Difference between revisions of "Neuro"
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [[#Widescreen|Widescreen]]. | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See [[#Widescreen|Widescreen]]. | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See [[#Widescreen|Widescreen]]. | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
|fov notes = See the [https://www.wsgf.org/dr/neuro/en WSGF entry]. | |fov notes = See the [https://www.wsgf.org/dr/neuro/en WSGF entry]. | ||
Line 75: | Line 75: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Up to 16x. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
Line 81: | Line 81: | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = always on |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | ===Widescreen=== | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
See the [https://www.wsgf.org/dr/neuro/en WSGF entry]. | See the [https://www.wsgf.org/dr/neuro/en WSGF entry]. | ||
{{--}} Weapon appears cut off on the side when in widescreen. | {{--}} Weapon appears cut off on the side when in widescreen. | ||
− | {{ii}} On high resolutions, game appears "zoomed in" when Windows display scaling is higher than 100%. <br>To fix, right-click on the | + | {{ii}} On high resolutions, game appears "zoomed in" when Windows display scaling is higher than 100%. <br>To fix, right-click on the {{file|Neuro.exe}} → Properties → Compatibility → "Change high DPI settings" → set to "Application". |
− | {{ii}} Game doesn't start on some high resolutions. | + | {{ii}} Game doesn't start on some high resolutions. 4K in 16:9 (3840x2160) is OK, but 4K in 4:3 (2880x2160) doesn't work. 2560x1920 seems to be the highest possible 4:3 resolution. |
==Input== | ==Input== |
Latest revision as of 07:14, 24 February 2024
Developers | |
---|---|
Revolt Games | |
Publishers | |
Russobit-M[1] | |
Release dates | |
Windows | March 10, 2006 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Key points
- The original Russian release doesn't work on modern operating systems due to StarForce 3 DRM[Note 1]. There is another release that has no DRM, however.
- Taiwanese release confirmed as DRM-free and working on Windows 10.[6]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Russian release uses StarForce 3 DRM[Note 2]. | |||
Retail | Taiwanese release, DRM-free, works on Windows 10. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\profile\default\Neuro.cfg[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 3] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
See the WSGF entry.
- Weapon appears cut off on the side when in widescreen.
- On high resolutions, game appears "zoomed in" when Windows display scaling is higher than 100%.
To fix, right-click on theNeuro.exe
→ Properties → Compatibility → "Change high DPI settings" → set to "Application". - Game doesn't start on some high resolutions. 4K in 16:9 (3840x2160) is OK, but 4K in 4:3 (2880x2160) doesn't work. 2560x1920 seems to be the highest possible 4:3 resolution.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, and Voices. | |
Surround sound | Up to 7.0 output through OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | No option to enable it. | |
EAX support | Use OpenAL Soft for binaural HRTF mixing. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | A fan translation is also available here (for non-English copies). | |||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Meqon | |
Audio | OpenAL |
Other Issues
Audio bug causes soft lock
In the English-dubbed version of the game, a bug will cause a soft lock during the cutscene at the end of level 5. Two NPCs start talking at the same time causing the player to be frozen in a cutscene unable to continue. As a quick fix, this can be solved by opening the console and advancing the game manually to the next map. To do so, press the ~ (tilde) button (^ on German keyboards) and type "map m6" (without the quotes); then, press enter. This will immediately load the next map; the player will miss the brief last line of dialogue that occurs during the level fade-out (in which Warden-Avatar says: "We are halfway done. This is crucial moment for all people of Sorgo. Our next stop: the station.").
The problem can be more permanently and elegantly solved by editing game audio files. The bug occurs because the second-to-last audio file (m5_29.ogg) triggers too early; it begins and ends playing while the third-to-last (m5_28.ogg) audio file is playing, so the end of the the second-to-last audio file (m5_29.ogg) never triggers the start of the last audio file (m5_30.ogg). This can be solved by adding approximately 5 seconds of silence to the beginning of m5_29.ogg using an audio editor such as Audacity. This lengthened sound clip will then end at the correct time, triggering the end of the scene. These audio files can all be found within the game installation folder: Neuro\sounds\speech\m5
Modifications
Permanent corpses
1. Go to <path-to-game>\scripts\pawns
.
2. Delete Bestiary.pyc if it exists.
3. Edit Bestiary.py (e.g. with Windows editor or Notepad++).
4. Search for Health_Matrix. In the Health_Matrix function, change the rightmost number in every line to a 1. After that, it should look like this:
Health_Matrix = { "Normal": [100, 25, 1], "Berserk": [100, 0, 1], "Immortal": [1000000, 25, 1], "Sentry": [100, 20, 1], "Friend": [200, 0, 1], "Boss": [250, 30, 1], "Clan": [150, 0, 1], }
5. Save it. When you play the game now, corpses of dead enemies will no longer disappear.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP1 | |
Processor (CPU) | Intel Pentium 4 1.5 GHz AMD Athlon XP 1.5 GHz |
Intel Pentium 4 3 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | ATI Radeon 9600 Nvidia GeForce FX DirectX 9.0c compatible | ATI Radeon X800 Nvidia GeForce 6 |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 3.0 3.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Анонс игры "Neuro" (retrieved)
- ↑ 2.0 2.1 Windows Vista support - StarForce Support
- ↑ 3.0 3.1 Windows 7 support - StarForce Support
- ↑ 4.0 4.1 Windows 8.1 support - StarForce Support
- ↑ 5.0 5.1 Windows 10 support - StarForce Support
- ↑ https://wkduffy.wordpress.com/2010/10/19/neuro-pc-russia-2006-the-greatest-game-you-never-played