing|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016}}</ref>}} | ||
+ | # Navigate to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open the <code>XEngine.ini</code> with a text editor. | ||
+ | # Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | ||
+ | # Save file. | ||
+ | {{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]]. | ||
+ | {{ii}} Changing value in game resets the changes. | ||
}} | }} | ||
==Input settings== | ==Input settings== | ||
+ | {{Image|The Bureau XCOM Declassified - General.png|General settings.}} | ||
+ | {{Image|The Bureau XCOM Declassified - Input.png|Key rebinding.}} | ||
+ | {{Image|The Bureau XCOM Declassified - Controller.png|Controller settings.}} | ||
{{Input settings | {{Input settings | ||
|key remap = true | |key remap = true | ||
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|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = Mouse smoothing option is available under Gameplay Settings. No option for mouse acceleration. | |acceleration option notes = Mouse smoothing option is available under Gameplay Settings. No option for mouse acceleration. | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = XInput only. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
|controller remap = false | |controller remap = false | ||
− | |controller remap notes = | + | |controller remap notes = Couple placement change options. |
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Combined with mouse. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = Xbox |
|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
}} | }} | ||
==Audio settings== | ==Audio settings== | ||
− | {{Image| | + | {{Image|The Bureau XCOM Declassified - Audio.png|Audio settings.}} |
{{Audio settings | {{Audio settings | ||
|separate volume = true | |separate volume = true | ||
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|tridef 3d gg3d award = | |tridef 3d gg3d award = | ||
|iz3d gg3d award = | |iz3d gg3d award = | ||
− | |native 3d = | + | |native 3d = false |
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
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===Large frame rate drop when aiming=== | ===Large frame rate drop when aiming=== | ||
Disable vsync if you have large frame rate drops when aiming. | Disable vsync if you have large frame rate drops when aiming. | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9, 11 | ||
+ | |direct3d notes = Selectable when launching the game. Tesselation exclusive to DX11. | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = Wwise | ||
+ | |audio notes = | ||
+ | |interface = Autodesk | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 22:01, 29 July 2016
Developers | |
---|---|
2K Marin | |
2K Australia | |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
macOS (OS X) | December 3, 2013 |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
General information
- Port Report
- Official game site
- Official forums
- UFOpaedia - A huge wiki for the XCOM series
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Mac App Store | ||||
Steam |
- All Windows versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- Game features field of view slider, follow this guide if default range is not enough.
Instructions |
---|
High frame rate
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Bureau: XCOM Declassified. |
Issues unresolved
Aiming FOV is unaffected by FOV setting
The aiming FOV is currently unaffected by the FOV setting. This means that the aimed FOV remains 60, even if the regular FOV increases up to 100.
Microstuttering
Many players on the Steam forums are reporting major microstuttering on Nvidia GPUs (Kepler only?).
Low frame rate
Disabling "Screen space reflections" can drasticly improve the frame rate.
Issues fixed
Large frame rate drop when aiming
Disable vsync if you have large frame rate drops when aiming.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | Selectable when launching the game. Tesselation exclusive to DX11. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Interface | Autodesk | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 32-bit | 7 SP1 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Quad Core Processor |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia GeForce 8800 GT DirectX 9 compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 DirectX 11 compatible |
Sound (audio device) | DirectX Compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Mountain Lion 10.7.5 or higher | Lion 10.9 or higher |
Processor (CPU) | Intel Core i series | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 4870 Nvidia GeForce 8800 GT Intel Iris Graphics | AMD Radeon HD 5870 Nvidia GeForce GT 650M |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/65930/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (65930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.