Difference between revisions of "RayStorm"
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+ | {{Disambig|the original PC port based on the PlayStation version|the arcade version included in the Ray'z Arcade Chronology|[[Ray'z Arcade Chronology]]}} | ||
{{Infobox game | {{Infobox game | ||
|title = RayStorm | |title = RayStorm | ||
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'''Key points''' | '''Key points''' | ||
{{ii}} The PC version is also known as '''Operation: RayStorm 2291''' in Europe. | {{ii}} The PC version is also known as '''Operation: RayStorm 2291''' in Europe. | ||
− | {{++}} Runs at a higher resolution than the PlayStation version, along with more audible sound effects and faster loading times | + | {{++}} Runs at a higher resolution than the PlayStation version, along with more audible sound effects and faster loading times. |
{{--}} Runs badly on Windows 8 and 8.1.<ref>{{Refcheck|user=AmethystViper|date=January 4, 2014|comment=Tested RayStorm under Windows 8.1 64-bit which caused the game to run at half speed.}}</ref> See [[#Low_frame-rate_on_Windows_8_and_8.1|low frame-rate fix]] for these operating systems. | {{--}} Runs badly on Windows 8 and 8.1.<ref>{{Refcheck|user=AmethystViper|date=January 4, 2014|comment=Tested RayStorm under Windows 8.1 64-bit which caused the game to run at half speed.}}</ref> See [[#Low_frame-rate_on_Windows_8_and_8.1|low frame-rate fix]] for these operating systems. | ||
{{--}} Missing the "Neu Tanz" soundtrack for the Extra Mode from the PlayStation version. | {{--}} Missing the "Neu Tanz" soundtrack for the Extra Mode from the PlayStation version. |
Latest revision as of 03:26, 5 August 2023
This page is for the original PC port based on the PlayStation version. For the arcade version included in the Ray'z Arcade Chronology, see Ray'z Arcade Chronology.
Developers | |
---|---|
Taito | |
Publishers | |
Europe | Empire Interactive |
Japan | CYBERFRONT Corporation |
Release dates | |
Windows | April 6, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Space flight |
Themes | Sci-fi |
Series | RAY |
RAY | |
---|---|
Layer Section | 1997 |
RayStorm | 2001 |
RayCrisis | 2001 |
Layer Section & Galactic Attack S-Tribute | 2022 |
Ray'z Arcade Chronology | 2023 |
Key points
- The PC version is also known as Operation: RayStorm 2291 in Europe.
- Runs at a higher resolution than the PlayStation version, along with more audible sound effects and faster loading times.
- Runs badly on Windows 8 and 8.1.[1] See low frame-rate fix for these operating systems.
- Missing the "Neu Tanz" soundtrack for the Extra Mode from the PlayStation version.
General information
- Official Taito Corporation website
- Cuirous Cat — a fansite dedicated to the RAY and Ace Combat series (Japanese)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Can be played without the disc after launching the game, but music will not play and load times increases. See Run without the CD for a workaround. |
- Although it was not released in North America, it can be played on any system regardless of region settings.[2]
- PC version is not available digitally.
Essential improvements
Run without the CD
- Restores music playback without requiring the disc, fixes the BGM volume slider in the Sound Setting, and _inmm allows each of the game's music tracks to be swapped between the original arcade music and "Neu Tanz" soundtrack from the PlayStation version.
- Does not make the game portable for certain releases.
Create a hglcore.ini in <path-to-game> and use _inmm.dll[3][4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\CONFIG.SGS[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\bu00_BISLPS_00678[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 320x240 and 640x480 available. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Always runs at fullscreen by default. See Windowed for a fix. | ||
Borderless fullscreen windowed | Not possible due to the low resolution. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS, and gamespeed is tied to frame-rate. | ||
High dynamic range display (HDR) |
Windowed
Use wndmode[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Configurater.exe rebinds PlayStation inputs to keyboard, in-game actions must be configured though the Options menu. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput. Controllers must be enabled with Configurater.exe . |
|
Full controller support | The game must be closed by pressing Alt+F4 or closing the window if forcing the game to run in windowed mode. | |
Controller remapping | Configurater.exe rebinds PlayStation inputs to controller, in-game actions must be configured though the Options menu. Movement is bound to left analog stick. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | For XInput support, see Controller support. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Configuration tool references controller buttons by number. PlayStation prompts are shown in-game regardless of input method. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Game only accepts input devices assigned to each player. |
Controller support
- A fix is required for the game to recognize XInput D-pad and analog triggers when assigning controls.
Use XInput Plus[6] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Has separate sliders for BGM and SE, but the BGM slider does not affect the volume of CD audio when played from the CD drive. Can be fixed by using _inmm.dll (see Run without the CD). | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No speech outside of the game chatter and music lyrics. | |||
Japanese | In-game chatter and some music tracks are in English. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Low frame-rate on Windows 8 and 8.1
The game will run at half speed on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present on Windows 10.[7]
- Make sure to use one of these fixes at a time.
Force windowed mode[5] |
---|
Use Microsoft Application Compatibility Toolkit[8] |
---|
Follow the instructions found here to learn how to install and use Microsoft Application Compatibility Toolkit. Notes
|
Use a modified DDRAW.dll[9] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Soft resetting the game
- Holding down the game's L1 + R1 + Start + Select buttons for a few seconds during gameplay will soft reset the game similarly to the PlayStation version.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, XP, 2000 | |
Processor (CPU) | Intel Pentium 233 MHz or AMD equivalent | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 60 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 7 compatible |
|
Sound (audio device) | DirectX compatible | |
Other | CD ROM drive speed x2 |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AmethystViper on January 4, 2014
- Tested RayStorm under Windows 8.1 64-bit which caused the game to run at half speed.
- ↑ Verified by User:AmethystViper on January 4, 2014
- Tested an imported European version of the game with English region and Unicode settings.
- ↑ Verified by User:AmethystViper on 2021-07-02
- Despite obtaining the hglcore.ini file from a Warez site, using this file on my own legitimate copy of RayStorm after installing it from the CD worked on it as well. This did not make my legitimate installation from the Empire Interactive portable as the game stores some installation information in the system registries and prevents it from running if the game's installation is moved elsewhere.
- ↑ _inmm.dll Tutorial - Play Old PC Games - last accessed on 2021-07-02
- ↑ 5.0 5.1 Verified by User:AmethystViper on October 30, 2018
- ↑ Verified by User:AmethystViper on October 4, 2016
- Used XInput Plus and works without forcing it through XInput Plus Loader.
- ↑ Verified by User:AmethystViper on July 29, 2016
- Tested on Windows 10 Home 64-bit and confirmed to run at full speed.
- ↑ Verified by User:AmethystViper on March 24, 2015
- Tested on Windows 8.1 64-bit with this fix.
- ↑ Verified by User:AmethystViper on March 27, 2015
- Tested on Windows 8.1 64-bit by using the modified ddraw.dll file with the game and it fixed the low frame-rate.