Difference between revisions of "SD Gundam G Generation Cross Rays"
m (updated template usage) |
Yuuyatails (talk | contribs) |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = SD Gundam G Generation Cross Rays cover.png | |cover = SD Gundam G Generation Cross Rays cover.png | ||
Line 10: | Line 9: | ||
{{Infobox game/row/date|Windows|November 27, 2019}} | {{Infobox game/row/date|Windows|November 27, 2019}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | }} | {{Infobox game/row/taxonomy/modes | }} | ||
Line 26: | Line 25: | ||
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = sd-gundam-g-generation-cross-rays | + | |mobygames = sd-gundam-g-generation-cross-rays |
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''SD Gundam G Generation Cross Rays''''' is a {{Glossary:Singleplayer}} {{Glossary:Isometric}} {{Glossary:Tactical RPG}} game developed by [[Company:Tom Create|Tom Create]] and published by [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]]. It is the 21th entry in the ''SD Gundam G Generation'' series of video games and the first entry to be released on PC, and is part of the ''[[Series:Gundam|Gundam]]'' franchinse. | ||
+ | |||
+ | |release history = The PC version of the game was released on Steam on November 27, 2019, and unlike the console versions of the game which are unavailable outside of Asia territories, the PC version was released in North America and Europe. | ||
+ | |||
+ | |current state = As with other recent entries in the game series since ''SD Gundam G Generation World'', the game has an ability to import owned music to be used in the game via the custom BGM function. | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://ggcr.ggame.jp/ Official site (Japanese)] | ||
{{mm}} [https://steamcommunity.com/app/728530/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/728530/discussions/ Steam Community Discussions] | ||
Line 49: | Line 57: | ||
{{DLC/row| Added Dispatch Mission Set 2 | | Windows }} | {{DLC/row| Added Dispatch Mission Set 2 | | Windows }} | ||
{{DLC/row| Added Dispatch Mission Set 3 | | Windows }} | {{DLC/row| Added Dispatch Mission Set 3 | | Windows }} | ||
+ | {{DLC/row| Added Dispatch Mission Set 4 | | Windows }} | ||
+ | {{DLC/row| Expansion Pack | | Windows }} | ||
}} | }} | ||
Line 114: | Line 124: | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 143: | Line 155: | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = limited |
− | |xinput controllers notes = | + | |xinput controllers notes = Requires [[Steam Input]] to be enabled. |
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = limited |
− | | | + | |playstation controllers notes = Requires [[Steam Input]] to be enabled. |
+ | |playstation controller models = DS4, DS, DSE | ||
|dualshock prompts = true | |dualshock prompts = true | ||
− | |dualshock prompts notes = | + | |dualshock prompts notes = DualShock prompt. |
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualsense adaptive trigger support = false |
+ | |dualsense haptics support = false | ||
+ | |dualshock 4 modes = wired, wireless | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 161: | Line 176: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = limited |
− | |other controllers notes = | + | |other controllers notes = Requires [[Steam Input]] to be enabled. |
− | |other button prompts = | + | |other button prompts = xbox |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
Line 171: | Line 186: | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = true |
− | |steam input api notes = | + | |steam input api notes = Required for XInput and DirectInput controllers. |
− | |steam hook input = | + | |steam hook input = |
|steam hook input notes = | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
Line 198: | Line 213: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = The opening video, certain stages and credits roll contains licensed music.</br></br>The game has the custom BGM function which not only allows the licensed music to be imported into and used in the game, but it can be also used to replace the in-game licensed music (with the exceptions of the ones in the opening video, certain stages and credits roll) with royalty-free music. | ||
+ | |red book cd audio = | ||
+ | |red book cd audio notes = | ||
+ | |general midi audio = | ||
+ | |general midi audio notes = | ||
}} | }} | ||
Line 268: | Line 289: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
Line 293: | Line 315: | ||
|recCPU2 = AMD FX-6300 | |recCPU2 = AMD FX-6300 | ||
|recRAM = 4 GB | |recRAM = 4 GB | ||
− | |recHD = | + | |recHD = 52 GB with all DLC |
|recGPU = Nvidia GeForce GTX 750 | |recGPU = Nvidia GeForce GTX 750 | ||
|recGPU2 = AMD Radeon HD 7790 | |recGPU2 = AMD Radeon HD 7790 |
Latest revision as of 05:32, 19 January 2024
Developers | |
---|---|
Tom Create | |
Publishers | |
Bandai Namco Entertainment | |
Release dates | |
Windows | November 27, 2019 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Gundam |
SD Gundam G Generation Cross Rays is a singleplayer isometric Tactical RPG game developed by Tom Create and published by Bandai Namco Entertainment. It is the 21th entry in the SD Gundam G Generation series of video games and the first entry to be released on PC, and is part of the Gundam franchinse.
The PC version of the game was released on Steam on November 27, 2019, and unlike the console versions of the game which are unavailable outside of Asia territories, the PC version was released in North America and Europe.
As with other recent entries in the game series since SD Gundam G Generation World, the game has an ability to import owned music to be used in the game via the custom BGM function.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
Added Dispatch Mission Set 1 | ||
Added Dispatch Mission Set 2 | ||
Added Dispatch Mission Set 3 | ||
Added Dispatch Mission Set 4 | ||
Expansion Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/728530/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/728530/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | MSAA, FXAA and SMAA presets. | ||
Vertical sync (Vsync) | Always enabled. | ||
60 FPS and 120+ FPS | Framerate is uncapped and dependent on the monitor's refresh rate. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Requires Steam Input to be enabled. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Requires Steam Input to be enabled. |
|
---|---|---|
PlayStation button prompts | DualShock prompt. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | Requires Steam Input to be enabled. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Required for XInput and DirectInput controllers. | |
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, Voice, and Sound Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | The opening video, certain stages and credits roll contains licensed music. The game has the custom BGM function which not only allows the licensed music to be imported into and used in the game, but it can be also used to replace the in-game licensed music (with the exceptions of the ones in the opening video, certain stages and credits roll) with royalty-free music. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-650 AMD Phenom II X4 965 |
Intel Core i5-3470 AMD FX-6300 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 52 GB with all DLC | |
Video card (GPU) | Nvidia GeForce GT 730 AMD Radeon HD 7570 | Nvidia GeForce GTX 750 AMD Radeon HD 7790 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/728530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (728530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.