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Difference between revisions of "Shift 2 Unleashed"

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{{Introduction
 
{{Introduction
|introduction      =  
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|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game developed by [[Company:Slightly Mad Studios|Slightly Mad Studios]] and published by [[Company:Electronic Arts|Electronic Arts]]. It is the seventeenth entry in the ''[[Series:Need for Speed|Need for Speed]]'' series and the second entry in the ''[[Series:Need for Speed: Shift|Need for Speed: Shift]]'' duology.
  
|release history  =  
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Just like the [[Need for Speed: Shift|first game]], ''Shift 2'' focuses on on closed-circuit racing and have realistic car handling model. The game also added in-helmet camera, night-time racing, and the Autolog feature.
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|release history  = It was released in North America on March 29, 2011, followed by Europe on March 31, 2011.
  
 
|current state    =  
 
|current state    =  

Latest revision as of 01:41, 1 December 2023

Shift 2 Unleashed
Shift 2 Unleashed cover
Developers
Slightly Mad Studios
Publishers
Electronic Arts
Engines
Madness Engine
Release dates
Windows March 29, 2011
Reception
Metacritic 84
IGDB 81
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Racing
Vehicles Automobile, Track racing
Art styles Realistic
Themes Contemporary
Series Need for Speed: Shift, Need for Speed
Shift 2 Unleashed on HowLongToBeat
Shift 2 Unleashed on IGDB
Shift 2 Unleashed guide on StrategyWiki
Shift 2 Unleashed on MobyGames
Shift 2 Unleashed on Wikipedia
Need for Speed: Shift
Subseries of Need for Speed
Need for Speed: Shift 2009
Shift 2 Unleashed 2011

Shift 2 Unleashed is a singleplayer and multiplayer racing game developed by Slightly Mad Studios and published by Electronic Arts. It is the seventeenth entry in the Need for Speed series and the second entry in the Need for Speed: Shift duology.

Just like the first game, Shift 2 focuses on on closed-circuit racing and have realistic car handling model. The game also added in-helmet camera, night-time racing, and the Autolog feature.

It was released in North America on March 29, 2011, followed by Europe on March 31, 2011.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Origin
Requires online activation
Can only be used x times
Windows
Gamesplanet logo.svg (unavailable)
Origin
Can only be used x times
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
[1]
Windows
Origin (unavailable)
Origin
Can only be used x times
Windows
Steam (unavailable)
Icon overlay.png
Can only be used x times
Includes free DLC pack. Redeemable on Origin as well.
Icon overlay.png
Windows
This game is no longer available digitally.
All versions require TAGES Solidshield DRM with 5 machine activation limit. Online activation through EA servers is required.

DLC and expansion packs

Name Notes
PC DLC Pack Free download containing the Legends Pack and the Speedhunters Pack, archived by EA here. Direct link for the patch for the physical release. Direct link for the patch for non-Origin digital releases.
Windows

Essential improvements

Skip intro videos

Skip intro videos[citation needed]
  1. Go to <path-to-game>\Movies\
  2. Replace the original BootFlow_in.bik and BootFlow_out.bik with the ones from this mod.

Game data

General settings.
General settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\SHIFT 2 UNLEASHED\graphicsconfig.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/47920/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\SHIFT 2 UNLEASHED\profiles\default.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/47920/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics settings
Graphics settings

Input

Control settings
Control settings
Advanced Control settings
Advanced Control settings

Keyboard and mouse State Notes
Remapping
The default mapped controls will be used for Drag and Standing Mile mode and will not use the user-mapped controls.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Option in "Advanced Control" Settings.
Controller types
XInput-compatible controllers
Xbox button prompts
Use the 360 controller prompts mod.
Impulse Trigger vibration
Use X1nput[2]
PlayStation controllers
Generic/other controllers
Racing wheels are supported.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Vehicle, Sound Effects, Speech, Music and Online Player Mute available.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Choice between metric and imperial measurements
Traditional Chinese
French
German
Italian
Spanish
Polish
Brazilian Portuguese
Fan translation, download.
Russian

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Game servers were shut down on August 31, 2021.[3]

VR support

3D modes State Notes
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues unresolved

Intermittent flickering in cockpit view on Nvidia Maxwell GPUs

Players have reported an issue with Nvidia's Maxwell video cards where a single black frame is rendered at random moments when using cockpit view.[4][5]

Force feedback issues

Tyre grip is missing.

Issues fixed

A poster on NoGripRacing details numerous fixes for a number of problems here, and is used as a source for some of the fixes below.

Crash to desktop when loading a race

Install NVIDIA PhysX
  1. Go to <path-to-game>\install\PhysX\
  2. Run the PhysX_SystemSoftware.exe installer
  3. Restart the computer.

Settings do not save

To save settings, use the Shift key. However, there seems to be a bug in the game that reverts changed values to their old values.

Low graphics quality

Force anisotropic filtering to 16x through the graphics card's driver.

Cars feel like "floating"

This is mostly caused by the default settings being very loose. See this thread for how to tweak them for more responsive handling.

Steering input lag

Input lag where the car doesn't respond for a significant amount of time while steering can be resolved by changing the DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and re-selecting the "Custom" controller scheme in game.[6]

This should work with the custom wheel file as well. Disable 'Allow Game To Adjust Settings' in the Logitech Profiler.

Low frame-rates in Origin version

Disable Origin In-Game[citation needed]
  1. In Origin, click the "Origin" menu in the upper left, then select "Application Settings"
  2. Go to the "Origin In-Game" tab
  3. Disable the option "Enable Origin In-Game" via the radio-button

Anti-aliasing not working

Anti-aliasing in the game is software-based, and makes the 'classic' anti-aliasing not work. With ATI cards, the Morphological Filtering can be enabled in the driver, but at the cost of a significant performance drop.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Nvidia PhysX
Audio FMOD API v4.32 (The soundbanks where the music stored was encrypted, while the sound effects one isn't.)
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP3
Processor (CPU) Intel Core 2 Duo 2.0 GHz
AMD Athlon X2 64 2.4 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce 8 Series
ATI Radeon HD3000 Series
256 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/47920/ in addition to or instead of this directory. The app ID (47920) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References