Difference between revisions of "Super Street Fighter II Turbo"
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{{Infobox game | {{Infobox game | ||
|cover = Super Street Fighter II Turbo - cover.jpg | |cover = Super Street Fighter II Turbo - cover.jpg | ||
Line 10: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|May 5, 1995}} | {{Infobox game/row/date|DOS|May 5, 1995}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Side view}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Arcade, Fighting}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Pixel art}} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Street Fighter}} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
+ | |hltb = 9458 | ||
+ | |igdb = super-street-fighter-ii-turbo | ||
|strategywiki = Super Street Fighter II Turbo | |strategywiki = Super Street Fighter II Turbo | ||
− | |mobygames = | + | |mobygames = 1159 |
|wikipedia = Super Street Fighter II Turbo | |wikipedia = Super Street Fighter II Turbo | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{ | + | |
+ | {{Introduction | ||
+ | |introduction = The DOS version of '''''Super Street Fighter II Turbo''''' is a variant of the 1994 [[Wikipedia:Super Street Fighter II Turbo|arcade game of the same name]] ported by [[Company:Eurocom|Eurocom]]. | ||
+ | |||
+ | |release history = The visuals and core gameplay are identical to the arcade original, but special move controls have been adapted to the keyboard setup. Certain sprites, primarily those in the background, were missing or not animated due to game speed concerns. <ref name="SSF2TFAQ">Ssf2tpc.faq file from the US patch</ref> Most such instances were fixed by patch 1.5, alongside numerous other tweaks and bug fixes for issues which the original arcade version did not have. These changes were not brought to the 1996 Amiga CD32 port by the same developers. | ||
+ | |||
+ | The game's settings menu includes 10 difficulty settings, and the US arcade bug with difficulty being stuck at maximum is not present in any version of the DOS release.<ref>{{Refcheck|user=Plok|date=2023-06-12|note=Compared to US arcade ROM officially included in the 30th Anniversary Collection.}}</ref>. | ||
+ | |||
+ | |current state = Some minor differences still persist, such as statues in M.Bison's stage not being breakable, which is due to the files given by [[Company:Capcom|Capcom]] to Eurocom omitting the related sprites and the port developers did not have enough time to recreate them.<ref name="SSF2TFAQ" /> | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | | + | {{Availability/row| retail | | disc, physical | Manual lookup in pointed to the wrong words on multiple pages at launch.<ref name="SSF2TFAQ"/> Patch 1.5 disabled this, leaving only the disc check. | | DOS }} |
}} | }} | ||
+ | {{ii}} An official demo (featuring only Ryu and Chun-Li) is available [https://web.archive.org/web/19961105034653/http://www.gametek.com/ftp/streetfighter2/ssf2tdem.zip here]. | ||
− | ==Essential | + | ==Essential improvements== |
− | ===[https://www. | + | ===Patches=== |
− | + | {{mm}} [https://web.archive.org/web/19961105041529/http://www.gametek.com/webfinall/patch/ssf2t.zip US CD version 1.5] | |
+ | {{mm}} [https://archive.org/details/SF2TUSC6_ZIP US CD version 1.5→1.6] | ||
+ | {{mm}} [https://www.abandonware-france.org/telechargement/30803/ EU CD version 1.5] | ||
+ | {{mm}} [https://www.abandonware-france.org/telechargement/30804/ EU CD version 1.5→1.6] | ||
+ | {{mm}} [https://web.archive.org/web/19980613192618/http://www.gametek.com/webfinall/patch/ssf2t_fr.zip EU floppy version 1.5] | ||
==Game data== | ==Game data== | ||
Line 42: | Line 70: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 67: | Line 95: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 79: | Line 110: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = Mouse not used at all. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 98: | Line 129: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Added in patch 1.5. |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
Line 143: | Line 174: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sound FX, Music | |separate volume notes = Sound FX, Music | ||
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = n/a |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = true | ||
+ | |red book cd audio notes = Missing in early European prints.<ref name="SSF2TFAQ" /> | ||
+ | |general midi audio = true | ||
+ | |general midi audio notes = For the CD version, patch the game to version 1.5 and run the game with the {{code|MIDI}} [[Glossary:Command line arguments|command line argument]]. | ||
}} | }} | ||
Line 163: | Line 200: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = true | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = n/a | ||
+ | |notes = Censored release with removed blood effects. | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 174: | Line 229: | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
− | |local play players = | + | |local play players = 2 |
− | |local play modes = | + | |local play modes = Versus |
|local play notes = | |local play notes = | ||
|lan play = false | |lan play = false | ||
Line 231: | Line 286: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 257: | Line 315: | ||
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Command line arguments|Command line arguments]]=== | ||
+ | {{ii}} For these to work, install the [[#Patches|1.5 patch or newer]]. | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | |- | ||
+ | ! Command !! Description | ||
+ | |- | ||
+ | | NOSFX || Runs the game without sound effects | ||
+ | |- | ||
+ | | NOMUSIC || Runs the game without music | ||
+ | |- | ||
+ | | NOSOUND || Runs the game without sound effects or music | ||
+ | |- | ||
+ | | MIDI || Enforces MIDI music instead of Redbook CD audio (CD version only) | ||
+ | |- | ||
+ | | NOCDSTATUS || Disables CD status checking to prevent slowdowns during fights (CD version only; will reset music with each round, and some tracks like Dee Jay's stage might interrupt) | ||
+ | |- | ||
+ | | NOCDINST || Disables CD driver mixer control to prevent slowdowns during fights (CD version only; may disable music) | ||
+ | |} | ||
+ | |||
+ | ===Unlocking Akuma=== | ||
+ | {{Fixbox|description=Follow official procedure|ref=<ref>{{Refurl|url=https://web.archive.org/web/19961105055508/http://www.gametek.com/webfinall/hint/super_fighter.html|title=Super Street Fighter 2 Turbo (Gametek.com)|date=2023-06-12}} (archived)</ref>|fix= | ||
+ | # On the player select screen, immediately move the selection cursor onto Ryu's face and leave it there for 3 seconds. | ||
+ | # Then, move the cursor onto T. Hawk's face and wait 3 seconds. | ||
+ | # Then, move the cursor onto Guile's face and wait 3 seconds. | ||
+ | # Then, move cursor onto Cammy's face and wait 3 seconds. | ||
+ | # Then, move the cursor back to Ryu's face and wait 3 more seconds. | ||
+ | # After waiting these final three seconds, immediately press all three punch buttons. | ||
+ | # Akuma's face should now replace Ryu's, enabling selection. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} In VS Challenge mode, both players can do this, enabling an Akuma mirror match. | ||
}} | }} | ||
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|OSfamily = DOS | |OSfamily = DOS | ||
− | |minOS = | + | |minOS = 5.0 |
− | |minCPU = Intel i486 SX | + | |minCPU = Intel i486 SX 25 MHz |
|minRAM = 4 MB | |minRAM = 4 MB | ||
|minHD = 30 MB | |minHD = 30 MB | ||
− | |minGPU = | + | |minGPU = VGA |
+ | |minaudio = SoundBlaster | ||
|recOS = | |recOS = |
Latest revision as of 08:32, 9 September 2023
Developers | |
---|---|
Capcom | |
DOS | Eurocom |
Publishers | |
GameTek | |
Release dates | |
DOS | May 5, 1995 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting |
Art styles | Pixel art |
Series | Street Fighter |
The DOS version of Super Street Fighter II Turbo is a variant of the 1994 arcade game of the same name ported by Eurocom.
The visuals and core gameplay are identical to the arcade original, but special move controls have been adapted to the keyboard setup. Certain sprites, primarily those in the background, were missing or not animated due to game speed concerns. [1] Most such instances were fixed by patch 1.5, alongside numerous other tweaks and bug fixes for issues which the original arcade version did not have. These changes were not brought to the 1996 Amiga CD32 port by the same developers.
The game's settings menu includes 10 difficulty settings, and the US arcade bug with difficulty being stuck at maximum is not present in any version of the DOS release.[2].
Some minor differences still persist, such as statues in M.Bison's stage not being breakable, which is due to the files given by Capcom to Eurocom omitting the related sprites and the port developers did not have enough time to recreate them.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Manual lookup in pointed to the wrong words on multiple pages at launch.[1] Patch 1.5 disabled this, leaving only the disc check. |
- An official demo (featuring only Ryu and Chun-Li) is available here.
Essential improvements
Patches
- US CD version 1.5
- US CD version 1.5→1.6
- EU CD version 1.5
- EU CD version 1.5→1.6
- EU floppy version 1.5
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game> |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SF2HISCR.DAT |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Added in patch 1.5. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio | ||
Red Book CD audio | Missing in early European prints.[1] | |
General MIDI audio | For the CD version, patch the game to version 1.5 and run the game with the MIDI command line argument. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Censored release with removed blood effects. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Middleware
- No middleware information; you can edit this page to add it.
Command line arguments
- For these to work, install the 1.5 patch or newer.
Command | Description |
---|---|
NOSFX | Runs the game without sound effects |
NOMUSIC | Runs the game without music |
NOSOUND | Runs the game without sound effects or music |
MIDI | Enforces MIDI music instead of Redbook CD audio (CD version only) |
NOCDSTATUS | Disables CD status checking to prevent slowdowns during fights (CD version only; will reset music with each round, and some tracks like Dee Jay's stage might interrupt) |
NOCDINST | Disables CD driver mixer control to prevent slowdowns during fights (CD version only; may disable music) |
Unlocking Akuma
Follow official procedure[3] |
---|
Notes
|
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel i486 SX 25 MHz | |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA | |
Sound (audio device) | SoundBlaster |