The Ascent
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Developers | |
---|---|
Neon Giant | |
Publishers | |
Curve Digital | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 29, 2021 |
Reception | |
Metacritic | 73 |
OpenCritic | 74 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG, Shooter |
Themes | Cyberpunk |
The Ascent is a singleplayer and multiplayer bird's-eye view ARPG and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. | |||
Steam | Rename steam.exe and launch the game directly from the game executable. |
Essential improvements
Skip intro logo
Modify Game.ini
|
---|
[/script/movieplayer.movieplayersettings] bWaitForMoviesToComplete=False bMoviesAreSkippable=True StartupMovies= |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheAscent\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\CurveDigital.TheAscent_1ezqdnbhnc70m\LocalCache\Local\TheAscent\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/979690/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | %LOCALAPPDATA%\TheAscent\Saved\SaveGames\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/979690/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling and spanned HUD. Use the related PCGW community tool as a partial workaround. |
||
Ultra-widescreen | Vert- scaling. Use the related PCGW community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | Use the related PCGW community tool. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forced TAA | ||
High-fidelity upscaling | DLSS 2.0 |
||
Vertical sync (Vsync) | On / off | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Reflections, shadows and ambient occlusion. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Film grain
- The game might ignore the film grain setting, re-enabling the effect upon game restart even if it has been disabled.
Forcefully disable film grain by editing a config file |
---|
[SystemSettings] r.Tonemapper.Quality=3 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, music, sound effects, dialog, cutscene. Dynamic Range Compression (DRC) presets. | |
Surround sound | 5.1 support tested successfully. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Issues unresolved
Shader compilation stutter
- The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[2][3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 3.2 GHz AMD FX-8350 4.0 GHz |
Intel Core i9-9900K 3.6 GHz AMD Ryzen 7 3700X 3.6 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R9 390X 2 GB (Nvidia), 8 GB (AMD) of VRAM | Nvidia GeForce RTX 2070 AMD Radeon RX 5700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/979690/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (979690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2021-09-17
- ↑ Unfixable stutter? - last accessed on 2023-07-03
- ↑ Stuttering is related to shaders caching - last accessed on 2023-07-03