Difference between revisions of "Necromunda: Hired Gun"
Baronsmoki (talk | contribs) |
m |
||
(110 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
− | |cover = Necromunda Hired Gun cover. | + | |cover = Necromunda Hired Gun cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Streum On Studio}} | {{Infobox game/row/developer|Streum On Studio}} | ||
Line 7: | Line 6: | ||
{{Infobox game/row/publisher|Focus Home Interactive}} | {{Infobox game/row/publisher|Focus Home Interactive}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="engineversion">{{Refcheck|user=Mastan|date=2022-09-25}}</ref>|build=4.26.1.0}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 1, 2021}} | {{Infobox game/row/date|Windows|June 1, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|necromunda-hired-gun| | + | {{Infobox game/row/reception|Metacritic|necromunda-hired-gun|61}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|11460/necromunda-hired-gun|58}} |
− | {{Infobox game/row/reception|IGDB|necromunda-hired-gun| | + | {{Infobox game/row/reception|IGDB|necromunda-hired-gun|62}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person}} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control}} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS}} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic}} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi, Steampunk}} |
{{Infobox game/row/taxonomy/series | Necromunda }} | {{Infobox game/row/taxonomy/series | Necromunda }} | ||
|steam appid = 1222370 | |steam appid = 1222370 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom id = | + | |gogcom id = 1618128477 |
|gogcom id side = | |gogcom id side = | ||
|official site= https://www.focus-home.com/en-us/games/necromunda-hired-gun | |official site= https://www.focus-home.com/en-us/games/necromunda-hired-gun | ||
− | |hltb = | + | |hltb = 90106 |
− | + | |mobygames = 165761 | |
− | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = Necromunda: Hired Gun |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 42: | Line 41: | ||
{{Introduction | {{Introduction | ||
|introduction = | |introduction = | ||
− | + | '''''Necromunda: Hired Gun''''' is a {{Glossary:first-person}} {{Glossary:singleplayer}} {{Glossary:action}} {{Glossary:FPS}} game featuring fast-paced gameplay with grappling hooks and bullet time features, made by [[Company:Streum On Studio|Streum On Studio]] and published by [[Company:Focus Home Interactive|Focus Home Interactive]]. ''Necromunda: Hired Gun'' is set in the Warhammer: 40K universe, and is a part of the [[Series:Necromunda|Necromunda series]]. | |
|release history = | |release history = | ||
− | |current state = | + | |current state = The game launched with Nvidia's [[DLSS]] upscaling solution. On July 23, 2021, support was added for AMD's FidelityFX Super Resolution upscaling solution, which can be used by both AMD and Nvidia GPU owners whose cards are incompatible with DLSS.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1222370/view/2980804679770252363|title=Steam Community Announcement - The third update is now live!|date=2021-07-23|snippet=Added AMD FSR support}}</ref> |
}} | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://support.focus-home.com/hc/en-us/categories/360003768258-Necromunda-Hired-Gun Official Support Page] | ||
+ | {{GOG.com links|1618128477|necromunda_hired_gun}} | ||
{{mm}} [https://steamcommunity.com/app/1222370/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1222370/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | necromunda-hired-gun | | + | {{Availability/row| Epic Games Store | necromunda-hired-gun | DRM-free | {{store link|Epic Games Store|necromunda-hired-gun--bundle|Bundle}} also available. | | Windows }} |
− | {{Availability/row| GamersGate | | + | {{Availability/row| GamersGate | necromunda-hired-gun | Steam | | | Windows }} |
{{Availability/row| Gamesplanet | 5037-1 | Steam | | | Windows }} | {{Availability/row| Gamesplanet | 5037-1 | Steam | | | Windows }} | ||
+ | {{Availability/row| GOG.com | necromunda_hired_gun | DRM-free | {{store link|GOG.com|necromunda_hired_gun_bundle|Bundle}} also available. | | Windows }} | ||
{{Availability/row| GMG | necromunda-hired-gun-pc | Steam | | | Windows }} | {{Availability/row| GMG | necromunda-hired-gun-pc | Steam | | | Windows }} | ||
{{Availability/row| Humble | necromunda-hired-gun | Steam | | | Windows }} | {{Availability/row| Humble | necromunda-hired-gun | Steam | | | Windows }} | ||
− | {{Availability/row| Steam | 1222370 | Steam | | | Windows }} | + | {{Availability/row| Steam | 1222370 | Steam | {{store link|Steam-bundle|20814|Bundle}} also available. | | Windows }} |
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{DLC| | ||
+ | {{DLC/row| Hunter’s Bounty Pack | Also included as a pre-order bonus | Windows }} | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Removing the video files|ref=|fix= | ||
+ | # Go to <code>{{P|game}}\Necromunda\Content\Movies</code> | ||
+ | # Delete or rename <code>IntroVideo.mp4</code> and <code>LoadingScreen.mp4</code> | ||
}} | }} | ||
Line 64: | Line 78: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|localappdata}}\Streumon\Necromunda\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|localappdata}}\Streumon\Necromunda\Saved\SaveGames\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = false |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | |ubisoft connect | + | |ubisoft connect = |
− | |ubisoft connect notes | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|Necromunda_HiredGun_Graphics.png|Video settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 97: | Line 112: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Hor+}}, pre-rendered cutscenes are {{term|stretched}} and in-engine cutscenes are {{term|Vert-}}. |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Vertical FOV of 78-90. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = Epic/High uses [[TAA]], Medium uses [[FXAA]], Low disables AA. Also has an option for [[DLSS]]. |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = hackable |
− | |hdr notes = | + | |hdr notes = See [[#High dynamic range display (HDR)|High dynamic range display (HDR)]]. |
|ray tracing = unknown | |ray tracing = unknown | ||
|ray tracing notes = | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | {{ii}} Supports [[FidelityFX Super Resolution]]. | ||
+ | |||
+ | ===[[Glossary:High dynamic range (HDR)|High dynamic range display (HDR)]]=== | ||
+ | {{Fixbox|description=Use [[Special K]]|fix= | ||
+ | # [https://discourse.differentk.fyi/ Download Special K] | ||
+ | # Enable global injection through the Special K UI | ||
+ | # (Optional) Install the Special K wrapper through the compatibility menu, by holding {{key|CTRL|Shift}} while launching the game | ||
+ | # In-game, open the Special K UI using {{key|Ctrl|Shift|Backspace}} | ||
+ | #Open the HDR Calibration menu under the Widgets tab | ||
+ | # Enable {{code |scRGB HDR (16 bit)}} and restart the game | ||
+ | # Adjust the settings in the HDR Calibration menu | ||
+ | {{ii}}Global injection needs to be enabled every time the game is launched, unless the local injector is installed. This may cause compatibility issues with other games | ||
+ | {{ii}}Windows HDR must be enabled | ||
+ | {{ii}}Without manual whitelisting, this method will only work for the Steam version | ||
+ | {{ii}}Fullscreen may have DPI scaling issues. For this reason, it is recommended to switch to borderless windowed in-game | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Necromunda_HiredGun_Controls.png|Control settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = Negative mouse acceleration is enabled by default.<ref name="acceleration"/> See [[#Mouse acceleration|Mouse acceleration]]. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Horizontal, vertical, and aim sensitivity can be set independently |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = X-axis can also be inverted |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 147: | Line 179: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Horizontal, vertical, and aim sensitivity can be set independently |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= X-axis can also be inverted |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 175: | Line 207: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 191: | Line 223: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | <gallery> | ||
+ | Necromunda_HiredGun_Keybinds.png|Key bindings | ||
+ | Necromunda HiredGun Buttonbinds.png|Xbox controller bindings | ||
+ | </gallery> | ||
+ | |||
+ | ===Mouse acceleration=== | ||
+ | {{Fixbox|description=Modifying the Input.ini file|ref=<ref name="acceleration">{{Refcheck|user=Aaronth07|date=2021-06-07|comment=Editing input.ini to remove mouse acceleration seemingly resulted in a higher, more consistent sensitivity, implying that there is negative mouse acceleration applied by default}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Change {{File|Input.ini}} to include these lines: | ||
+ | <pre> | ||
+ | [/Script/Engine.InputSettings] | ||
+ | bEnableMouseSmoothing=False | ||
+ | </pre> | ||
}} | }} | ||
==Audio== | ==Audio== | ||
+ | {{Image|Necromunda_HiredGun_Audio.png|Audio settings}} | ||
+ | {{Image|Necromunda_HiredGun_General.png|General settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Controls for master volume, SFX volume, music volume, and voice volume |
− | |surround sound = | + | |surround sound = true |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 294: | Line 342: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Crashes during gameplay=== | ||
+ | {{ii}} A crash may happen at the start of mission 5. Reloading a save may avoid it afterwards.<ref name="known">{{Refurl|url=https://steamcommunity.com/app/1222370/discussions/0/3084382396883961406/|title=Technical Support & known issues|date=2021-06-02}}</ref> | ||
+ | |||
+ | {{ii}} The secondary mission "The Hunt" on map 10 may crash. It is on the map "Tempus Dedra" of mission 10.<ref name="known"/> | ||
+ | |||
+ | ===Stuttering=== | ||
+ | {{ii}} The game may stutter when enemies are spawned.<ref name="known"/> | ||
+ | |||
+ | ===Interactables may not work=== | ||
+ | {{ii}} Some interactable objects may not work as expected. Relaunching the game may fix it.<ref>{{Refurl|url=https://steamcommunity.com/app/1222370/discussions/0/3108026928561210631/|title=progress halting bug on chapter 8|date=2021-06-03}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1222370/discussions/0/3108026928562597107/|title=Cant "extract container"? | ||
+ | |date=2021-06-03}}</ref> | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 320: | Line 381: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 328: | Line 390: | ||
|macos app notes = | |macos app notes = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
− | |||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
Line 337: | Line 398: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
|audio = | |audio = | ||
Line 357: | Line 418: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
− | |minCPU = | + | |minCPU = Intel Core i5-3570K |
− | |minRAM = | + | |minCPU2 = AMD FX-6300 |
− | |minHD = | + | |minRAM = 8 GB |
− | |minGPU = | + | |minHD = 50 GB |
+ | |minGPU = Nvidia GeForce GTX 560 Ti | ||
+ | |minGPU2 = AMD Radeon HD 7770 | ||
+ | |minVRAM = 1 GB | ||
+ | |minDX = 12 | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Core i5-8600K |
− | |recRAM = | + | |recCPU2 = AMD Ryzen 5 2600 |
+ | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce GTX 1660 |
− | |notes = {{ii}} A 64-bit operating system is required. | + | |recGPU2 = AMD Radeon RX 5600 |
+ | |recVRAM = 6 GB | ||
+ | |notes = {{ii}} A 64-bit operating system is required. {{ii}} Minimum targets 30 FPS at 1080p with low settings, recommended targets 60 FPS at 1080p with epic settings.<ref>{{Refurl|url=https://store.steampowered.com/app/1222370/Necromunda_Hired_Gun/|title=SYSTEM REQUIREMENTS|date=2021-06-03}}</ref> | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 12:59, 26 May 2023
Developers | |
---|---|
Streum On Studio | |
Publishers | |
Focus Home Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 1, 2021 |
Reception | |
Metacritic | 61 |
OpenCritic | 58 |
IGDB | 62 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Realistic |
Themes | Sci-fi, Steampunk |
Series | Necromunda |
Necromunda | |
---|---|
Subseries of Warhammer 40,000 | |
Necromunda: Underhive Wars | 2020 |
Necromunda: Hired Gun | 2021 |
Necromunda: Hired Gun is a first-person singleplayer action FPS game featuring fast-paced gameplay with grappling hooks and bullet time features, made by Streum On Studio and published by Focus Home Interactive. Necromunda: Hired Gun is set in the Warhammer: 40K universe, and is a part of the Necromunda series.
The game launched with Nvidia's DLSS upscaling solution. On July 23, 2021, support was added for AMD's FidelityFX Super Resolution upscaling solution, which can be used by both AMD and Nvidia GPU owners whose cards are incompatible with DLSS.[2]
General information
- Official Support Page
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Bundle also available. | |||
GamersGate | ||||
GOG.com | Bundle also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Bundle also available. |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Hunter’s Bounty Pack | Also included as a pre-order bonus |
Essential improvements
Skip intro videos
Removing the video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Streumon\Necromunda\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222370/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Streumon\Necromunda\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222370/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+, pre-rendered cutscenes are stretched and in-engine cutscenes are Vert-. | ||
4K Ultra HD | |||
Field of view (FOV) | Vertical FOV of 78-90. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Epic/High uses TAA, Medium uses FXAA, Low disables AA. Also has an option for DLSS. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See High dynamic range display (HDR). |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
- Supports FidelityFX Super Resolution.
High dynamic range display (HDR)
Use Special K |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration is enabled by default.[3] See Mouse acceleration. | |
Mouse sensitivity | Horizontal, vertical, and aim sensitivity can be set independently | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Horizontal, vertical, and aim sensitivity can be set independently | |
Controller Y-axis inversion | X-axis can also be inverted |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Modifying the Input.ini file[3] |
---|
[/Script/Engine.InputSettings] bEnableMouseSmoothing=False |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Controls for master volume, SFX volume, music volume, and voice volume | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues unresolved
Crashes during gameplay
- A crash may happen at the start of mission 5. Reloading a save may avoid it afterwards.[4]
- The secondary mission "The Hunt" on map 10 may crash. It is on the map "Tempus Dedra" of mission 10.[4]
Stuttering
- The game may stutter when enemies are spawned.[4]
Interactables may not work
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3570K AMD FX-6300 |
Intel Core i5-8600K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 560 Ti AMD Radeon HD 7770 1 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1660 AMD Radeon RX 5600 6 GB of VRAM |
- A 64-bit operating system is required.
- Minimum targets 30 FPS at 1080p with low settings, recommended targets 60 FPS at 1080p with epic settings.[7]
Notes
- ↑ Unreal Engine 4 engine build: 4.26.1.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222370/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222370) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-09-25
- ↑ Steam Community Announcement - The third update is now live! - last accessed on 2021-07-23
- "Added AMD FSR support"
- ↑ 3.0 3.1 Verified by User:Aaronth07 on 2021-06-07
- Editing input.ini to remove mouse acceleration seemingly resulted in a higher, more consistent sensitivity, implying that there is negative mouse acceleration applied by default
- ↑ 4.0 4.1 4.2 Technical Support & known issues - last accessed on 2021-06-02
- ↑ progress halting bug on chapter 8 - last accessed on 2021-06-03
- ↑ Cant "extract container"? - last accessed on 2021-06-03
- ↑ SYSTEM REQUIREMENTS - last accessed on 2021-06-03