Key points
- Commonly referred to as Rally Championship 2000.
General information
- Official website (retrieved)
- Tom's RC2K Website - A fan site with different mods and tools for editing the game.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
SecuROM DRM disc check |
|
|
- This game is not available digitally.
- A demo is available here.
Essential improvements
Patches
- Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded here or here. However, it changes the pitch of some audio effects(including car engines) and the FOV fix causes the player car's body to stretch in widescreen, so update only if these two things don't present an issue.
dgVoodoo
- Fixes many issues with the game:
- Removes the DirectX resolution limit.
- Makes it possible to select resolutions with 32 bit color option in the video settings menu.
- Can be used to force anti-aliasing without rendering issues.
- Can be used to force custom resolutions (can cause minor artifacts in the menus, see Widescreen resolution for another method).
Instructions[5]
|
- Download the latest version of dgVoodoo and unpack it.
- Copy all the files from the MS folder.
- Paste the files into the game installation folder.
- Run
dgVoodooCpl.exe and in the DirectX tab edit the settings.
Notes
- Check
Application controlled fullscreen/window state and Disable Alt-Enter to toggle screen state options to avoid conflicts if using Alt+Tab ↹.
|
Skip intro videos
Instructions[6]
|
- If it doesn't already exist create a file called
ral.cfg in <path-to-game>\var .
- In this file put the following line;
nofmv=1 .
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Game data
Configuration file(s) location
-
ral.cfg
can be used to make custom modifications(most options require the latest patch to be installed). Fan made programs like Ralwiz or Ral CFG can be used to edit this file.
Save game data location
Video
- Follow the instructions below or download already prepared Mobil 1 Rally Championship Widescreen Fix files.
{{Fixbox|description=Change resolution|ref=[7][8]|fix=
- Open
RAL.exe
with a hex editor such as HxD.
- Press Ctrl+F and set
Datatype
to Hex-values
.
- Search for
00050004
and replace it with:
0005D002
for 1280x720
00050003
for 1280x768
00052003
for 1280x800
56050003
for 1366x768
A0058403
for 1440x900
40068403
for 1600x900
40060004
for 1600x1024
90061A04
for 1680x1050
80073804
for 1920x1080
8007B004
for 1920x1200
- More values available here.
- Press Ctrl+F and search for the first instance of hex value
0000803F0000803F00000000
.
- Replace the first
0000803F
after the found value with:
0080873F
for 5:4 screens
66666A3F
for 25:16 screens
0000583F
for 16:10 screens
FFFF523F
for 15:9 screens
0000443F
for 16:9 screens
FF0F163F
for ~21:9 screens
- Replace the fourth
0000803F
after the found value with:
FF3F843F
for 5:4 screens
91C2733F
for 25:16 screens
5A55693F
for 16:10 screens
0680663F
for 15:9 screens
00005E3F
for 16:9 screens
0E84403F
for ~21:9 screens
- Save the file.
- Start the game and select new resolution in the video options menu.
New widescreen update
- The In-game UI (Vert-) fixes up on aspect from Patch 6 update
- Download the Patch 6 Widescreen by a link.
- The Pre-Patch 6 folder is a beta, choose Patch 6
- Choose aspects with 15:9, 16:10, 16:9, 21:9 or 25:16 and copy
RAL.EXE to the game directory.
Notes
- 3D objects in menus are narrower.
- Menus will still be stuck at 800x600.
- Only affects FOV of chase cams.
- With the newest patch changing the FOV will stretch the player car's body.
- Old versions of DirectX have a resolution limit, use dgVoodoo files to enable higher resolutions.
- Custom resolution can be also forced using dgVoodoo and it works for the menus too, but can cause minor artifacts in the menus.
|
Input
Keyboard and controller settings menus.
- Binding trigger axes requires some additional changes.
Instructions[5]
|
- Install Patch 6.
- Connect the controller.
- Go to control panel/game controllers/properties of controller. Press triggers and make sure triggers are the Z axis (they always are, just check)
- Run the game, go to Player 1 settings and enable the controller. Assign it as 2 axis controller.
- Go to
<path-to-game>\var\ .
- Create(or edit if exists)
RAL.CFG .
- Add the line
alt2axcode=0x0002 .
- Run the game. The triggers should work now. You can also remap the rest of the buttons to your liking, along with the dead zones and the sensitivity of the steering controls.
Notes
- You can find more info in
UPDATE.TXT that came with Patch 6.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
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Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
A3D 2.0[10] |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Czech |
|
|
|
|
Finnish |
|
|
|
|
Polish |
|
|
|
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Portuguese |
|
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Retail only |
Network
Multiplayer types
Issues fixed
Low frame rate
Instructions[citation needed]
|
- Use dgVoodoo.
|
Sound crashing and freezing
Random game crashes
- Arcade mode is prone to random crashes on certain tracks when played at higher framerate ("Guru Meditation" error), limiting the framerate to 30 FPS fixes the issue.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
6 |
|
DirectDraw |
6 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98, NT 4 | |
Processor (CPU) |
AMD K6-2 300 MHz Intel Pentium II 266 MHz |
AMD K7 500 MHz Intel Pentium III 500 MHz |
System memory (RAM) |
64 MB |
128 MB |
Hard disk drive (HDD) |
20 MB |
650 MB |
Video card (GPU) |
8 MB of VRAM DirectX 5 compatible
| 16 MB of VRAM DirectX 6.1 compatible |
Notes
References