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Difference between revisions of "Star Wars: The Force Unleashed II"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Save game data location: updated template usage)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Star Wars The Force Unleashed II Cover.jpg
 
|cover        = Star Wars The Force Unleashed II Cover.jpg
Line 8: Line 7:
 
{{Infobox game/row/publisher|LucasArts}}
 
{{Infobox game/row/publisher|LucasArts}}
 
{{Infobox game/row/publisher|Disney Interactive Studios}}
 
{{Infobox game/row/publisher|Disney Interactive Studios}}
 +
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Ronin 2.0|ref=<ref>[https://web.archive.org/web/20141211013426/http://www.computerandvideogames.com/255271/interviews/star-wars-the-force-unleashed-2-pt-2/?page=3 Star Wars: The Force Unleashed 2 Pt. 2 (Page 3) - CVG UK]</ref>}}
+
{{Infobox game/row/engine|Ronin|name=Ronin 2.0|ref=<ref>{{Refurl|url=https://web.archive.org/web/20141211013426/http://www.computerandvideogames.com/255271/interviews/star-wars-the-force-unleashed-2-pt-2/?page=3|title=Star Wars: The Force Unleashed 2 Pt. 2 (Page 3) - CVG UK|date=May 2023}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|October 26, 2010}}
 
{{Infobox game/row/date|Windows|October 26, 2010}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|star-wars-the-force-unleashed-ii|59}}
 +
{{Infobox game/row/reception|IGDB|star-wars-the-force-unleashed-ii|65}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Hack and slash }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Star Wars: The Force Unleashed }}
 
|steam appid  = 32500
 
|steam appid  = 32500
|gogcom page  = star_wars_the_force_unleashed_ii
+
|gogcom id    = 1174280500
|strategywiki =  
+
|hltb        = 9136
 +
|lutris      = star-wars-force-unleashed-2
 +
|strategywiki = Star Wars: The Force Unleashed II
 +
|mobygames    = 49104
 
|wikipedia    = Star Wars: The Force Unleashed II
 
|wikipedia    = Star Wars: The Force Unleashed II
 
|winehq      = 12319
 
|winehq      = 12319
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Star Wars: The Force Unleashed}}
 
  
'''Key points'''
+
{{Introduction
{{--}} Capped at 30 FPS; see [[#High frame rate|High frame rate]] to fix.
+
|introduction      =
 +
 
 +
|release history  = A sequel to ''[[Star Wars: The Force Unleashed|The Force Unleashed]]'', it was ported to PC by [[Company:Aspyr|Aspyr]] and released alongside the console versions on October 26, 2010.
 +
 
 +
|current state    = Like the first game, it's capped at 30 FPS with physics issues arising at higher framerates (see [[#High frame rate|this section]] for the fix). However, none of the console DLC was ever brought to PC, but it's possible to access most of it (the exceptions being the Endor and Character Pack DLCs) by modifying the game files (see [[#Pre-order and Collector's Edition content|Pre-order and Collector's Edition content]] for a guide).
 +
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://starwars.wikia.com/wiki/Main_Page Wookieepedia] - A huge wiki dedicated to the Star Wars universe
 
{{mm}} [http://forums.lucasarts.com/forum.jspa?forumID=168 LucasArts Forums] for game discussion (defunct)
 
{{mm}} [http://forums.lucasarts.com/forum.jspa?forumID=163 LucasArts Forums] for game support (defunct)
 
 
{{GOG.com links|1174280500|star_wars_the_force_unleashed_series|for game series}}
 
{{GOG.com links|1174280500|star_wars_the_force_unleashed_series|for game series}}
 
{{mm}} [https://steamcommunity.com/app/32500/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/32500/discussions/ Steam Community Discussions]
Line 33: Line 53:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | disc | {{DRM|SecuROM|7}}. European copies use {{DRM|SecuROM|8}}. | | Windows }}
+
{{Availability/row| Retail |  | disc | {{DRM|SecuROM|7.42.0004}}. European copies use {{DRM|SecuROM|8}}. | | Windows }}
{{Availability/row| Amazon | B003O2182A | unknown | | | Windows }}
+
{{Availability/row| GamersGate | star-wars-the-force-unleashed-ii | Steam | | | Windows }}
{{Availability/row| GamersGate | DD-SWFU2 | Steam | | | Windows }}
+
{{Availability/row| Gamesplanet | 2799-1 | Steam | | | Windows }}
 
{{Availability/row| GOG.com | star_wars_the_force_unleashed_ii | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | star_wars_the_force_unleashed_ii | DRM-free | | | Windows }}
 +
{{Availability/row| Origin | star-wars/star-wars-the-force-unleashed-ii | Origin | Included with {{Store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu. | | Windows }}
 
{{Availability/row| Steam | 32500 | Steam | | | Windows }}
 
{{Availability/row| Steam | 32500 | Steam | | | Windows }}
 
}}
 
}}
{{--}} All DLCs are console exclusives.
+
 
 +
===Downloadable content (DLC)===
 +
{{ii}} The additional mission DLC '''Endor''' that follows the dark-side storyline as well as the '''Character Pack''' DLC were never released for the PC version.
 +
 
 +
===Pre-order and Collector's Edition content===
 +
{{ii}} There were several Pre-order and Collector's Edition bonuses for Xbox 360 and PlayStation 3 versions, not released for PC. But they are present in files of PC version as well, just locked in game config files.
 +
{{Fixbox|description=Pre-Order and Collector's Edition bonuses unlock|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=121445637|title=How to Unlock DLC - Steam Community|date=2024-03-13}}</ref>
 +
* Bonus Costumes: <code>TFU2CostumeCatalog.costumecat.xml</code>
 +
# '''MaulKiller''' - GameStop pre-order bonus
 +
# '''Deak Starkiller''' - Collector's Edition bonus
 +
* Bonus Challenges: <code>TFU2Flow.Gameflow.xml</code>
 +
# '''Defend the core Trial''' - Amazon pre-order
 +
# '''The Trial of Dagobah''' - Amazon pre-order
 +
# '''Core Destruction Trial''' - Collector's Edition bonus
 +
# '''Tower of Death Trial''' - Collector's Edition bonus
 +
# '''The Trial of Agility''' - Collector's Edition bonus
 +
* Bonus Cinematics: <code>prefs/cinematics.mediacatalog.xml</code>
 +
# '''Adventures of the Starkiller Part 1''' - Collector's Edition bonus
 +
# '''Adventures of the Starkiller Part 2''' - Collector's Edition bonus
 +
# '''Adventures of the Starkiller Part 3''' - Collector's Edition bonus
 +
 
 +
In order to unlock them you need to:
 +
# Open <code>{{P|game}}\LevelPacks\pak2.lp</code> with 7-Zip or WinRAR. It's a zip archive with no compression
 +
# Find <code>\Game\Disc\Runtime\</code> folder. There are several xml files you need
 +
# Make backup
 +
# Open xml file in text editor and delete these two lines in every file and repack the archive with the program you used (7-Zip or WinRAR) to include your modified xml
 +
<code><nowiki><!-- WIN_PORT</nowiki></code><br>
 +
<code><nowiki>--></nowiki></code>
 +
 
 +
{{ii}} You could also unlock these two crystals
 +
* '''Pre-order Saber Crystals'''
 +
# '''Impact / Yellow''' - increase the damage done by your lightsaber - Collector's Edition bonus
 +
# '''Amplification / Silver''' - increase the damage done by all your attacks - GameStop pre-order
 +
'''BUT''' last game version 1.1 is hardcoded to use persistent number (14) of saber crystals. So in order to unlock 2 additional you need to remove 2 crystals already present in vanilla game.
 +
# Make backup
 +
# Open <code>{{P|game}}\LevelPacks\pak2.lp</code>
 +
# Open <code>\Game\Disc\Runtime\TFU2SaberCrystals.sabercrystal.xml</code> in editor and remove comments like you did previously. Also you'll need to comment any other 2 crystals from the code (not the default red one) and repack the archive with the program you used (7-Zip or WinRAR) to include your modified xml:
 +
<code><nowiki><!--</nowiki></code><br>
 +
<code><nowiki>--></nowiki></code>
 +
{{ii}} Another way to deal with it is to use 1.0 game exe. It's not hardcoded to 14 saber crystals
 +
{{ii}} In case you wander what default crystals you should remove there is a list of all defaults:
 +
# '''Red''' - no effects, default sabre (you could change default color for new game in file <code>TFU2PersistentData.lua</code>, so you could delete red color, but no instructions on that, see Crystal Setup block in lua file)
 +
# '''Chaos / Orange''' - gain extra Force points for destroying your environment
 +
# '''Meditation / Blue''' - replenishes your force with each strike
 +
# '''Protection / Purple''' - increase your defensive skills
 +
# '''Fury / Dark Magenta''' - increases your force fury meter with each enemy defeated
 +
# '''Healing / Dark Green''' -  gain extra health when defeating your enemies
 +
# '''Corrosion / Light Red''' - grants a chance to do corrosive damage to your enemies
 +
# '''Life Drain / Green''' - grants a chance to drain your enemies' health
 +
# '''Focus / Light Blue''' - your powers consume less energy
 +
# '''Regeneration / Light Green''' - improves your health regeneration
 +
# '''Wisdom / White''' - gain extra force points when defeating your enemies
 +
# '''Incineration / Unstable Red''' - grants a chance to set your enemies on fire
 +
# '''Shock / Gold''' - grants a chance to deal additional lightning damage
 +
# '''Disintegration / Black''' - grants a chance to disintegrate your enemies
 +
}}
 +
 
 +
{{Fixbox|description=Unused cinematic unlock|ref=<ref>Reference</ref>|fix=
 +
There is one cinematic for challenge which was cancelled, so cinematic is just laying in game files. You can restore it to extras menu of the game by editing <code>prefs/cinematics.mediacatalog.xml</code> like in content unlocking. You need to place these code between Challenge1Intro and Challenge3Intro blocks<br>
 +
<code>
 +
<MediaCatalogEntryDef><br>
 +
<mID>Challenge2Intro</mID><br>
 +
<mMediaFile>FMV/CHL_02</mMediaFile><br>
 +
<mThumbnail>game/disc/ui/mainmenuonly/assetstream/cinematics/Cine_Challenge2Intro_TB.gfx</mThumbnail><br>
 +
<mLocalizedTitle>DISTANT THUNDER UNUSED</mLocalizedTitle><br>
 +
<mLocalizedDesc>Unused cinematic for cancelled challenge</mLocalizedDesc><br>
 +
<mUnlockedBinding>Persistence.Slot.Profile.Cinematics.Collectors1Unlocked</mUnlockedBinding><br>
 +
</MediaCatalogEntryDef>
 +
</code>
 +
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
 +
{{Fixbox|description=Delete or rename movie files|ref=<ref>{{Refcheck|user=Baronsmoki|date=2019-04-10}}</ref>|fix=
 +
# Go to <code>{{P|game}}\Game\Disc\FMV\Win32\</code>.
 +
# Delete or rename <code>LEC</code>, <code>LEC_DE</code>, <code>LEC_ES</code>, <code>LEC_FR</code>, <code>LEC_IT</code>, <code>LEC_PL</code>, and <code>LEC_RU</code>.
 +
}}
 
{{Fixbox|description=Skip intro videos|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Skip intro videos|ref={{cn|date=July 2016}}|fix=
 
# Download [https://community.pcgamingwiki.com/files/file/507-star-wars-the-force-unleashed-ii-intro-skip/ this patch].
 
# Download [https://community.pcgamingwiki.com/files/file/507-star-wars-the-force-unleashed-ii-intro-skip/ this patch].
 
# Extract zip file into {{p|game}}.
 
# Extract zip file into {{p|game}}.
# Run NoIntro_SWTFU2.exe and click "Disable Intro".
+
# Run {{file|NoIntro_SWTFU2.exe}} and click "Disable Intro".
 
# Start the game.
 
# Start the game.
 +
}}
 +
===[https://www.moddb.com/mods/star-wars-the-force-unleashed-2-wet-clothes-fix/downloads/wet-clothes-fix Wet Clothes fix]===
 +
{{Fixbox|description=Restores wet clothes effect that was originally available for the console versions and was absent in the PC version.|fix=
 +
# Download [https://www.moddb.com/mods/star-wars-the-force-unleashed-2-wet-clothes-fix/downloads/wet-clothes-fix this file].
 +
# Go to the game directory and there open the folder <code>LevelPacks</code>.
 +
# Open <code>pak0.lp</code> file with WinRAR or 7-Zip or WinZIP.
 +
# In the opened archive, go <code>{{P|game}}/Disc/Characters/maleAverage</code> and drag there content of <code>maleAverage.rar</code>, confirm replacement of original files.
 +
## (optional) If you want Darth Vader's armor be affected by rain, drag <code>material</code> from "Vader.rar</code> to <code>Game/Disc/Characters/maleBrute/darthVader</code>
 +
# Play the game.
 
}}
 
}}
  
 
===Patches===
 
===Patches===
 
====Patch 1.1====
 
====Patch 1.1====
* Fix memory leak
+
{{ii}} GOG.com and Steam users are already patched to the latest version
* Pre-rendered cut-scenes and game "attract" mode stop functioning after about 50 minutes of game play.
 
* Some textures & characters appear dark and without texture after about 50 minutes of game play with some ATI Radeon video card configurations.
 
* Reflections may not work properly with Nvidia GeForce 9800 series cards.
 
* Some Stormtroopers and other enemies can become stuck in the air when hit with "Force Push" causing a progression stop to the next level/area until all enemies were found and destroyed.
 
* During level "Salvation - Battle for the Salvation" a power core may not be able to be retrieved if the apprentice is defeated while in the same room as the power core or if the game is exited and re-loaded while in the power core room.
 
 
 
=====Download=====
 
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_EFIGS_1.1_Update.exe Patch 1.1 (Europe and Australia versions)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_EFIGS_1.1_Update.exe Patch 1.1 (Europe and Australia versions)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_NA_1.1_Update.exe Patch 1.1 (North America version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_NA_1.1_Update.exe Patch 1.1 (North America version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_PL_1.1_Update.exe Patch 1.1 (Polish version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_PL_1.1_Update.exe Patch 1.1 (Polish version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_RU_1.1_Update.exe Patch 1.1 (Russian version)]
 
* [http://static.dolimg.com/mh_netstorage/lucasfilm/patches/pc/SWTFU2_PC_RU_1.1_Update.exe Patch 1.1 (Russian version)]
===Restoring wet clothes===
 
This effect was originally available for console versions but it was absent in the PC version. Download from [http://www.moddb.com/mods/star-wars-the-force-unleashed-2-wet-clothes-fix/downloads/wet-clothes-fix Mod DB]
 
  
 
==Game data==
 
==Game data==
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|gog galaxy           = true
+
|discord                  =
|gog galaxy notes     =  
+
|discord notes            =
|origin               =  
+
|epic games launcher      =
|origin notes         =  
+
|epic games launcher notes =
|steam cloud           = true
+
|gog galaxy               = true
|steam cloud notes     =  
+
|gog galaxy notes         =  
|uplay                =  
+
|origin                   = unknown
|uplay notes           =  
+
|origin notes             =  
|xbox cloud           =  
+
|steam cloud               = true
|xbox cloud notes     =  
+
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               =  
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Star Wars The Force Unleashed II - screen settings.png|Screen settings.}}
|wsgf link                  = http://www.wsgf.org/dr/star-wars-force-unleashed-ii/en
+
{{Image|Star Wars The Force Unleashed II - graphics details settings.png|Graphics details settings.}}
 +
{{Video
 +
|wsgf link                  = https://www.wsgf.org/dr/star-wars-force-unleashed-ii/en
 
|widescreen wsgf award      = gold
 
|widescreen wsgf award      = gold
 
|multimonitor wsgf award    = limited
 
|multimonitor wsgf award    = limited
Line 106: Line 206:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Certain parts of the interface scales poorly.
 
|fov                        = false
 
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
Line 114: Line 214:
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = The Game uses bars for anisotropic filtering but max is 16x.
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[Glossary:Anti-aliasing (AA)#Directionally Localized Anti-Aliasing|Directionally Localized Anti-Aliasing]] (proprietary post-processing method)<ref>{{Refurl|url=https://www.eurogamer.net/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry|title=Eurogamer.net - Lucas explains Force Unleashed II tech|date=2023-01-30}}</ref>
|vsync                      = false
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = hackable
 +
|vsync notes                = See [[Glossary:Vertical sync (Vsync)#Force Vsync|Forcing Vsync]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
 
|60 fps notes              = Capped at 30 FPS by default; use the [https://community.pcgamingwiki.com/files/file/506-star-wars-the-force-unleashed-12-fps-cap-fix/ FPS cap fix].
 
|60 fps notes              = Capped at 30 FPS by default; use the [https://community.pcgamingwiki.com/files/file/506-star-wars-the-force-unleashed-12-fps-cap-fix/ FPS cap fix].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = Capped at 30 FPS by default; use the [https://community.pcgamingwiki.com/files/file/506-star-wars-the-force-unleashed-12-fps-cap-fix/ FPS cap fix].
 
|120 fps notes              = Capped at 30 FPS by default; use the [https://community.pcgamingwiki.com/files/file/506-star-wars-the-force-unleashed-12-fps-cap-fix/ FPS cap fix].
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}.
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 134: Line 237:
  
 
'''Notes'''
 
'''Notes'''
 +
{{ii}} Force-gripped objects/enemies may constantly move upwards ('''original game bug)''' and when using the 50 and 60 FPS exes this effect can be even more pronounced; if this happens, try using the <code>-variableTimesteps</code> [[Glossary:Command line arguments|parameter]].
 
{{ii}} All cutscenes, both pre-rendered and rendered in-engine, will continue to run at 30fps.
 
{{ii}} All cutscenes, both pre-rendered and rendered in-engine, will continue to run at 30fps.
{{ii}} This may cause occasional crashes.
+
{{ii}} May cause occasional crashes. You may be able to avoid some of them by using the <code>-variableTimesteps</code> [[Glossary:Command line arguments|parameter]].{{cn|date=July 2023}}
{{ii}} Force-gripped objects/enemies may constantly move upwards when using the 50 and 60 FPS exes; if this happens, use the 40 FPS exe.
+
{{ii}} High framerate can also make the Gorog bossfight QTE and AT-MP's (All Terrain Missile Platform) missiles buggy.{{cn|date=Aug 2023}}
 
}}
 
}}
  
==Input settings==
+
{{Fixbox|description=Use a hex editor|ref=|fix=
{{Input settings
+
# Open <code>SWTFU2.exe</code> with a hex editor such as HxD.
 +
# Search for the hexadecimal value <code>C78660 0100001E</code>.
 +
# For 60 FPS, change it to <code>C78660 0100003C</code>. For 40 FPS, change it to <code>C78660 01000028</code>.
 +
#Save your changes.
 +
}}
 +
 
 +
{{Fixbox|description=Set custom display refresh rate|ref=|fix=
 +
{{ii}} Game is running at 60Hz display refresh rate by default
 +
# Go to [[#Game data|configuration file(s) location]].
 +
# Edit {{file|Config.xml}}.
 +
# Change <code><nowiki>60</nowiki></code> in <code><nowiki><s id="Win.RefreshHz">60</s></nowiki></code> line either to your preferred display refresh rate or to <code><nowiki>0</nowiki></code> to use display refresh rate set for Windows desktop.
 +
# Save your changes.
 +
}}
 +
 
 +
==Input==
 +
{{Image|Star Wars The Force Unleashed II - mouse settings.png|Mouse settings.}}
 +
{{Image|Star Wars The Force Unleashed II - controller settings.png|Controller settings.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes = No mouse acceleration.
 
|acceleration option notes = No mouse acceleration.
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = true
 
|mouse menu                = true
Line 155: Line 276:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = true
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Options' sub-menus can't be navigated.
 
|controller remap          = false
 
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
Line 163: Line 284:
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes= Invert x-axis also available.
 
|invert controller y-axis notes= Invert x-axis also available.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
Line 187: Line 308:
 
|button prompts            = Xbox
 
|button prompts            = Xbox
 
|button prompts notes      =  
 
|button prompts notes      =  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
Line 205: Line 326:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Star Wars The Force Unleashed II - audio settings.png|Audio settings.}}
 +
{{Image|Star Wars The Force Unleashed II - game settings.png|Game settings.}}
 +
{{Image|Star Wars The Force Unleashed II - login settings.png|Login settings.}}
 +
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Voice, Music, Sound Effects
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 217: Line 341:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = unknown
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = false
 +
|royalty free audio notes  = The original Star Wars theme and other pieces composed by John Williams are present throughout the game.
 
}}
 
}}
  
Line 241: Line 367:
 
  |language  = German
 
  |language  = German
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 261: Line 387:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = [https://www.centraldetraducoes.net.br/2011/03/traducao-do-star-wars-force-unleashed-ii-pc.html Translation.]
 +
|fan      = true
 +
|ref      =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = hackable
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Fan voiceover by "Kinatan" is available [https://www.zoneofgames.ru/games/star_wars_the_force_unleashed_2/files/4454.html here].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 277: Line 412:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
}}
 
{{L10n/switch
 
|language  = Turkish
 
|interface = true
 
|audio    = false
 
|subtitles = true
 
|fan      = yes
 
|notes    = Fan translation.
 
 
}}
 
}}
 
}}
 
}}
Line 317: Line 444:
 
}}
 
}}
  
===In game videos not playing===
+
===In game videos glitching or not playing===
 +
{{ii}} The FMV files use the wmv3 and wmap codecs for video and audio, which are not well-supported by some alternative codec packs like DirectShow. The game uses your computer's own installed codecs to play the videos.
 +
 
 
{{Fixbox|description=Change WMV association|ref={{cn|date=May 2017}}|fix=
 
{{Fixbox|description=Change WMV association|ref={{cn|date=May 2017}}|fix=
 
Change the default .wmv video player to Windows Media Player.
 
Change the default .wmv video player to Windows Media Player.
 +
}}
 +
 +
{{Fixbox|description=Transcode FMV files with FFMPEG|fix=
 +
{{ii}} Your codecs may not work well with the wmv format, in which case the game simply won't play the videos properly. However, because the game uses your system's installed codecs, you can replace the FMV files with different ones that will play better, by transcoding them yourself. Transcoding may take some time, however, depending on your computer.
 +
# Download the latest FFMPEG release from [https://ffmpeg.zeranoe.com/builds/ here] (select 32-bit or 64-bit depending on your system), then from inside the <code>bin</code> file inside the zip file, copy <code>ffmpeg.exe</code> and place it into your <code>{{P|game}}/Game/Disc/FMV/Win32</code> folder. IMPORTANT: Make sure the name of the file is <code>ffmpeg.exe</code>.
 +
# Open a PowerShell window (you may need to open this window as Administrator) and go to your <code>{{P|game}}/Game/Disc/FMV/Win32</code> folder (Do this by using the "set-location" command followed by the file location inside quotes. Ex: set-location "C:\<code>{{P|game}}/Game/Disc/FMV/Win32</code>").
 +
# Paste the below code into the PowerShell window, and hit Enter:
 +
<div><pre class="mw-collapsible mw-collapsed">
 +
 +
$convblock = {
 +
$path = "conv/"
 +
If(!(test-path $path)){
 +
  New-Item -ItemType Directory -Force -Path $path
 +
}
 +
$files = Get-ChildItem -File
 +
foreach ($file in $files){
 +
If(-NOT ($file.name -like "ffmpeg.exe")){
 +
./ffmpeg.exe -i "$($file.name)" -c:v libx264 -preset slow -crf 18 -c:a aac -b:a 256k "conv/$($file.name).mkv"
 +
Move-Item -Force "conv/$($file.name).mkv" "./$($file.name)"
 +
}
 +
}
 +
Remove-Item -LiteralPath "$path" -Force -Recurse
 +
Remove-Item "ffmpeg.exe"
 +
}
 +
Invoke-Command -ScriptBlock $convblock
 +
</pre></div>
 +
 +
The above code will automatically convert the videos, overwrite the old ones, and clean up after itself by removing the temporary conversion folder and ffmpeg.exe for you. However, note that the conversion process could take some time, up to a few hours on a low-end machine.
 +
 +
The new files will use the h.264 video codec and the aac audio codec.
 +
}}
 +
 +
{{Fixbox|description=Disable in-game videos|ref={{cn|date=Oct 2018}}|fix=
 +
Rename FMV folder located in {{P|game}}/Game/Disc/ (to FMV_old, for example).
 
}}
 
}}
  
Line 325: Line 488:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 343: Line 506:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = false
 +
|windows exe notes      =
 +
|mac os x powerpc app  =
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          = Havok
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Windows Media Video 9
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=  
 
}}
 
}}
  

Latest revision as of 06:16, 13 March 2024

Star Wars: The Force Unleashed II
Star Wars: The Force Unleashed II cover
Developers
LucasArts
Windows Aspyr Media
Publishers
LucasArts
Disney Interactive Studios
Russia 1C Company
Engines
Ronin 2.0[1]
Release dates
Windows October 26, 2010
Reception
Metacritic 59
IGDB 65
Taxonomy
Monetization One-time game purchase
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Hack and slash
Themes Sci-fi
Series Star Wars: The Force Unleashed
Star Wars: The Force Unleashed II on HowLongToBeat
Star Wars: The Force Unleashed II on IGDB
Star Wars: The Force Unleashed II guide on StrategyWiki
Star Wars: The Force Unleashed II on MobyGames
Star Wars: The Force Unleashed II on Wikipedia
Star Wars: The Force Unleashed
Subseries of Star Wars
Star Wars: The Force Unleashed 2009
Star Wars: The Force Unleashed II 2010

Star Wars: The Force Unleashed II is a third-person hack and slash game in the Star Wars: The Force Unleashed series.

A sequel to The Force Unleashed, it was ported to PC by Aspyr and released alongside the console versions on October 26, 2010.

Like the first game, it's capped at 30 FPS with physics issues arising at higher framerates (see this section for the fix). However, none of the console DLC was ever brought to PC, but it's possible to access most of it (the exceptions being the Endor and Character Pack DLCs) by modifying the game files (see Pre-order and Collector's Edition content for a guide).

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7.42.0004 DRM. European copies use SecuROM 8 DRM.
Windows
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Origin
Origin
Included with EA Play Pro. Currently only visible in the EA App's Browse menu.
Windows
Steam
Icon overlay.png
Windows

Downloadable content (DLC)

The additional mission DLC Endor that follows the dark-side storyline as well as the Character Pack DLC were never released for the PC version.

Pre-order and Collector's Edition content

There were several Pre-order and Collector's Edition bonuses for Xbox 360 and PlayStation 3 versions, not released for PC. But they are present in files of PC version as well, just locked in game config files.
Pre-Order and Collector's Edition bonuses unlock[2]
  • Bonus Costumes: TFU2CostumeCatalog.costumecat.xml
  1. MaulKiller - GameStop pre-order bonus
  2. Deak Starkiller - Collector's Edition bonus
  • Bonus Challenges: TFU2Flow.Gameflow.xml
  1. Defend the core Trial - Amazon pre-order
  2. The Trial of Dagobah - Amazon pre-order
  3. Core Destruction Trial - Collector's Edition bonus
  4. Tower of Death Trial - Collector's Edition bonus
  5. The Trial of Agility - Collector's Edition bonus
  • Bonus Cinematics: prefs/cinematics.mediacatalog.xml
  1. Adventures of the Starkiller Part 1 - Collector's Edition bonus
  2. Adventures of the Starkiller Part 2 - Collector's Edition bonus
  3. Adventures of the Starkiller Part 3 - Collector's Edition bonus

In order to unlock them you need to:

  1. Open <path-to-game>\LevelPacks\pak2.lp with 7-Zip or WinRAR. It's a zip archive with no compression
  2. Find \Game\Disc\Runtime\ folder. There are several xml files you need
  3. Make backup
  4. Open xml file in text editor and delete these two lines in every file and repack the archive with the program you used (7-Zip or WinRAR) to include your modified xml

<!-- WIN_PORT
-->

You could also unlock these two crystals
  • Pre-order Saber Crystals
  1. Impact / Yellow - increase the damage done by your lightsaber - Collector's Edition bonus
  2. Amplification / Silver - increase the damage done by all your attacks - GameStop pre-order

BUT last game version 1.1 is hardcoded to use persistent number (14) of saber crystals. So in order to unlock 2 additional you need to remove 2 crystals already present in vanilla game.

  1. Make backup
  2. Open <path-to-game>\LevelPacks\pak2.lp
  3. Open \Game\Disc\Runtime\TFU2SaberCrystals.sabercrystal.xml in editor and remove comments like you did previously. Also you'll need to comment any other 2 crystals from the code (not the default red one) and repack the archive with the program you used (7-Zip or WinRAR) to include your modified xml:

<!--
-->

Another way to deal with it is to use 1.0 game exe. It's not hardcoded to 14 saber crystals
In case you wander what default crystals you should remove there is a list of all defaults:
  1. Red - no effects, default sabre (you could change default color for new game in file TFU2PersistentData.lua, so you could delete red color, but no instructions on that, see Crystal Setup block in lua file)
  2. Chaos / Orange - gain extra Force points for destroying your environment
  3. Meditation / Blue - replenishes your force with each strike
  4. Protection / Purple - increase your defensive skills
  5. Fury / Dark Magenta - increases your force fury meter with each enemy defeated
  6. Healing / Dark Green - gain extra health when defeating your enemies
  7. Corrosion / Light Red - grants a chance to do corrosive damage to your enemies
  8. Life Drain / Green - grants a chance to drain your enemies' health
  9. Focus / Light Blue - your powers consume less energy
  10. Regeneration / Light Green - improves your health regeneration
  11. Wisdom / White - gain extra force points when defeating your enemies
  12. Incineration / Unstable Red - grants a chance to set your enemies on fire
  13. Shock / Gold - grants a chance to deal additional lightning damage
  14. Disintegration / Black - grants a chance to disintegrate your enemies
Unused cinematic unlock[3]

There is one cinematic for challenge which was cancelled, so cinematic is just laying in game files. You can restore it to extras menu of the game by editing prefs/cinematics.mediacatalog.xml like in content unlocking. You need to place these code between Challenge1Intro and Challenge3Intro blocks
<MediaCatalogEntryDef>
<mID>Challenge2Intro</mID>
<mMediaFile>FMV/CHL_02</mMediaFile>
<mThumbnail>game/disc/ui/mainmenuonly/assetstream/cinematics/Cine_Challenge2Intro_TB.gfx</mThumbnail>
<mLocalizedTitle>DISTANT THUNDER UNUSED</mLocalizedTitle>
<mLocalizedDesc>Unused cinematic for cancelled challenge</mLocalizedDesc>
<mUnlockedBinding>Persistence.Slot.Profile.Cinematics.Collectors1Unlocked</mUnlockedBinding>
</MediaCatalogEntryDef>

Essential improvements

Skip intro videos

Delete or rename movie files[4]
  1. Go to <path-to-game>\Game\Disc\FMV\Win32\.
  2. Delete or rename LEC, LEC_DE, LEC_ES, LEC_FR, LEC_IT, LEC_PL, and LEC_RU.
Skip intro videos[citation needed]
  1. Download this patch.
  2. Extract zip file into <path-to-game>.
  3. Run NoIntro_SWTFU2.exe and click "Disable Intro".
  4. Start the game.

Wet Clothes fix

Restores wet clothes effect that was originally available for the console versions and was absent in the PC version.
  1. Download this file.
  2. Go to the game directory and there open the folder LevelPacks.
  3. Open pak0.lp file with WinRAR or 7-Zip or WinZIP.
  4. In the opened archive, go <path-to-game>/Disc/Characters/maleAverage and drag there content of maleAverage.rar, confirm replacement of original files.
    1. (optional) If you want Darth Vader's armor be affected by rain, drag material from "Vader.rar to Game/Disc/Characters/maleBrute/darthVader
  5. Play the game.

Patches

Patch 1.1

GOG.com and Steam users are already patched to the latest version

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\LucasArts\Star Wars The Force Unleashed 2\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32500/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\LucasArts\Star Wars The Force Unleashed 2\Saves\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/32500/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Screen settings.
Screen settings.
Graphics details settings.
Graphics details settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Game may crash on start if multiple monitors are enabled.[citation needed]
Ultra-widescreen
4K Ultra HD
Certain parts of the interface scales poorly.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
The Game uses bars for anisotropic filtering but max is 16x.
Anti-aliasing (AA)
Directionally Localized Anti-Aliasing (proprietary post-processing method)[5]
Vertical sync (Vsync)
See Forcing Vsync.
60 FPS
Capped at 30 FPS by default; use the FPS cap fix.
120+ FPS
Capped at 30 FPS by default; use the FPS cap fix.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

High frame rate

Use Patched EXE[citation needed]

Use the FPS cap fix. Available options are 40 FPS, 50 FPS, 60 FPS, and unlimited.

Notes

Force-gripped objects/enemies may constantly move upwards (original game bug) and when using the 50 and 60 FPS exes this effect can be even more pronounced; if this happens, try using the -variableTimesteps parameter.
All cutscenes, both pre-rendered and rendered in-engine, will continue to run at 30fps.
May cause occasional crashes. You may be able to avoid some of them by using the -variableTimesteps parameter.[citation needed]
High framerate can also make the Gorog bossfight QTE and AT-MP's (All Terrain Missile Platform) missiles buggy.[citation needed]
Use a hex editor
  1. Open SWTFU2.exe with a hex editor such as HxD.
  2. Search for the hexadecimal value C78660 0100001E.
  3. For 60 FPS, change it to C78660 0100003C. For 40 FPS, change it to C78660 01000028.
  4. Save your changes.
Set custom display refresh rate
Game is running at 60Hz display refresh rate by default
  1. Go to configuration file(s) location.
  2. Edit Config.xml.
  3. Change 60 in <s id="Win.RefreshHz">60</s> line either to your preferred display refresh rate or to 0 to use display refresh rate set for Windows desktop.
  4. Save your changes.

Input

Mouse settings.
Mouse settings.
Controller settings.
Controller settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
No mouse acceleration.
Mouse sensitivity
Mouse input in menus
Menus do not have full mouse support if a controller is connected.
Mouse Y-axis inversion
Invert x-axis also available.
Controller
Controller support
Full controller support
Options' sub-menus can't be navigated.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Invert x-axis also available.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.
Game settings.
Game settings.
Login settings.
Login settings.

Audio feature State Notes
Separate volume controls
Voice, Music, Sound Effects
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
The original Star Wars theme and other pieces composed by John Williams are present throughout the game.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Translation.
Russian
Fan voiceover by "Kinatan" is available here.
Spanish

Issues fixed

Crash on startup

If your monitor resolution does not match the game's or you are using a second monitor it will crash on load. This seems most common when your desktop is set to 1920x1080.
There is also a problem where if your monitor is set to a refresh rate of 59 instead of 60 the game may crash.
Fix 1920x1080 crash[citation needed]
  1. Set your desktop resolution to 1650x1050 and boot the game.
  2. From there navigate to the options and change the game resolution.
  3. You can now exit out of the game and change your resolution back and the game should boot.
Fix 59 Hz crash[citation needed]
  1. Right click your desktop, select properties or screen resolution.
  2. Click advanced under the resolution tab, and change your monitor to a 60 Hz refresh rate.
Fix dual screen crash[citation needed]
  1. Open SWTFU2.exe compatibility settings.
  2. Check the box saying "Disable Desktop Composition".

Notes

This will disable Aero but turn it back on when you're done playing and you can keep both screens plugged in.
Set compatibility mode[citation needed]
  1. Open SWTFU2.exe compatibility settings.
  2. Set Windows 7 compatibility mode.

In game videos glitching or not playing

The FMV files use the wmv3 and wmap codecs for video and audio, which are not well-supported by some alternative codec packs like DirectShow. The game uses your computer's own installed codecs to play the videos.
Change WMV association[citation needed]

Change the default .wmv video player to Windows Media Player.

Transcode FMV files with FFMPEG
Your codecs may not work well with the wmv format, in which case the game simply won't play the videos properly. However, because the game uses your system's installed codecs, you can replace the FMV files with different ones that will play better, by transcoding them yourself. Transcoding may take some time, however, depending on your computer.
  1. Download the latest FFMPEG release from here (select 32-bit or 64-bit depending on your system), then from inside the bin file inside the zip file, copy ffmpeg.exe and place it into your <path-to-game>/Game/Disc/FMV/Win32 folder. IMPORTANT: Make sure the name of the file is ffmpeg.exe.
  2. Open a PowerShell window (you may need to open this window as Administrator) and go to your <path-to-game>/Game/Disc/FMV/Win32 folder (Do this by using the "set-location" command followed by the file location inside quotes. Ex: set-location "C:\<path-to-game>/Game/Disc/FMV/Win32").
  3. Paste the below code into the PowerShell window, and hit Enter:

$convblock = {
	$path = "conv/"
	If(!(test-path $path)){
		  New-Item -ItemType Directory -Force -Path $path
	}
	$files = Get-ChildItem -File
	foreach ($file in $files){
		If(-NOT ($file.name -like "ffmpeg.exe")){
			./ffmpeg.exe -i "$($file.name)" -c:v libx264 -preset slow -crf 18 -c:a aac -b:a 256k "conv/$($file.name).mkv"
			Move-Item -Force "conv/$($file.name).mkv" "./$($file.name)"
		}
	}
	Remove-Item -LiteralPath "$path" -Force -Recurse
	Remove-Item "ffmpeg.exe"
}
Invoke-Command -ScriptBlock $convblock

The above code will automatically convert the videos, overwrite the old ones, and clean up after itself by removing the temporary conversion folder and ffmpeg.exe for you. However, note that the conversion process could take some time, up to a few hours on a low-end machine.

The new files will use the h.264 video codec and the aac audio codec.

Disable in-game videos[citation needed]

Rename FMV folder located in <path-to-game>/Game/Disc/ (to FMV_old, for example).

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Cutscenes Windows Media Video 9

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3, Vista SP2
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 5200+
System memory (RAM) 2 GB
Hard disk drive (HDD) 10 GB + 1 GB Swap File
Video card (GPU) ATI Radeon HD 2600
Nvidia GeForce 8600 GT
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Star Wars: The Force Unleashed 2 Pt. 2 (Page 3) - CVG UK - last accessed on May 2023
  2. How to Unlock DLC - Steam Community - last accessed on 2024-03-13
  3. Reference
  4. Verified by User:Baronsmoki on 2019-04-10
  5. Eurogamer.net - Lucas explains Force Unleashed II tech - last accessed on 2023-01-30