Difference between revisions of "Necromunda: Hired Gun"
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|release history = | |release history = | ||
− | |current state = | + | |current state = The game launched with NVIDIA's [[DLSS]] upscaling solution. On 7/23/2021, support was added for AMD's FidelityFX Super Resolution upscaling solution, which can be used by both AMD GPU owners and NVIDIA GPU owners whose cards are incompatible with [[DLSS]].<ref>{{Refurl|url=https://store.steampowered.com/news/app/1222370/view/2980804679770252363|title=Steam Community Announcement - The third update is now live!|date=2021-07-23|snippet=Added AMD FSR support}}</ref> |
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|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Epic/High uses [[TAA]], Medium uses [[FXAA]], Low disables AA. Also has an option for [[DLSS]] | + | |antialiasing notes = Epic/High uses [[TAA]], Medium uses [[FXAA]], Low disables AA. Also has an option for [[DLSS]]. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = |
Revision as of 12:54, 23 July 2021
Developers | |
---|---|
Streum On Studio | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 1, 2021 |
Reception | |
Metacritic | 61 |
OpenCritic | 58 |
IGDB | 62 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Realistic |
Themes | Sci-fi, Steampunk |
Series | Necromunda |
Necromunda | |
---|---|
Subseries of Warhammer 40,000 | |
Necromunda: Underhive Wars | 2020 |
Necromunda: Hired Gun | 2021 |
Necromunda: Hired Gun is a first-person singleplayer action FPS game featuring fast-paced gameplay with grappling hooks and bullet time features, made by Streum On Studio and published by Focus Home Interactive. Necromunda: Hired Gun is set in the Warhammer: 40K universe, and is a part of the Necromunda series.
The game launched with NVIDIA's DLSS upscaling solution. On 7/23/2021, support was added for AMD's FidelityFX Super Resolution upscaling solution, which can be used by both AMD GPU owners and NVIDIA GPU owners whose cards are incompatible with DLSS.[1]
General information
- Official Support Page
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Bundle also available. | |||
GamersGate | ||||
GOG.com | Bundle also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Bundle also available. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Hunter’s Bounty Pack | Also included as a pre-order bonus | |
Original Soundtrack | Provided in MP3 and FLAC versions | |
Artbook |
Essential improvements
Skip intro videos
Removing the video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Streumon\Necromunda\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222370/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Streumon\Necromunda\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222370/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+, pre-rendered cutscenes are stretched | ||
4K Ultra HD | |||
Field of view (FOV) | Vertical FOV, 78-90 | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Epic/High uses TAA, Medium uses FXAA, Low disables AA. Also has an option for DLSS. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
High dynamic range display (HDR)
Use Special K |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration is enabled by default.[2] See Mouse acceleration. | |
Mouse sensitivity | Horizontal, vertical, and aim sensitivity can be set independently | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Horizontal, vertical, and aim sensitivity can be set independently | |
Controller Y-axis inversion | X-axis can also be inverted |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Modifying the Input.ini file[2] |
---|
[/Script/Engine.InputSettings] bEnableMouseSmoothing=False |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Controls for master volume, SFX volume, music volume, and voice volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues unresolved
Crashes during gameplay
- A crash may happen at the start of mission 5. Reloading a save may avoid it afterwards.[3]
- The secondary mission "The Hunt" on map 10 may crash. It is on the map "Tempus Dedra" of mission 10.[3]
Stuttering
- The game may stutter when enemies are spawned.[3]
Interactables may not work
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3570K AMD FX-6300 |
Intel Core i5-8600K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 Ti AMD Radeon HD 7770 1 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1660 AMD Radeon RX 5600 6 GB of VRAM |
- A 64-bit operating system is required.
- Minimum targets 30 FPS at 1080p with low settings, recommended targets 60 FPS at 1080p with epic settings.[6]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222370/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222370) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community Announcement - The third update is now live! - last accessed on 2021-07-23
- "Added AMD FSR support"
- ↑ 2.0 2.1 Verified by User:Aaronth07 on 2021-06-07
- Editing input.ini to remove mouse acceleration seemingly resulted in a higher, more consistent sensitivity, implying that there is negative mouse acceleration applied by default
- ↑ 3.0 3.1 3.2 Technical Support & known issues - last accessed on 2021-06-02
- ↑ progress halting bug on chapter 8 - last accessed on 2021-06-03
- ↑ Cant "extract container"? - last accessed on 2021-06-03
- ↑ SYSTEM REQUIREMENTS - last accessed on 2021-06-03