Recent changes
Track the most recent changes to the wiki on this page.
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17 May 2024
19:24 | The Da Vinci Code diffhist +289 AlphaYellow talk contribs |
19:00 | Batman: Arkham Knight diffhist 0 Doomstrap talk contribs Added The Better and most accurate version of the mod (as considered by a vast majority of the AK modding community) |
18:55 | Momodora: Moonlit Farewell diffhist +118 Dao ut talk contribs →Audio |
18:00 | Crash Time 2 diffhist -14 Plegodood talk contribs →Availability: Game available again on GMG |
17:24 | Death's Door diffhist -7 Baronsmoki talk contribs →Configuration file(s) location |
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17:24 | Frogger (1997) 2 changes history 0 [Macgovern; Technopeasant] | |||
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17:24 (cur | prev) -113 Macgovern talk contribs Undo revision 1489596 by Technopeasant (talk) As the source code link is just that, source code, it is not worth listing on PCGamingWiki. Tag: Undo | ||||
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17:22 (cur | prev) +113 Technopeasant talk contribs →Essential improvements: ===Source code=== In 2020 the [https://github.com/HighwayFrogs/frogger-psx source code] to the game was leaked. |
16:57 | Final Doom diffhist +246 Commandgenius1 talk contribs add mods |
16:39 | Duke Nukem diffhist +126 Technopeasant talk contribs →Source ports |
16:27 | Duke Nukem 3D: 20th Anniversary World Tour diffhist +179 Technopeasant talk contribs →Source Ports: {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} |
16:26 | Duke Nukem 3D: Megaton Edition diffhist -13 Technopeasant talk contribs →Source ports: {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} |
16:05 | Cold Fear diffhist +306 LukasThyWalls talk contribs →Mouse cursor does not remain inside the window: - Adding new info related to recently tests |
15:29 | Marvel: Ultimate Alliance (2016) diffhist +422 Larskusanagi talk contribs |
15:03 | Tekken 8 diffhist +13 Larskusanagi talk contribs →Audio |
13:56 | Doom Eternal diffhist +212 Kaibz talk contribs →Essential improvements |
13:54 | Dragon Age: Inquisition diffhist +105 Dribbleondo talk contribs There is no evidence in the binary that Denuvo is used anymore. In fact, when searching Steams' Depot's, the exe has never altered, meaning that when it was put on Steam, Denuvo was removed alongside it. |
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13:39 | Minecraft: Java Edition 2 changes history 0 [Macgovern; Murasakizerozaki] | |||
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13:39 (cur | prev) -56 Macgovern talk contribs Undo revision 1489578 by Murasakizerozaki (talk) As Auto HDR injects HDR into a game instead of granting a game native HDR support, removed irrelevant note. Tag: Undo | ||||
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13:29 (cur | prev) +56 Murasakizerozaki talk contribs →Video |
13:04 | Quarantine (1994) diffhist +383 Azatoth talk contribs |
11:35 | Darksiders Warmastered Edition diffhist +49 Lalminfam talk contribs →Availability |
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08:48 | Bone Dust 10 changes history -120 [Schwitz (10×)] | |||
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08:48 (cur | prev) +18 Schwitz talk contribs | ||||
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08:46 (cur | prev) -35 Schwitz talk contribs | ||||
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08:45 (cur | prev) -48 Schwitz talk contribs | ||||
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08:43 (cur | prev) -16 Schwitz talk contribs | ||||
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07:09 (cur | prev) +11 Schwitz talk contribs | ||||
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07:08 (cur | prev) -2 Schwitz talk contribs | ||||
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07:03 (cur | prev) +5 Schwitz talk contribs | ||||
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06:53 (cur | prev) 0 Schwitz talk contribs | ||||
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06:47 (cur | prev) 0 Schwitz talk contribs | ||||
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06:41 (cur | prev) -53 Schwitz talk contribs |
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08:21 | (Upload log) [Taiiat (3×)] | |||
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08:21 Taiiat talk contribs uploaded a new version of File:Deadlink Options Graphics 2.png (forgot to max the Graphics options first.) | ||||
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08:11 Taiiat talk contribs uploaded a new version of File:Deadlink Options Audio.png ('voice-over' Slider was added.) | ||||
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08:08 Taiiat talk contribs uploaded a new version of File:Deadlink Options Graphics 2.png (updating to show some additional Video Settings that have been added.) |
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06:49 | Serious Sam 3: BFE 2 changes history +335 [AlphaYellow (2×)] | |||
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06:49 (cur | prev) 0 AlphaYellow talk contribs | ||||
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01:04 (cur | prev) +335 AlphaYellow talk contribs |
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05:45 | Ghost of Tsushima Director's Cut 4 changes history -9 [Kobi Blade; Dave247; Hiagolp; Andrewrcr] | |||
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05:45 (cur | prev) 0 Dave247 talk contribs →Video: Changed DLSS to 3.7 | ||||
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03:38 (cur | prev) -2 Hiagolp talk contribs | ||||
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02:59 (cur | prev) -178 Kobi Blade talk contribs I haven't crashed once on AMD build, played for 4h straight with FSR 3.0 with FG enabled, Steam Overlay disabled on my client. | ||||
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00:58 (cur | prev) +29 Andrewrcr talk contribs →Hangs on black screen with FSR Framegen enabled when video files are played. |
05:28 | Template:Video/upscaling/Documentation diffhist +50 Dave247 talk contribs Added DLSS 3.6 & 3.7 |
05:28 | Template:Video/upscaling diffhist +468 Dave247 talk contribs Added support for DLSS 3.6 & 3.7 |
04:44 | The Evil Within 2 diffhist -53 Al2009man talk contribs reverted "Simultaneous Input" information in regards to Linux/Proton: upon furhter investigation (and by sheer accident, long story); it appears that it's the game's internal joystick deadzone threshold that causes the button prompt switch to "lock-in", without affecting the character/camera's movement. |
03:06 | Strife diffhist +1 Nonstopmaximum talk contribs |
02:05 | Ben and Ed diffhist +97 Dfuibk talk contribs →Video |
01:58 | Duke Nukem 3D diffhist +209 Technopeasant talk contribs →Source ports: {{Source ports table/row| Fusion | url=https://github.com/Photonic-source/Fusion | Fusion is a 32bit OpenGL port of Duke Nukem 3D with a focus on peer to peer network stability and ease of use. | Windows }} |
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01:38 | Homeworld 3 4 changes history +302 [Dgrdsv (4×)] | |||
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01:38 (cur | prev) +2 Dgrdsv talk contribs →API | ||||
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01:36 (cur | prev) +197 Dgrdsv talk contribs →Video: Filled in some of the Video section | ||||
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01:24 (cur | prev) +44 Dgrdsv talk contribs | ||||
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01:16 (cur | prev) +59 Dgrdsv talk contribs →Configuration file(s) location |
01:08 | Battlefield 4 diffhist -5 Maxkatsur talk contribs →Middleware: EAAudioCore (formerly RwAudioCore) is an EA's in-houss audio middleware. BF4 doesn't use Opus or Vorbis; it uses EAAudioCore. |