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| |minHD = 50 MB | | |minHD = 50 MB |
| |minVRAM = 2 MB | | |minVRAM = 2 MB |
| + | |minDX = 6 |
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| |recOS = | | |recOS = |
Revision as of 21:20, 30 December 2021
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Ritualistic Forums for SiN, SiN Steam & Wages of Sin
- FAQ from developer
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo is available.
- As of 2020, the digital releases of SiN are updated to version 1.13 for improved compatibility. Censored textures specific to the original Steam release have been restored to their uncensored counterparts.
DLC and expansion packs
Version differences
- A remade installer exists for the Linux version; it requires the SiN Linux CD to install.
Essential improvements
Patches
Patches are available for SiN and Wages of Sin.
Game data
Configuration file(s) location
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
Video
Use a Sin Patcher[citation needed]
|
- Download a Sin Patcher for either 1.11 retail.
- Move it to the installation folder and run it.
- Type in your desired resolution values and click Apply resolution.
- Start a game and select 1152x864 resolution in game's options.
Notes:
- If the game still does not run at the desired resolution after following these steps, rename the main executable (sin.exe) to "quake2.exe", and set the renderer to "Default OpenGL". This tricks your GPU driver into loading compatibility profiles for Quake 2 (whose engine SiN is based on). Most modern driver suites should have these profiles.[2]
|
Field of view (FOV)[citation needed]
|
- After level loads enter console with ~.
- Enter
fov XXX where XXX is your desired field of view.
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- FOV changes do not affect cutscenes or interactive monitors.
Input
- The Quake (II) Engine used for this game is somewhat notorious for "ignoring" the Enhanced Pointer Precision setting, and uses the Windows acceleration curve it refers to regardless. Since the game offers no option (like raw input) to bypass Windows filtering completely, it's necessary to apply a small registry change to take care of this acceleration.
MarkC Acceleration Fix[3]
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The MarkC Fix is a small registry change that modifies this acceleration curve to be linear - this simply means that this function will no longer act as acceleration. Thus, when a game calls for the function, no acceleration will be applied to your mouse input. This also means that this fix is universal, and not exclusive to this game alone.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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Under Game Options, listed as Dialog System. Speech from random goons is not subtitled, even if they're unique lines. |
Closed captions |
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Mute on focus lost |
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EAX support |
|
A3D 1.0 and 2.0 (after 1.03 patch).[4] EAX 1[5] |
- New Night Dive Studios v1.13 on Steam & GOG removes A3D and EAX support due to original 3D sound code being unbuildable on modern systems.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
22450 |
UDP |
22450 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game shuts down right after running it from Steam library
Use EXE file directly[citation needed]
|
- Go to the installlation folder.
- Open
runme.dat with a text editor.
- Change
sin -steam to sin
- Save your changes and close the file.
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Shuttering with high frame rate
- Game runs in very high frame rate at new systems (1000 FPS) which can cause image and input shuttering.
- This problem does not occur in the digital versions of the game because in a recent patch a limit of 200fps was added.
Set maximum frame rate[citation needed]
|
- After level loads enter console with ~.
- Enter
cl_maxfps XXX where XXX is your desired frame rate. 60 to 100 is sufficient.
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No disable Vsync and set refresh rate on 60hz[citation needed]
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Other information
API
Technical specs |
Supported |
Notes |
OpenGL |
|
|
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | | |
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Linux | | | |
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Mac OS (Classic) | | | |
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System requirements
Windows | Mac OS (Classic) | macOS (OS X) | Linux |
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98, NT 4.0 (Service Pack 3) | |
Processor (CPU) |
Pentium 166 MHz
| Pentium 200 MHz |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
50 MB | |
Video card (GPU) |
2 MB of VRAM DirectX 6 compatible | |
Mac OS |
|
Minimum |
Recommended |
Operating system (OS) |
8.6 |
9.2.2 |
Processor (CPU) |
Power Macintosh G3 233 MHz | |
System memory (RAM) |
64 MB | |
Hard disk drive (HDD) |
| |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.1.4 |
Processor (CPU) |
Power Macintosh G3 233 MHz |
System memory (RAM) |
128 MB |
Hard disk drive (HDD) |
|
Linux |
|
Minimum |
Operating system (OS) |
Kernel 2.2 |
Processor (CPU) |
Pentium II 233 MHz 266 MHz 603e - G4 |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
|
Notes
References