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Warnings
- GameSpy online services have been shut down (see Network for solutions).
General information
- Sacrifice Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Known issues on Windows Vista and later.[citation needed] |
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GOG.com |
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Pre-patched for modern systems. |
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Steam |
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Essential improvements
dgVoodoo 2 wrapper
- Prevents crashes and issues on modern PCs, in addition to adding new graphical options. Requires a GPU with support for DirectX 10.1 or above.
Configuring dgVoodoo 2[citation needed]
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- Download the latest version of dgVoodoo 2.
- Extract the .zip file somewhere and copy the contents of the MS sub-folder into the main Sacrifice folder.
- Use dgVoodooSetup to configure settings (Recommended to disable the dgVoodoo Watermark checkbox) and press ok.
- Start the game, clicking ok when asked to choose a Direct3D Driver (each box should mention dgVoodoo).
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High FPS Bug
Running the game at more than 60fps breaks the game. The game balance is destroyed and the AI is no longer able to put up a fight. gog.com user ViperDarkstorm explains the situation here:
When you get more than 60 frames per seconds melee damage is buffed, animations get cancelled, AI at over 100 frames does no longer makes manaliths and without manalith it's useless. This just puts game on another level... For speedrunning as melee damage is good manaliths killed. Lack of mana for enemy wizards is easy mode to kill them as they won't be fighting much back. AI not making liths sometimes will make it stay in base defenceless and skipped animations for casting will allow to summon army more efficiently, as you will able to go for w larger distance than you would go normally where the root effect lasts longer.
https://www.gog.com/forum/sacrifice/sacrifice_enemy_ai_is_extremely_passive
Running the game on a 60 Hz monitor with Vsync on solves this problem. Alternatively you may be able to force 60 fps in your display driver.
Game data
In-game general settings.
Configuration file(s) location
Save game data location
Video
Widescreen resolution[2]
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Note: This approach will make certain objects (like trees, or even the main character) disappear occasionally at certain camera distances. See Additional screenshots at WSGF.
- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Shiny Entertainment\Sacrifice\Options
- Double-Click on "Resolution" and change the first row of hexadecimal values to your desired widescreen resolution. values are entered in reverse order. For example 1920 is 07 80 in hexadecimal and would be entered as 80 07.
1280x720: 00 05 00 00 D0 02
1360x768: 50 05 00 00 00 03
1440x900: A0 05 00 00 84 03
1680x1050: 90 06 00 00 1A 04
1920x1080: 80 07 00 00 38 04
1920x1200: 80 07 00 00 B0 04
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High Framerate
Set Framerate[3]
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- Go to
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Shiny Entertainment\Sacrifice\Options
- Select the key labeled "Target framerate"
- Enter in as a decimal the minimum framerate you wish for the game to run at.
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Input
In-game key map settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Subtitles |
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On by default. |
Closed captions |
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Mute on focus lost |
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EAX support |
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EAX 1 & 2 |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Polish |
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Spanish |
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Russian |
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Unofficial translation by Fargus. Attached as bonus to GOG.com version. |
VR support
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
2302-2400, 6073 |
UDP |
2302-2400, 6073 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
No mouse/keyboard access for ReShade overlay
Error initializing graphics library (scapex.exe map editor)
Use compatability setting - Reduced Color Mode (16-bit)[5]
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Notes
- On a multi-monitor system, keep the editor on the first screen.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | | |
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Mac OS (Classic) | | | |
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Middleware
System requirements
Windows | Mac OS (Classic) | macOS (OS X) |
Windows |
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Minimum |
Recommended |
Operating system (OS) |
2000, XP | |
Processor (CPU) |
Intel Pentium II 300 MHz
| Intel Pentium II 450 MHz |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
650 MB | |
Video card (GPU) |
8 MB of VRAM DirectX 7.0a compatible
| 16 MB of VRAM |
Mac OS |
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Minimum |
Operating system (OS) |
9.2 |
Processor (CPU) |
PowerPC G3 |
System memory (RAM) |
128 MB |
Hard disk drive (HDD) |
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Notes
References