Difference between revisions of "Mirage: Arcane Warfare"
From PCGamingWiki, the wiki about fixing PC games
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==Availability== | ==Availability== | ||
− | {{ | + | {{Availability| |
+ | {{Availability/row| Steam | 368420 | Steam | No longer available.<ref>[https://steamcommunity.com/games/368420/announcements/detail/1672404347781956578 Mirage: Arcane Warfare :: Mirage: Arcane Warfare removed from Steam]</ref> | | Windows | Unavailable }} | ||
+ | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Revision as of 10:41, 12 February 2021
This product is no longer playable in any capacity. It is covered here for historical reference.
Developers | |
---|---|
Torn Banner Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 23, 2017 |
Reception | |
Metacritic | 74 |
OpenCritic | 70 |
IGDB | 72 |
Taxonomy | |
Series | Chivalry |
Chivalry | |
---|---|
Age of Chivalry | 2007 |
Chivalry: Medieval Warfare | 2012 |
Mirage: Arcane Warfare | 2017 |
Chivalry 2 | 2021 |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TBL\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/368420/pfx/[Note 1] |
- All save data is stored on cloud.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | From 80 to 120. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Optional smoothing (60Hz, 120Hz, 144Hz) and frame rate cap (60-180 FPS). | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | All menus require mouse. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, game, voice over, announcer, ambient, music, dynamic music and outside of game music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i3-4370 | Intel Core i7-3770 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 670 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 480 |
- 64-bit OS is required
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/368420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (368420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.