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Squadron 42

From PCGamingWiki, the wiki about fixing PC games
Revision as of 12:42, 20 September 2023 by Awoland (talk | contribs)
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Squadron 42
Squadron 42 cover
Developers
Cloud Imperium Games
Publishers
Cloud Imperium Games
Engines
Starengine
Release dates
Windows TBA
Reception
IGDB squadron-42
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, Open world, Simulation, Shooter, Vehicle combat, Vehicle simulator
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Star Citizen
Squadron 42 on HowLongToBeat
Squadron 42 on IGDB
Star Citizen
Star Citizen EA
Squadron 42 TBA

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Input

{Input |key remap = true |key remap notes = |acceleration option = true |acceleration option notes = |mouse sensitivity = true |mouse sensitivity notes = |mouse menu = true |mouse menu notes = |invert mouse y-axis = true |invert mouse y-axis notes = |touchscreen = unknown |touchscreen notes = |controller support = true |controller support notes = |full controller = true |full controller notes = UI key bindings can be changed |controller remap = true |controller remap notes = |controller sensitivity = true |controller sensitivity notes= Sensitivity level and curves can be customized |invert controller y-axis = true |invert controller y-axis notes= Axis actions can be inverted individually |xinput controllers = true |xinput controllers notes = |xbox prompts = unknown |xbox prompts notes = |impulse triggers = unknown |impulse triggers notes = |dualshock 4 = false |dualshock 4 notes = |dualshock prompts = unknown |dualshock prompts notes = |light bar support = unknown |light bar support notes = |dualshock 4 modes = unknown |dualshock 4 modes notes = |tracked motion controllers= unknown |tracked motion controllers notes = |tracked motion prompts = unknown |tracked motion prompts notes = |other controllers = true |other controllers notes = Support for Joysticks/HOTAS |other button prompts = unknown |other button prompts notes= |controller hotplug = true |controller hotplug notes = |haptic feedback = true |haptic feedback notes = |simultaneous input = true |simultaneous input notes = Mouse, keyboard, gamepad and other controllers can be combined |steam input api = unknown |steam input api notes = |steam hook input = unknown |steam hook input notes = |steam input presets = unknown |steam input presets notes = |steam controller prompts = unknown |steam controller prompts notes = |steam cursor detection = unknown |steam cursor detection notes = }}

Audio

Audio feature State Notes
Separate volume controls
Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
3D modes State Notes
vorpX
2D
Game is currently not on official list, but listed on vorpx local profile factory list.
Devices
Tobii Eye Tracking
TrackIR
Supports: Yaw, Pitch, roll, X, Y, Z.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
A 64-bit operating system is required.

References