Difference between revisions of "Star Trek: Elite Force II"
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|hltb = 9058 | |hltb = 9058 | ||
|lutris = star-trek-elite-force-ii | |lutris = star-trek-elite-force-ii | ||
− | |strategywiki = | + | |strategywiki = Star Trek: Elite Force II |
− | |mobygames = | + | |mobygames = 10170 |
|wikipedia = Star Trek: Elite Force II | |wikipedia = Star Trek: Elite Force II | ||
|winehq = 1523 | |winehq = 1523 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = The game received a single [[#Patches|official patch]] post-release. It was the final ''Star Trek'' game published by [[Company:Activision|Activision]], which would enter a lawsuit with ''Star Trek'' rightsholder [[Wikipedia:Paramount Pictures|Paramount Pictures]] which would end the publishing contract a year earlier than it would have normally expired, affecting the game's shelf life. Like most games in the [[Engine:id Tech 3|id Tech 3]] engine, its [https://www.gamefront.com/games/elite-force-2/file/elite-force-ii-game-source source code] was released to the public. | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 56: | Line 64: | ||
===Patches=== | ===Patches=== | ||
* [https://www.patches-scrolls.de/patch/3942/7/50803/download v1.1 Patch] updates the game to the latest version. | * [https://www.patches-scrolls.de/patch/3942/7/50803/download v1.1 Patch] updates the game to the latest version. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Use a modified movie package|ref=|fix= | {{Fixbox|description=Use a modified movie package|ref=|fix= | ||
# Download the [https://www.moddb.com/games/star-trek-elite-force-ii/downloads/skip-intro-movies package with blank movie files]. | # Download the [https://www.moddb.com/games/star-trek-elite-force-ii/downloads/skip-intro-movies package with blank movie files]. | ||
− | # Extract | + | # Extract {{file|pak50SkipIntroMovies.pk3}} to {{file|{{p|game}}\base|folder}}. |
}} | }} | ||
===Fix broken low-gravity areas=== | ===Fix broken low-gravity areas=== | ||
− | If the frame rate is too high (due to high com_maxfps combined with high refresh rate or Vsync off) | + | If the frame rate is too high (due to high <code>com_maxfps</code> combined with high refresh rate or Vsync off), the player will not drop to the ground after jumping in these areas. |
{{fixbox|description=Set max FPS to 80 or below|fix= | {{fixbox|description=Set max FPS to 80 or below|fix= | ||
− | # | + | # Open {{file|{{p|game}}\base\{{p|uid}}.cfg}} in a text editor. |
− | + | # Add or change the line under the Cvars section: <code>seta com_maxfps "80" // or below</code> | |
− | # Add or change the line under the Cvars section | ||
− | < | ||
− | seta com_maxfps "80" // or below | ||
− | </ | ||
}} | }} | ||
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|ultrawidescreen notes = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry]. | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry]. | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry]. | + | |4k ultra hd notes = See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry].<br/>HUD does not scale to higher resolutions, and may be too small at resolutions higher than 640x480.<ref>{{Refcheck|user=SirYodaJedi|date=2022-11-25|comment=IMO, the HUD is too small even at 480p. The game uses IdTech 3, so it is probably possible to rectify this with a mod.}}</ref> |
|fov = hackable | |fov = hackable | ||
|fov notes = Default is 80. See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry]. | |fov notes = Default is 80. See the [https://www.wsgf.org/dr/star-trek-elite-force-ii WSGF entry]. | ||
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|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Low-quality; force through driver for much better quality. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Both antialiasing options result in 2x [[MSAA]]; higher-quality antialiasing can be forced in GPU control panel.<ref>{{Refcheck|user=SirYodaJedi|date=2022-11-25|comment=Compared with AA forced via Nvidia Profile Inspector. The jaggies look identical regardless of "Nvidia AA" setting. Only geometric edges are antialiased, so the game uses [[MSAA]], not [[FSAA]], contrary to its label.}}</ref> |
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Disabling it causes zero-gravity physics to break, with the player failing to descend correctly, unless FPS is capped at 80 or below.{{CN|date=August 2015}} |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = By default capped 85 fps. Set {{code|com_maxfps}} to desired value. More than 80 causes zero- | + | |120 fps notes = By default capped 85 fps. Set {{code|com_maxfps}} to desired value. More than 80 causes zero-gravity physics to break, with the player failing to descend correctly. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
Line 149: | Line 147: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | {{ii}} Like many id Tech 3 games, Elite Force 2's ''' | + | {{ii}} Like many id Tech 3 games, Elite Force 2's '''volumetric shadows''' cause unsightly glitching on self-shadowing character models. |
==Input== | ==Input== | ||
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===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
− | Both | + | Both mouse acceleration and mouse smoothing are disabled by default. There is an option to enable mouse smoothing under "Game Options". Mouse acceleration can be activated using console command <code>cl_mouseAccel 1</code>. |
==Audio== | ==Audio== | ||
Line 231: | Line 229: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = A3D 3.0 & EAX 3<ref> | + | |eax support notes = A3D 3.0 & EAX 3<ref>{{Refurl|url=http://members.optusnet.com.au/kirben/3dsoftware.html|title=Aureal A3D Central - 3D Sound Software list|date=May 2023}}</ref> |
|royalty free audio = always on | |royalty free audio = always on | ||
|royalty free audio notes = | |royalty free audio notes = | ||
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===Stuttering=== | ===Stuttering=== | ||
{{Fixbox|description=Edit the configuration file|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_trek_voyager_elite_force/frame_rate_issues/post6|title=Star Trek Elite Force II GOG Community|date=2021-09-08}}</ref>|fix= | {{Fixbox|description=Edit the configuration file|ref=<ref>{{Refurl|url=https://www.gog.com/forum/star_trek_voyager_elite_force/frame_rate_issues/post6|title=Star Trek Elite Force II GOG Community|date=2021-09-08}}</ref>|fix= | ||
− | # | + | # Open {{file|{{p|game}}\base\{{p|uid}}.cfg}} with a text editor. |
− | |||
# Add these lines under the Cvars section | # Add these lines under the Cvars section | ||
<pre>seta r_primitives "2" | <pre>seta r_primitives "2" | ||
Line 311: | Line 308: | ||
Notes: | Notes: | ||
− | {{ii}} seta com_hunkMegs may not be needed | + | {{ii}} <code>seta com_hunkMegs</code> may not be needed. |
− | {{ii}} | + | {{ii}} The <code>r_primitives</code> number can be changed to the following: |
<pre> | <pre> | ||
* -1 = skips drawing results in black screen | * -1 = skips drawing results in black screen | ||
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|directdraw notes = | |directdraw notes = | ||
|opengl versions = 1.4 | |opengl versions = 1.4 | ||
− | |opengl notes = | + | |opengl notes = <ref>{{Refcheck|user=Macgovern|date=2024-04-04|comment=Confirmed using game's own initialization log.}}</ref> |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
Line 352: | Line 349: | ||
|macos intel 32-bit app = false | |macos intel 32-bit app = false | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux powerpc app = unknown | |linux powerpc app = unknown | ||
Line 368: | Line 365: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = DirectInput |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
Line 375: | Line 372: | ||
|multiplayer notes= | |multiplayer notes= | ||
}} | }} | ||
+ | |||
+ | ===Modifications=== | ||
+ | * [http://ef2-coop-mod.chrissstrahl.de HaZardModding Co-op Mod for Elite Force II] allows multiplayer coop and adds additional features, tweaks and options. | ||
+ | * [https://www.moddb.com/mods/a-gate-two-birds-and-the-beautiful-sky A Gate two Birds and the Beautiful Sky mod] adds an all-new singleplayer campaign featuring a female protagonist. | ||
+ | * [https://www.moddb.com/mods/elite-force-2-aftermath The Aftermath Episodes mod] adds an all-new singleplayer campaign, the mod is released in episodes. | ||
+ | * [https://www.moddb.com/games/star-trek-elite-force-ii/downloads/elite-force-ii-ultimate-patch-11 Ultimate Patch Mod 1.1] is a community-made modification that fixes many issues in the game's multiplayer but mainly aims to adjust Elite Force II to be more like its predecessor. | ||
==System requirements== | ==System requirements== | ||
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|minDX = 9.0 | |minDX = 9.0 | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
+ | |minother = 4X CD-ROM | ||
}} | }} | ||
Revision as of 15:51, 4 April 2024
Developers | |
---|---|
Ritual Entertainment | |
macOS (OS X) | Westlake Interactive |
Publishers | |
Activision | |
macOS (OS X) | Aspyr Media |
Engines | |
id Tech 3 | |
Release dates | |
Windows | June 20, 2003 |
macOS (OS X) | November 2003 |
Reception | |
Metacritic | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | Sci-fi |
Series | Star Trek: Elite Force |
Star Trek: Elite Force | |
---|---|
Subseries of Star Trek | |
Star Trek: Voyager - Elite Force | 2000 |
Star Trek: Elite Force II | 2003 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Star Trek: Elite Force II is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.
The game received a single official patch post-release. It was the final Star Trek game published by Activision, which would enter a lawsuit with Star Trek rightsholder Paramount Pictures which would end the publishing contract a year earlier than it would have normally expired, affecting the game's shelf life. Like most games in the id Tech 3 engine, its source code was released to the public.
General information
- Developer's forum
- Memory Alpha - A massive wiki for Star Trek
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com |
- A free demo version is available from Archive.org (English), GameFront (English) and GameFront (German).
Essential improvements
Patches
- v1.1 Patch updates the game to the latest version.
Skip intro videos
Use a modified movie package |
---|
|
Fix broken low-gravity areas
If the frame rate is too high (due to high com_maxfps
combined with high refresh rate or Vsync off), the player will not drop to the ground after jumping in these areas.
Set max FPS to 80 or below |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\base\<user-id>.cfg[Note 1] |
macOS (OS X) |
- Configuration file uses the Windows user name.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\base\save[Note 1] |
macOS (OS X) |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. HUD does not scale to higher resolutions, and may be too small at resolutions higher than 640x480.[1] |
||
Field of view (FOV) | Default is 80. See the WSGF entry. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Low-quality; force through driver for much better quality. | ||
Anti-aliasing (AA) | Both antialiasing options result in 2x MSAA; higher-quality antialiasing can be forced in GPU control panel.[2] | ||
Vertical sync (Vsync) | Disabling it causes zero-gravity physics to break, with the player failing to descend correctly, unless FPS is capped at 80 or below.[citation needed] | ||
60 FPS | |||
120+ FPS | By default capped 85 fps. Set com_maxfps to desired value. More than 80 causes zero-gravity physics to break, with the player failing to descend correctly. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Like many id Tech 3 games, Elite Force 2's volumetric shadows cause unsightly glitching on self-shadowing character models.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Mouse acceleration
Both mouse acceleration and mouse smoothing are disabled by default. There is an option to enable mouse smoothing under "Game Options". Mouse acceleration can be activated using console command cl_mouseAccel 1
.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music | |
Surround sound | With Creative ALchemy | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 3.0 & EAX 3[3] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only; download for GOG.com version. | |||
Spanish | Partial fan translation download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 32 | The official GameSpy service has been shut down; master server replacement available here. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Available for Windows (included with the game - install v1.1 Patch to update) and Linux. | |
Direct IP |
Issues fixed
Buggy Shadows
Set Shadows to Simple |
---|
Stuttering
Edit the configuration file[4] |
---|
seta r_primitives "2" seta com_hunkMegs "72" Notes:
* -1 = skips drawing results in black screen * 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present * 1 = forces strips * 2 = forces drawElements * 3 = path for non-vertex array testing |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.4 | [5] |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput | |
Multiplayer | GameSpy |
Modifications
- HaZardModding Co-op Mod for Elite Force II allows multiplayer coop and adds additional features, tweaks and options.
- A Gate two Birds and the Beautiful Sky mod adds an all-new singleplayer campaign featuring a female protagonist.
- The Aftermath Episodes mod adds an all-new singleplayer campaign, the mod is released in episodes.
- Ultimate Patch Mod 1.1 is a community-made modification that fixes many issues in the game's multiplayer but mainly aims to adjust Elite Force II to be more like its predecessor.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, 98SE, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III or AMD Athlon, 600 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0 compatible |
|
Other | 4X CD-ROM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.1.5 | |
Processor (CPU) | PowerPC 7xx PowerPC G3 |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D accelerator | |
Other | 4x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:SirYodaJedi on 2022-11-25
- IMO, the HUD is too small even at 480p. The game uses IdTech 3, so it is probably possible to rectify this with a mod.
- ↑ Verified by User:SirYodaJedi on 2022-11-25
- ↑ Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
- ↑ Star Trek Elite Force II GOG Community - last accessed on 2021-09-08
- ↑ Verified by User:Macgovern on 2024-04-04
- Confirmed using game's own initialization log.