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Difference between revisions of "My Friend Pedro"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Input settings: updated template usage)
m
 
(78 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|cover        = My Friend Pedro cover.jpg
+
|cover        = My Friend Pedro - cover.png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|DeadToast Entertainment}}
 
{{Infobox game/row/developer|DeadToast Entertainment}}
Line 7: Line 6:
 
{{Infobox game/row/publisher|Devolver Digital}}
 
{{Infobox game/row/publisher|Devolver Digital}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|Unity|name=Unity 2017|ref=<ref name="engineversion">{{Refcheck|user=Expack3|date=2019-06-20}}</ref>|build=2017.4.19f1}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|TBA}}
+
{{Infobox game/row/date|Windows|June 20, 2019}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|my-friend-pedro|81}}
 +
{{Infobox game/row/reception|OpenCritic|7903/my-friend-pedro|80}}
 +
{{Infobox game/row/reception|IGDB|my-friend-pedro|73}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Platform, Shooter }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Comedy }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 557340
 
|steam appid  = 557340
 
|steam appid side  =  
 
|steam appid side  =  
|gogcom page  =  
+
|gogcom id    = 1102856701
 +
|official site= https://myfriendpedro.com/
 +
|hltb        = 57520
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|mobygames    = 124079
|winehq      =  
+
|wikipedia    = My Friend Pedro
 +
|winehq      = 19732
 +
|license      = commercial
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      = '''''My Friend Pedro''''' is an {{Glossary:Action}} {{Glossary:Shooter}} in which the gameplay revolves around parkour, bullet time, and {{Glossary:Platform}}er elements seen from a {{Glossary:Side view}} perspective, and was developed by [[Company:DeadToast Entertainment|DeadToast Entertainment]] and published by [[Company:Devolver Digital|Devolver Digital]]. The game was released on [[GOG]] and [[Steam]] on June 20, 2019 and on the [[Microsoft Store]] on December 5 the same year.
 +
 
 +
|release history  = On release players reported a noticeable camera stuttering issue despite a locked 60 FPS that made the game near unplayable for some.<ref>{{Refurl|url=https://steamcommunity.com/app/557340/discussions/0/1644292444647565231/|title=Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports|date=2020-08-01}}</ref> This was tracked down to be caused by the in-game camera updating at 50 Hz independent from the frame rate of the game,<ref>{{Refurl|url=https://steamcommunity.com/app/557340/discussions/0/1644292444647565231/?ctp=8#c1644292549022041167|title=Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - Reply #107 (quoted post)|date=2020-08-01|snippet=Because you're probably damping / smoothing the camera with fixed timescale functions that are set to Unity's default 0.02 (50hz), there's a disconnect between the rendering FPS (60hz) and the camera's position update rate (50hz).
 +
 
 +
This means that some frames will be shown twice before the camera's position is updated. This is what is causing the "stuttering" that most people are experiencing. Fixing this is easiest done by changing the tickrate to 0.01666...7, but that may cause problems with existing code. Locking the game to 50fps will sync the update rates and can help, but that may also make some people even angrier.}}</ref> and an experimental fix was released to the beta branch of the game. On June 27, 2019 the first update was released for the game that brought with it support for an uncapped frame rate and improved ultra-widescreen support among other things.<ref>{{Refurl|url=https://steamcommunity.com/games/557340/announcements/detail/1620649008128231819|title=Steam - My Friend Pedro - Version 1.02 is live!|date=2020-08-01}}</ref> The second update was released on October 17, 2019 and added unlockable gameplay modifiers, in-game timer for speedrunners, and various other optional features.<ref>{{Refurl|url=https://steamcommunity.com/games/557340/announcements/detail/2969486801899544947|title=Steam - My Friend Pedro - Code Yellow Update is Live|date=2020-08-01}}</ref>
 +
 
 +
|current state    =  
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://steamcommunity.com/app/557340/discussions/ Steam Community Discussions]
+
{{GOG.com links|1102856701|my_friend_pedro}}
 +
{{mm}} [https://steamcommunity.com/app/557340/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Gamesplanet | 4180-1 | Steam | | | Windows }}
 +
{{Availability/row| GOG.com | my_friend_pedro | DRM-free | | | Windows }}
 +
{{Availability/row| Humble | my-friend-pedro | Steam | | | Windows }}
 +
{{Availability/row| Microsoft Store | 9nmh293554qq | Microsoft Store | | | Windows }}
 
{{Availability/row| Steam | 557340 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 557340 | Steam |  |  | Windows }}
 
}}
 
}}
Line 28: Line 64:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|hkcu}}\Software\DeadToast Entertainment\My Friend Pedro: Blood Bullets Bananas\}}
 +
{{Game data/config|Microsoft Store|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile}}\AppData\LocalLow\DeadToast Entertainment\My Friend Pedro_ Blood Bullets Bananas\Save data}}
 +
{{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\DevolverDigital.MyFriendPedroWin10_6kzv4j18v0c96\SystemAppData\wgs}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|origin               =  
+
|discord                  =
|origin notes         =  
+
|discord notes            =
|steam cloud           = unknown
+
|epic games launcher      =
|steam cloud notes     =  
+
|epic games launcher notes =
|uplay                =  
+
|gog galaxy                = true
|uplay notes           =  
+
|gog galaxy notes          =
|xbox cloud           =  
+
|origin                   =  
|xbox cloud notes     =  
+
|origin notes             =  
 +
|steam cloud               = true
 +
|steam cloud notes         =  
 +
|ubisoft connect          =  
 +
|ubisoft connect notes     =  
 +
|xbox cloud               = true
 +
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|My Friend Pedro Game Settings.png|Game settings.}}
|wsgf link                  =  
+
{{Image|My Friend Pedro Video Settings.png|Video settings.}}
|widescreen wsgf award      =  
+
{{Video
|multimonitor wsgf award    =  
+
|wsgf link                  = https://www.wsgf.org/dr/my-friend-pedro-blood-bullets-bananas/en
|ultrawidescreen wsgf award =  
+
|widescreen wsgf award      = gold
|4k ultra hd wsgf award    =  
+
|multimonitor wsgf award    = silver
|widescreen resolution      = unknown
+
|ultrawidescreen wsgf award = gold
 +
|4k ultra hd wsgf award    = gold
 +
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = {{term|Hor+}} gameplay.<ref name="wide">{{Refcheck|user=Rose|date=2019-06-21|comment=Tested at the custom resolution of 5760x1080 and the native resolution of 2560x1080. More width resulted in more horizontal FOV.}}</ref>  HUD is not centered, and the edges of the level can be seen at times.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = Hor+ gameplay.<ref name="wide"/>  Improved with [https://steamcommunity.com/games/557340/announcements/detail/1620649008128231819 Patch 1.02].
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=Rose|date=2019-06-21|comment=Tested at the custom resolution of 3840x2160.}}</ref>
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = <code>Fullscreen</code> is actually [[Glossary:Borderless fullscreen windowed|borderless fullscreen windowed]].
|anisotropic                = unknown
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = Part of the Medium and High presets.<ref name="afaa">{{Refcheck|user=Rose|date=2019-06-21|comment=The game files indicate that AF is set to 1 and AA is set to 2 on Medium, 2 and 4 on High respectively.}}</ref>
|antialiasing              = unknown
+
|antialiasing              = limited
|antialiasing notes        =  
+
|antialiasing notes        = Part of the Medium and High presets.<ref name="afaa"/>
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
|120 fps notes              =  
+
|120 fps notes              = 120+ FPS added in [https://steamcommunity.com/games/557340/announcements/detail/1620649008128231819 Patch 1.02].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = unknown
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 +
<gallery>
 +
My Friend Pedro 16-9.png|FOV at 16:9
 +
My Friend Pedro 21-9.png|FOV at 21:9
 +
My Friend Pedro 48-9.png|FOV at 48:9
 +
</gallery>
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|My Friend Pedro Keybindings.png|Keybindings.}}
|key remap                = unknown
+
{{Input
 +
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Normally follows OS-specified sensitivity settings. Changing <code>Cursor mode</code> to <code>Simulated mouse</code> allows for manual sensitivity settings.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = true
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Wired, Wireless
|dualshock 4 modes notes  =  
+
|dualshock 4 modes notes  = V2 tested<ref>{{Refcheck|user=Franken|date=2019-06-20|comment=}}</ref>
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
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|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 
|steam input presets      = unknown
 
|steam input presets      = unknown
 
|steam input presets notes =  
 
|steam input presets notes =  
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
 +
<gallery>
 +
My Friend Pedro Controller Bindings 1.png|Controller bindings. (1/3)
 +
My Friend Pedro Controller Bindings 2.png|Controller bindings. (2/3)
 +
My Friend Pedro Controller Bindings 3.png|Controller bindings. (3/3)
 +
</gallery>
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|My Friend Pedro Audio Settings.png|Audio settings.}}
|separate volume          = unknown
+
{{Image|My Friend Pedro Language Settings.png|Language settings.}}
|separate volume notes    =  
+
{{Audio
|surround sound          = unknown
+
|separate volume          = true
 +
|separate volume notes    = Sound Effects, Music
 +
|surround sound          = n/a
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
Line 159: Line 226:
 
}}
 
}}
  
 +
{{ii}} All dialogue is text-based.
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
|interface = yes
+
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = n/a
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 
|audio    = n/a
 
|audio    = n/a
|subtitles = yes
+
|subtitles = true
 
|notes    =  
 
|notes    =  
 
|fan      =  
 
|fan      =  
|fan notes =
 
 
}}
 
}}
 
}}
 
}}
Line 174: Line 313:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
 +
|wing                  =
 +
|wing notes            =
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
Line 194: Line 335:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = unknown
+
|windows 32-bit exe    = false
|64-bit executable notes=  
+
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable= unknown
 +
|linux 64-bit executable= unknown
 +
|linux executable notes =  
 
}}
 
}}
  
Line 202: Line 351:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7
+
|minOS    = 7, 8, 8.1, 10
|minCPU  = Intel Core Duo or faster
+
|minCPU  = Intel Core i3-530 2.93 GHz
|minRAM  = 8 GB
+
|minRAM  = 4 GB
|minHD    = 2 GB
+
|minHD    = 4 GB
|minGPU  =  
+
|minGPU  = Nvidia GeForce GT 440
 +
|minVRAM  = 1 GB
  
 
|recOS    =  
 
|recOS    =  
|recCPU  =  
+
|recCPU  = Intel Core i3-4160 3.60 GHz
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = Nvidia GeForce GTX 760
 +
|recVRAM  = 2 GB
 +
|notes    = {{ii}} A 64-bit system is required.
 
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Latest revision as of 02:10, 26 December 2023

My Friend Pedro
My Friend Pedro cover
Developers
DeadToast Entertainment
Publishers
Devolver Digital
Engines
Unity 2017[Note 1]
Release dates
Windows June 20, 2019
Reception
Metacritic 81
OpenCritic 80
IGDB 73
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Realistic
Themes Comedy
My Friend Pedro on HowLongToBeat
My Friend Pedro on IGDB
My Friend Pedro on MobyGames
My Friend Pedro on Wikipedia

My Friend Pedro is an action shooter in which the gameplay revolves around parkour, bullet time, and platformer elements seen from a side view perspective, and was developed by DeadToast Entertainment and published by Devolver Digital. The game was released on GOG and Steam on June 20, 2019 and on the Microsoft Store on December 5 the same year.

On release players reported a noticeable camera stuttering issue despite a locked 60 FPS that made the game near unplayable for some.[2] This was tracked down to be caused by the in-game camera updating at 50 Hz independent from the frame rate of the game,[3] and an experimental fix was released to the beta branch of the game. On June 27, 2019 the first update was released for the game that brought with it support for an uncapped frame rate and improved ultra-widescreen support among other things.[4] The second update was released on October 17, 2019 and added unlockable gameplay modifiers, in-game timer for speedrunners, and various other optional features.[5]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Microsoft Store
Microsoft Store
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\DeadToast Entertainment\My Friend Pedro: Blood Bullets Bananas\
Microsoft Store
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/557340/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\DeadToast Entertainment\My Friend Pedro_ Blood Bullets Bananas\Save data
Microsoft Store %LOCALAPPDATA%\Packages\DevolverDigital.MyFriendPedroWin10_6kzv4j18v0c96\SystemAppData\wgs
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/557340/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

Game settings.
Game settings.
Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Hor+ gameplay.[6] HUD is not centered, and the edges of the level can be seen at times.
Ultra-widescreen
Hor+ gameplay.[6] Improved with Patch 1.02.
4K Ultra HD
[7]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Fullscreen is actually borderless fullscreen windowed.
Anisotropic filtering (AF)
Part of the Medium and High presets.[8]
Anti-aliasing (AA)
Part of the Medium and High presets.[8]
Vertical sync (Vsync)
60 FPS and 120+ FPS
120+ FPS added in Patch 1.02.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keybindings.
Keybindings.

Audio

Audio settings.
Audio settings.
Language settings.
Language settings.

Audio feature State Notes
Separate volume controls
Sound Effects, Music
Surround sound
Subtitles
Closed captions
Mute on focus lost
All dialogue is text-based.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Japanese
Korean
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i3-530 2.93 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GT 440
1 GB of VRAM
A 64-bit system is required.


Notes

  1. Unity engine build: 2017.4.19f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Expack3 on 2019-06-20
  2. Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - last accessed on 2020-08-01
  3. Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - Reply #107 (quoted post) - last accessed on 2020-08-01
    "Because you're probably damping / smoothing the camera with fixed timescale functions that are set to Unity's default 0.02 (50hz), there's a disconnect between the rendering FPS (60hz) and the camera's position update rate (50hz). This means that some frames will be shown twice before the camera's position is updated. This is what is causing the "stuttering" that most people are experiencing. Fixing this is easiest done by changing the tickrate to 0.01666...7, but that may cause problems with existing code. Locking the game to 50fps will sync the update rates and can help, but that may also make some people even angrier."
  4. Steam - My Friend Pedro - Version 1.02 is live! - last accessed on 2020-08-01
  5. Steam - My Friend Pedro - Code Yellow Update is Live - last accessed on 2020-08-01
  6. 6.0 6.1 Verified by User:Rose on 2019-06-21
    Tested at the custom resolution of 5760x1080 and the native resolution of 2560x1080. More width resulted in more horizontal FOV.
  7. Verified by User:Rose on 2019-06-21
    Tested at the custom resolution of 3840x2160.
  8. 8.0 8.1 Verified by User:Rose on 2019-06-21
    The game files indicate that AF is set to 1 and AA is set to 2 on Medium, 2 and 4 on High respectively.
  9. Verified by User:Franken on 2019-06-20