Difference between revisions of "Record of Lodoss War: Deedlit in Wonder Labyrinth"
Aceearly1993 (talk | contribs) (→Video) |
|||
(41 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
{{Infobox game | {{Infobox game | ||
|title = Record of Lodoss War:<br/>Deedlit in Wonder Labyrinth | |title = Record of Lodoss War:<br/>Deedlit in Wonder Labyrinth | ||
Line 13: | Line 11: | ||
{{Infobox game/row/engine|Mogura Engine 2}} | {{Infobox game/row/engine|Mogura Engine 2}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|March 27, 2021}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|link|rating}} | {{Infobox game/row/reception|Metacritic|link|rating}} | ||
Line 30: | Line 28: | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1203630 | |steam appid = 1203630 | ||
|steam appid side = | |steam appid side = | ||
Line 37: | Line 36: | ||
|hltb = | |hltb = | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = record-of-lodoss-war-deedlit-in-wonder-labyrinth |
|strategywiki = Record of Lodoss War: Deedlit in Wonder Labyrinth | |strategywiki = Record of Lodoss War: Deedlit in Wonder Labyrinth | ||
|wikipedia = | |wikipedia = | ||
Line 44: | Line 43: | ||
}} | }} | ||
− | + | '''''Record of Lodoss War: Deedlit in Wonder Labyrinth''''' is a single-player sidescrolling action game, which is a part of media mix project of the classic light novel franchise "Record of Lodoss War", and serves as a bridge which fills in the gaps from the most recent novel in the series released in August 2019. | |
− | |||
− | + | After the rapidly achieved commercial success of '''''Touhou Luna Nights''''', ''Team Ladybug'' 's next project immediately gathered numerous spotlights in modern PC gaming without doubt. The project actually started at some unknown timeline before April 14, 2018 and a preview trailer was launched, but due to unknown circumstance the project was delayed and there were barely any news since then, with another new project '''''"Touhou Luna Nights"''''' created instead. The Early Access Demo of this game is formally created In November 18, 2019 after the retail release of '''''"Touhou Luna Nights"''''', and released in March, 13th 2020, also given the project name '''''Record of Lodoss War: Deedlit in Wonder Labyrinth'''''. '''''Deedlit in Wonder Labyrinth''''' eventually left Early Access status and formally released in March 27, 2021. | |
− | + | Just like ''Touhou Luna Nights'', this game was developed on Team Ladybug's Mogura Engine 2, which is a highly modified game engine built upon Game Maker Studio 2 presets. | |
− | |||
'''General information''' | '''General information''' | ||
Line 57: | Line 54: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | unknown | | + | {{Availability/row| retail | | unknown | | | Windows }} |
+ | {{Availability/row| Microsoft Store | 9nrbh9hs807l | Microsoft Store | {{Store feature|Xbox Play Anywhere}}.<br/> Purchase includes Xbox Series X/S and Xbox One versions. | | Windows }} | ||
{{Availability/row| Steam | 1203630 | Steam | | | Windows }} | {{Availability/row| Steam | 1203630 | Steam | | | Windows }} | ||
+ | }} | ||
+ | {{DLC| | ||
+ | {{DLC/row| Record of Lodoss War-Deedlit in Wonder Labyrinth- Original Soundtrack | The game's original soundtrack, Contains 22 pieces of music in both .mp3 and .flac formats. | Windows }} | ||
}} | }} | ||
Line 64: | Line 65: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|localappdata}}\Deedlit_in_Wonder_Labyrinth\config | + | {{Game data/config|Windows|{{p|localappdata}}\Deedlit_in_Wonder_Labyrinth\}} |
+ | {{Game data/config|Microsoft Store|}} | ||
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|localappdata}}\Deedlit_in_Wonder_Labyrinth\ | + | {{Game data/saves|Windows|{{p|localappdata}}\Deedlit_in_Wonder_Labyrinth\}} |
+ | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\ActiveGamingMediaInc.RecordofLodossWar-DeedlitinWo_4tj796bhrrsp0\SystemAppData\wgs\}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = unknown |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 99: | Line 102: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Pillarboxes to 16:9. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 115: | Line 118: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 123: | Line 129: | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 143: | Line 151: | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
Line 172: | Line 180: | ||
|other controllers notes = | |other controllers notes = | ||
|other button prompts = false | |other button prompts = false | ||
− | |other button prompts notes = Prompts of generic controller won't display at all. | + | |other button prompts notes = Prompts of generic controller won't display at all if using generic D-Input type controller. |
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 194: | Line 202: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = in-game volume setting added in a separate "GAME SETTING" screen after early access ver. 0.6.2.9; Prior to such version, Volume can only be adjusted at the initial setup screen before the game starts. | + | |separate volume notes = in-game volume setting added in a separate "GAME SETTING" screen after early access ver. 0.6.2.9; Prior to such version, Volume can only be adjusted at the initial setup screen before the game starts. You can't adjust music volume. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |subtitles notes = All dialogue is text-based. Voice is minimum; the game only contains Deedlit's generic grunt when being damaged. | + | |subtitles notes = All dialogue is text-based. Voice is minimum; the game only contains system voice and Deedlit's generic grunt when being damaged. |
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
Line 204: | Line 212: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 215: | Line 225: | ||
|audio = n/a | |audio = n/a | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Script localization only; The used action/combat UI is only in English. |
|fan = | |fan = | ||
|ref = | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 228: | Line 246: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Traditional Chinese |
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
|interface = true | |interface = true | ||
|audio = n/a | |audio = n/a | ||
Line 234: | Line 276: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = n/a | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
}} | }} | ||
}} | }} | ||
Line 240: | Line 314: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 262: | Line 336: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 270: | Line 345: | ||
|macos app notes = | |macos app notes = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 23:26, 19 January 2024
Developers | |
---|---|
Why so serious? | |
Team Ladybug | |
Publishers | |
Why so serious? | |
AGM PLAYISM | |
Engines | |
Mogura Engine 2 | |
Release dates | |
Windows | March 27, 2021 |
Taxonomy | |
Modes | Singleplayer |
Record of Lodoss War: Deedlit in Wonder Labyrinth is a single-player sidescrolling action game, which is a part of media mix project of the classic light novel franchise "Record of Lodoss War", and serves as a bridge which fills in the gaps from the most recent novel in the series released in August 2019.
After the rapidly achieved commercial success of Touhou Luna Nights, Team Ladybug 's next project immediately gathered numerous spotlights in modern PC gaming without doubt. The project actually started at some unknown timeline before April 14, 2018 and a preview trailer was launched, but due to unknown circumstance the project was delayed and there were barely any news since then, with another new project "Touhou Luna Nights" created instead. The Early Access Demo of this game is formally created In November 18, 2019 after the retail release of "Touhou Luna Nights", and released in March, 13th 2020, also given the project name Record of Lodoss War: Deedlit in Wonder Labyrinth. Deedlit in Wonder Labyrinth eventually left Early Access status and formally released in March 27, 2021.
Just like Touhou Luna Nights, this game was developed on Team Ladybug's Mogura Engine 2, which is a highly modified game engine built upon Game Maker Studio 2 presets.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Microsoft Store | Xbox Play Anywhere. Purchase includes Xbox Series X/S and Xbox One versions. |
|||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Record of Lodoss War-Deedlit in Wonder Labyrinth- Original Soundtrack | The game's original soundtrack, Contains 22 pieces of music in both .mp3 and .flac formats. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Deedlit_in_Wonder_Labyrinth\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1203630/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Deedlit_in_Wonder_Labyrinth\ |
Microsoft Store | %LOCALAPPDATA%\Packages\ActiveGamingMediaInc.RecordofLodossWar-DeedlitinWo_4tj796bhrrsp0\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1203630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxes to 16:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped to 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts of generic controller won't display at all if using generic D-Input type controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | in-game volume setting added in a separate "GAME SETTING" screen after early access ver. 0.6.2.9; Prior to such version, Volume can only be adjusted at the initial setup screen before the game starts. You can't adjust music volume. | |
Surround sound | ||
Subtitles | All dialogue is text-based. Voice is minimum; the game only contains system voice and Deedlit's generic grunt when being damaged. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Script localization only; The used action/combat UI is only in English. | |||
Japanese | ||||
Simplified Chinese | Just like Touhou Luna Nights, there's an additional set of Chinese-specific UI added in the graphic data of early access ver. 0.6.2.9 but incomplete and remains unused; the game still uses general International UI during action/battle if set language in Simplified Chinese. | |||
Traditional Chinese | ||||
Italian | ||||
French | ||||
Spanish | ||||
German | ||||
Brazilian Portuguese | ||||
Russian | ||||
Korean |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8, 10 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1203630/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1203630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.