Star Wars: TIE Fighter

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Star Wars: TIE Fighter
Star Wars: TIE Fighter cover
Totally Games
Disney Interactive Studios
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
Windows (DOSBox) April 28, 2015[1]
macOS (OS X) (DOSBox) April 28, 2015[1]
Linux (DOSBox) April 28, 2015[1]
Monetization Expansion pack
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Vehicle combat
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Star Wars: X-Wing
Star Wars: TIE Fighter on HowLongToBeat
Star Wars: TIE Fighter on IGDB
Star Wars: TIE Fighter guide on StrategyWiki
Star Wars: TIE Fighter on MobyGames
Star Wars: TIE Fighter on Wikipedia
Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

Key points

Windows version may have issues on modern systems.
Hardware mode can have issues with modern systems. version has hardware mode disabled.[2]

General information Community Discussions Support Page Community Discussions for game series
Steam Community Discussions
Official Forums (Defunct)


Source DRM Notes Keys OS
Prompts for answers from manual, code wheel, etc.
Disc check (requires the CD/DVD in the drive to play)
DRM: Manual lookup (DOS version) or CD check (Windows CD-ROM versions)
Mac OS
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Gamesplanet logo.svg
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Special Edition
macOS (OS X)
Special Edition
macOS (OS X)
Humble Store
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Special Edition
macOS (OS X)
Special Edition
Included with EA Play Pro.
Icon overlay.png
Special Edition
macOS (OS X)

DLC and expansion packs

Name Notes
Defender of the Empire Also included with the 1995 and 1998 CD versions.
Enemies of the Empire Only released as part of the 1995 and 1998 CD versions.

Version differences[edit]

The DOS version is played through DOSBox and has a unique dynamic soundtrack (iMUSE) that is not available in other versions.
The Windows version features 3D-acceleration support, textured models and increased resolution and can be modded to support higher resolutions and framerates.

Original floppy release (1994) and Collectors CD-ROM Edition (1995)[edit]

The original release comes on 5 floppies and runs at 320x200 resolution while the collectors CD-ROM features a 640x480 mode as well as improved cutscenes and full voice-overs throughout missions and briefings. They both run well in DOSBox without major issues and don't require a joystick to play. Both feature the dynamic iMUSE MIDI music system.

Collector Series Edition (1998)[edit]

A bundle of TIE Fighter and X-Wing ported to Windows 95/98 and released in 1998. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad and cannot be played with a mouse unless joystick-emulation is used.

Star Wars: TIE Fighter Special Edition (2014 digital release)[edit]

This release includes the original 1994 and 1995 DOS versions of the game, as well as the 1998 Collectors Series Windows release. All expansions are included. They have been updated with compatibility fixes for modern systems.

Essential improvements[edit]


Collector series fixes[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/355250/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

System Location
Windows <path-to-game>\<user-id>.tfr[Note 3]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/355250/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud


Graphics feature State WSGF Notes
Widescreen resolution
Resolution in TIE Fighter Special Edition is limited to 800x600. Rdoeffingers custom XWA ddraw renders the game at desktop resolution and enables anisotropic filtering, optional anti-aliasing etc.
4K Ultra HD
Field of view (FOV)
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
Anti-aliasing (AA)
Use 3D-accelerated mode and force in the graphics card control panel (Windows only).
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS
Frame rate is capped at 35 FPS. Justagais 60 FPS injector unlocks the framerate for all X Wing and TIE Fighter games. XWAHacker (command-line version only) can also increase the fps limit.
120+ FPS


Controller support[edit]

  • In the windows version, Buttons can be assigned from the in-game options menu (press Esc when not flying).
  • Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
  • Only the DOS version permits using the keyboard or controller to navigate menus.


Audio feature State Notes
Separate volume controls
Surround sound
Only exception is robotic "Good work alpha 1", which is really a reaction to text that appears at the bottom.
Closed captions
Mute on focus lost
Menus only; in-flight prevents Alt+Tab .
Red Book CD audio
Collector's Series (Windows version) only.
General MIDI audio
Floppy and DOS CD versions only
This game supports the MT-32 and General MIDI for music (Floppy and DOS CD versions only).


Language UI Audio Sub Notes
texts only in French retail version (collector cd rom and floppy) cinematic voices were dubbed only on the floppy version (extensions were never dubbed in french).

Issues fixed[edit]

TIE Fighter (1998) from GOG: Black screen when using 3D Hardware mode[edit]

Install the xwa_ddraw_d3d11 fork by rdoeffinger [1]
Check the ddraw.cfg that its settings suit your requirements. Particularly note that the JoystickEmul setting overrides the game's default joystick/gamepad behaviour. You may want to set JoystickEmul to 0, not to disable your joystick/gamepad altogether but rather to the game's default settings. This includes how the throttle behaves. By default, the right trigger works in increments to increase/decrease the throttle. With JoystickEmul set to -1 or 1, the throttle is 100% by default. If you hold down (and keep holding down) the right trigger it will go down to 0%. Release it and it goes back up to 100%.

Game crashes in battle 6 mission 3[edit]

Apply the appropriate fix
Battle 6 mission 3 fix.

Game installer won't run on 64-bit versions of Windows[edit]

Modify the installer files to work on 64-bit operating systems[citation needed]
Since the retail X-Wing and TIE Fighter installers are 16-bit programs they won't work in 64-bit operating systems.
To remedy this, use the appropriate fixed installer found here: [2] to create an updated install disk with which you can install and run the game. Detailed instructions are found here: [3].
When installing, the autostart menu seems to be bugged so you might need to run the setup.exe file directly from the disk you created.

Game doesn't run on modern versions of Windows[edit]

Apply the XP compatibility-fix
The digital release is updated to work on Windows XP and later.

When trying to run the game you get a popup to install DirectX[edit]

Run the game directly from TIE95.exe instead of from the menu[citation needed]

Sound is crackling/distorted/weird in Windows Vista/Windows 7[edit]

Use Creative Alchemy[citation needed]
If you're using a Creative sound card and have the Alchemy software installed try adding the following to it:
**RegPath=HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\TIE95\1.0\Install Path

Cockpit flashes rapidly while flying[edit]

Disable Crossfire/SLI[citation needed]

Objects/textures seem to disappear when moving the ship around in hardware accelerated mode[edit]

Use Reimars XWAHacker[citation needed]
  1. Download it here.
  2. Extract it into your TIE Fighter folder.
  3. Run tie95fixedclear.bat. This should fix the graphical corruption.


If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the old DLL files (atiumd64.dll and atiumdag.dll) may fix the problem. It has been reported to work on Windows 8 64-bit with a 5870 video card.[citation needed]

Colors are messed up[edit]

See Rainbow color problems in older games for solutions.

Forcing anti-aliasing messes up graphics[edit]

Instructions[citation needed]

This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.

Capital Ships and Space Stations rarely fire their Lasers[edit]

Change DOSBox Cycles[citation needed]
This happen if you use the DOS version in DOSBox. The firing rate seems to work opposite to the game speed.
More Cycles = Less Laser Fire - Fewer Cycles = More Laser Fire.
About 60000 Cycles for 640x480 and 30000 Cycles for 320x200 should be a good compromise.

Other information[edit]


Technical specs Supported Notes
DOS video modes VGA
Executable 32-bit 64-bit Notes
macOS (OS X)


Middleware Notes
Audio iMuse (DOS), WinMM (Win9x) For music only. version uses an OGG wrapper for WinMM.

System requirements[edit]

Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM) 2 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Controller Joystick and mouse required.


  1. 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/355250/ in addition to or instead of this directory. The app ID (355250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).