Difference between revisions of "RayCrisis"
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+ | {{Disambig|the original PC port based on the PlayStation version|the arcade version included in the Ray'z Arcade Chronology|[[Ray'z Arcade Chronology]]}} | ||
{{Infobox game | {{Infobox game | ||
|cover = RayCrisis - Banner.png | |cover = RayCrisis - Banner.png | ||
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|fan = | |fan = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = unknown | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = unknown | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = unknown | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = unknown | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = unknown | ||
+ | |self-hosting notes = | ||
+ | |direct ip = unknown | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Latest revision as of 03:26, 5 August 2023
This page is for the original PC port based on the PlayStation version. For the arcade version included in the Ray'z Arcade Chronology, see Ray'z Arcade Chronology.
Developers | |
---|---|
Taito | |
Publishers | |
Japan | CYBERFRONT Corporation |
Release dates | |
Windows | October 5, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling, Top-down view |
Controls | Direct control |
Genres | Arcade, Shooter |
Vehicles | Space flight |
Themes | Sci-fi |
Series | RAY |
RAY | |
---|---|
Layer Section | 1997 |
RayStorm | 2001 |
RayCrisis | 2001 |
Layer Section & Galactic Attack S-Tribute | 2022 |
Ray'z Arcade Chronology | 2023 |
Key points
- Runs at a higher resolution than the PlayStation version, along with audible sound effects and faster loading times.
- Runs badly on Windows 8 and 8.1.[1] See low frame-rate fix for these operating systems.
- Due to being based off the PlayStation port, it is however missing features from the arcade version, such as seemless transitions between levels and boss battles (despite the faster loading times) and co-op multiplayer.
General information
- Official Taito Corporation website
- Cuirous Cat — a fansite dedicated to the RAY and Ace Combat series (Japanese)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- Although it was not released in North America, it can be played on any system regardless of region settings.[2]
- PC version is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\CONFIG.SGS[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\UVSAVE.BIN[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 640x480 resolution is available. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Always runs at fullscreen by default. See Windowed for a fix. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Windowed
Use wndmode[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Configurater.exe rebinds PlayStation inputs to keyboard, in-game actions must be configured though the Options menu. |
|
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Uses DirectInput. Controllers must be enabled with Configurater.exe . |
|
Full controller support | Requires pressing Alt+F4 to close the game. | |
Controller remapping | Configurater.exe rebinds PlayStation inputs to controller, in-game actions must be configured though the Options menu. Movement is bound to left analog stick. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | For XInput support, see Controller support. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | Configuration tool references buttons by numbers. PlayStation prompts are shown in-game regardless of input method. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Option for Soft, Hard, or Off. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Game only accepts input from the assigned device from the configuration tool. |
Controller support
- A fix is required for the game to recognize XInput D-pad and analog triggers when assigning controls.
- Restores vibration feedback for XInput controllers.
Use XInput Plus[3] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only for the European releases. A certain ending uses both English and Japanese voice-overs overlapped on each other. | |||
Japanese | Only for the Japanese release. A certain ending uses both English and Japanese voice-overs overlapped on each other. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Low frame-rate on Windows 8 and 8.1
- The game will run at half speed on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present on Windows 10.[1]
- Make sure to use one of these fixes at a time.
Force windowed mode[4] |
---|
Use Microsoft Application Compatibility Toolkit[4] |
---|
Follow the instructions found here to learn how to install and use Microsoft Application Compatibility Toolkit. Notes
|
Use a modified DDRAW.dll[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Soft resetting the game
- Holding down the game's L1 + R1 + Start + Select buttons for a few seconds during gameplay will soft reset the game similarly to the PlayStation version.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, 2000, XP | |
Processor (CPU) | Intel Pentium 233 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 650 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:AmethystViper on 2019-08-13
- I have experienced this issue personally with this game and RayStorm years prior to upgrading to Windows 10 on Windows 8.1.
- ↑ Verified by User:AmethystViper on 2019-08-13
- Tested an imported Japanese version of the game with English region and Unicode settings.
- ↑ 3.0 3.1 Verified by User:AmethystViper on 2019-08-13
- ↑ 4.0 4.1 4.2 Verified by User:AmethystViper on 2019-08-13
- Tested this fix on RayCrisis and RayStorm on Windows 8.1 years ago.