Difference between revisions of "Star Wars: TIE Fighter"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | physical | + | {{Availability/row| Retail | | physical | Released on 5 floppies. | | DOS }} |
+ | {{Availability/row| Retail | | physical | TIE Fighter Collector's CD-ROM | | DOS, Mac OS }} | ||
+ | {{Availability/row| Retail | | disc | | | DOS, Windows, Mac OS }} | ||
{{Availability/row| GamersGate | star-wars-tie-fighter-special-edition | Steam | | | Windows }} | {{Availability/row| GamersGate | star-wars-tie-fighter-special-edition | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 4078-1 | Steam | Special Edition | | Windows, OS X }} | {{Availability/row| Gamesplanet | 4078-1 | Steam | Special Edition | | Windows, OS X }} | ||
{{Availability/row| GOG.com | star_wars_tie_fighter_special_edition | DRM-free | Special Edition | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | star_wars_tie_fighter_special_edition | DRM-free | Special Edition | | Windows, OS X, Linux }} | ||
{{Availability/row| Humble | star-wars-tie-fighter-special-edition | Steam | Special Edition | | Windows, OS X }} | {{Availability/row| Humble | star-wars-tie-fighter-special-edition | Steam | Special Edition | | Windows, OS X }} | ||
− | |||
{{Availability/row| Steam | 355250 | Steam | Special Edition | | Windows, OS X }} | {{Availability/row| Steam | 355250 | Steam | Special Edition | | Windows, OS X }} | ||
+ | {{Availability/row| Origin | star-wars/star-wars-tie-fighter-special-edition | Origin | Special Edition. Included with {{store feature|EA Play Pro}}. Currently only visible in the EA App's Browse menu.| | Windows |}} | ||
}} | }} | ||
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{{ii}} The original 1994 comes on 5 floppies and runs at 320x200 resolution This is also the only release for which the expansions are available separately. | {{ii}} The original 1994 comes on 5 floppies and runs at 320x200 resolution This is also the only release for which the expansions are available separately. | ||
{{ii}} The 1995 Collectors CD-ROM release came on a single CD and featured an upgraded game engine with a 640x480 resolution, with support for gouraud-shading. This version also includes improved cutscenes voiceovers for throughout missions and briefings. | {{ii}} The 1995 Collectors CD-ROM release came on a single CD and featured an upgraded game engine with a 640x480 resolution, with support for gouraud-shading. This version also includes improved cutscenes voiceovers for throughout missions and briefings. | ||
− | {{ii}} The 1998 version from the Collector Series release (bundle of X-Wing and TIE Fighter) is an official port to the [[Star Wars: X-Wing vs. TIE Fighter]] engine and is therefore Windows-native. The game now includes 3D acceleration support ([[Glossary:DirectX|Direct3D]]), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system was removed in favor of conventional Redbook CD audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with the mouse unless a joystick emulation program such as [ | + | {{ii}} The 1998 version from the Collector Series release (bundle of X-Wing and TIE Fighter) is an official port to the [[Star Wars: X-Wing vs. TIE Fighter]] engine and is therefore Windows-native. The game now includes 3D acceleration support ([[Glossary:DirectX|Direct3D]]), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system was removed in favor of conventional Redbook CD audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with the mouse unless a joystick emulation program such as [https://github.com/njz3/vJoy vJoy] is used. '''The problems and fixes in this article mostly relate to this version of the game.''' |
{{++}} The digital releases of the game include all three aforementioned versions. | {{++}} The digital releases of the game include all three aforementioned versions. | ||
{{--}} The digital version has hardware mode disabled.<ref name="Comparison post">[http://www.vogons.org/viewtopic.php?f=24&t=41331 thread, page 1 - Forum - VOGONS.org]</ref> | {{--}} The digital version has hardware mode disabled.<ref name="Comparison post">[http://www.vogons.org/viewtopic.php?f=24&t=41331 thread, page 1 - Forum - VOGONS.org]</ref> | ||
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|vulkan versions = | |vulkan versions = | ||
|vulkan notes = | |vulkan notes = | ||
− | |dos modes = VGA | + | |dos modes = MCGA, VGA, VESA |
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
Line 370: | Line 372: | ||
|linux 68k app = unknown | |linux 68k app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
− | |mac os powerpc app = | + | |mac os powerpc app = true |
− | |mac os 68k app = | + | |mac os 68k app = false |
|mac os executable notes= | |mac os executable notes= | ||
}} | }} | ||
Line 415: | Line 417: | ||
|recCPU = Intel Pentium 133 MHz | |recCPU = Intel Pentium 133 MHz | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Mac OS | ||
+ | |||
+ | |minOS = 7.5 | ||
+ | |minCPU = PowerPC 601 | ||
+ | |minRAM = 16 MB | ||
+ | |minHD = | ||
+ | |minGPU = | ||
+ | |minDX = | ||
+ | |minaudio = | ||
+ | |mincont = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 05:32, 31 January 2024
Developers | |
---|---|
Totally Games | |
Publishers | |
LucasArts | |
Disney Interactive Studios | |
Release dates | |
DOS | July 17, 1994 |
Mac OS (Classic) | October 31, 1995 |
Windows | May 31, 1998 |
Windows (DOSBox) | April 28, 2015[1] |
macOS (OS X) (DOSBox) | April 28, 2015[1] |
Linux (DOSBox) | April 28, 2015[1] |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Star Wars: X-Wing |
Star Wars: X-Wing | |
---|---|
Subseries of Star Wars | |
Star Wars: X-Wing | 1993 |
Star Wars: TIE Fighter | 1994 |
Star Wars: X-Wing vs. TIE Fighter | 1997 |
Star Wars: X-Wing Alliance | 1999 |
General information
- GOG.com Community Discussions
- GOG.com Support Page
- GOG.com Community Discussions for game series
- Steam Community Discussions
- Official Forums (Defunct)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released on 5 floppies. | |||
Retail | TIE Fighter Collector's CD-ROM | |||
Retail | ||||
GamersGate | ||||
Special Edition | ||||
GOG.com | Special Edition | |||
Humble Store | Special Edition | |||
Steam | Special Edition | |||
Origin | Special Edition. Included with EA Play Pro. Currently only visible in the EA App's Browse menu. |
Version differences
- The original 1994 comes on 5 floppies and runs at 320x200 resolution This is also the only release for which the expansions are available separately.
- The 1995 Collectors CD-ROM release came on a single CD and featured an upgraded game engine with a 640x480 resolution, with support for gouraud-shading. This version also includes improved cutscenes voiceovers for throughout missions and briefings.
- The 1998 version from the Collector Series release (bundle of X-Wing and TIE Fighter) is an official port to the Star Wars: X-Wing vs. TIE Fighter engine and is therefore Windows-native. The game now includes 3D acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system was removed in favor of conventional Redbook CD audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with the mouse unless a joystick emulation program such as vJoy is used. The problems and fixes in this article mostly relate to this version of the game.
- The digital releases of the game include all three aforementioned versions.
- The digital version has hardware mode disabled.[2]
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Defender of the Empire | Also included with the 1995 and 1998 CD versions. | |
Enemies of the Empire | Only released as part of the 1995 and 1998 CD versions. |
Essential improvements
Patches
- Sound fix for 1994 version - resolves hanging notes when using GMIDI and Roland music, adds Ensoniq Soundscape sound card support, adds 16-bit DMA setting support for Pro Audio Spectrum cards
Unofficial patches
- Windows 7 fix for Collector Series release (contains Joytokey,
XWTIE95
and theB6M3GW.TIE
fix)
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/355250/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | <path-to-game>\<user-id>.tfr[Note 3] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/355250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Resolution in TIE Fighter Special Edition is limited to 800x600. Rdoeffingers custom XWA ddraw renders the game at desktop resolution and enables anisotropic filtering, optional anti-aliasing etc. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use 3D-accelerated mode and force in the graphics card control panel (Windows only). | ||
Anti-aliasing (AA) | Use 3D-accelerated mode and force in the graphics card control panel (Windows only). | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | Frame rate is capped at 35 FPS. Justagais 60 FPS injector unlocks the framerate for all X-Wing and TIE Fighter games. XWAHacker (command-line version only) can also increase the framerate limit. | ||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | DOS version only. Windows requires using mouse for menus. | |
Controller remapping | Windows version only - see Controller support | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- In the Windows version, buttons can be assigned from the in-game options menu (press Esc when not flying).
- Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
- Only the DOS version permits using the keyboard or controller to navigate menus.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | Only exception is robotic "Good work alpha 1", which is really a reaction to text that appears at the bottom. | |
Closed captions | ||
Mute on focus lost | Menus only; in-flight prevents Alt+Tab ↹. | |
Royalty free audio | ||
Red Book CD audio | Collector's Series (Windows version) only. | |
General MIDI audio | Floppy and DOS CD versions only |
- This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
French | texts only in French retail version (collector cd rom and floppy) cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french). |
Issues fixed
Game installer won't run under 64-bit versions of Windows
The installer is 16-bit and does not work by default on 64-bit systems.
Use Markus Egger's installer as per his instructions. |
---|
Run the installer through WineVDM |
---|
Game doesn't run on modern versions of Windows
Apply the Windows XP compatibility fix |
---|
- The digital release is updated to work on Windows XP and later.
Game does not detect DirectX
Run the game directly from TIE95.exe instead of from the menu[citation needed]
|
---|
TIE Fighter (1998) digital version: Black screen when using 3D Hardware mode
Install the xwa_ddraw_d3d11 fork by rdoeffinger |
---|
|
Game crashes in battle 6 mission 3
Apply the appropriate fix |
---|
Sound is crackling or distorted in Windows Vista, 7
Configure ALchemy[citation needed] |
---|
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path **Buffers=5 **Duration=10 |
Cockpit flashes rapidly while flying
Disable Crossfire/SLI[citation needed] |
---|
Objects/textures disappear when moving the ship around in hardware accelerated mode
Use XWAHacker |
---|
Notes
|
Colors are wrong
- See DirectDraw troubleshooting for solutions.
Capital ships and turrets rarely fire their lasers (Collector's CD-ROM Edition)
- This happens if running the 1995 DOS version in DOSBox. The firing rate seems to work opposite to the game speed (more cycles means less laser fire).
Change DOSBox cycles to approx. 30000[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | MCGA, VGA, SVGA (VESA) |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | 1998 Windows-native version only. | ||||
macOS (OS X) | [3] | ||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | iMuse (DOS), WinMM (Win9x) | For music only. GOG.com version uses an OGG wrapper for WinMM. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | 33 MHz | |
System memory (RAM) | 2 MB | |
Hard disk drive (HDD) | 15 MB | |
Video card (GPU) | VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | PCI graphics card DirectX 5.2 compatible | |
Sound (audio device) | 16-bit sound card | |
Controller | Joystick and mouse required. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5 | |
Processor (CPU) | PowerPC 601 | |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/355250/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (355250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 The "what did just update?" thread, page 392 - Forum - GOG.com
- ↑ thread, page 1 - Forum - VOGONS.org
- ↑ April 2020 Update - last accessed on 2020-12-22