Difference between revisions of "Michael Owen's World League Soccer 99"
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{{Infobox game | {{Infobox game | ||
|cover = Michael_Owen's_World_League_Soccer_99_cover.png | |cover = Michael_Owen's_World_League_Soccer_99_cover.png | ||
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{{Infobox game/row/date|Windows|November 15, 1998}} | {{Infobox game/row/date|Windows|November 15, 1998}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | | + | {{Infobox game/row/taxonomy/microtransactions | }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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|gogcom id side = | |gogcom id side = | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 7240 |
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
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}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{Term|Pillarboxed}}, dgVoodoo2 can be used to render the game in higher resolutions but it will 4:3. |
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Pillarboxed}}. |
− | |4k ultra hd = | + | |4k ultra hd = false |
− | |4k ultra hd notes = | + | |4k ultra hd notes = {{Term|Pillarboxed}}. |
|fov = n/a | |fov = n/a | ||
− | |fov notes = Different camera | + | |fov notes = Different camera views can be selected during the match. |
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = Use dgVoodoo2. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Use dgVoodoo2. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use dgVoodoo2. |
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = hackable | ||
+ | |vsync notes = Off by default, Use dgVoodoo2. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Options to choose are 20, 25, 30, 40, 50 and 60 FPS. |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = A controller or keyboard is required. |
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
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|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
− | |xinput controllers notes = | + | |xinput controllers notes = <ref>{{Refcheck|user=AlRayes BRN|date=2020-07-04|comment=Tested the game with Microsoft's Xbox One controller connected through a USB cable}}</ref> |
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = <ref>{{Refcheck|user=AlRayes BRN|date=2020-07-04|comment=Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
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|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = <ref>{{Refcheck|user=AlRayes BRN|date=2020-07-04|comment=Tested the game with Microsoft's SideWinder Pro game pad controller connected through a USB cable}}</ref> |
|other button prompts = generic | |other button prompts = generic | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
− | |controller hotplug notes = | + | |controller hotplug notes = You need to restart the game when hot-plugging a controller. |
|haptic feedback = false | |haptic feedback = false | ||
− | |haptic feedback notes = | + | |haptic feedback notes = |
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = | + | |simultaneous input notes = Both keyboard and controllers can be used in the same time during a local multiplayer game. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Commentary, Crowd, SFX and Music. | |separate volume notes = Commentary, Crowd, SFX and Music. | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|glide versions = true | |glide versions = true | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|minHD = 5 MB | |minHD = 5 MB | ||
|minGPU = | |minGPU = | ||
− | | | + | |minDX = 5 |
|minothers= 4x speed CD-ROM drive | |minothers= 4x speed CD-ROM drive | ||
Latest revision as of 09:03, 25 May 2023
Developers | |
---|---|
Silicon Dreams Studio | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | November 15, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Sports |
Sports | Football (Soccer) |
Art styles | Realistic |
Series | World League Soccer |
World League Soccer | |
---|---|
World League Soccer 98 | 1998 |
Michael Owen's World League Soccer 99 | 1998 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Pillarboxed, dgVoodoo2 can be used to render the game in higher resolutions but it will 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. | ||
4K Ultra HD | Pillarboxed. | ||
Field of view (FOV) | Different camera views can be selected during the match. | ||
Windowed | Use dgVoodoo2. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo2. | ||
Anti-aliasing (AA) | Use dgVoodoo2. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default, Use dgVoodoo2. | ||
60 FPS | Options to choose are 20, 25, 30, 40, 50 and 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A controller or keyboard is required. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | [1] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | [2] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | [3] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | You need to restart the game when hot-plugging a controller. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Both keyboard and controllers can be used in the same time during a local multiplayer game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Commentary, Crowd, SFX and Music. | |
Surround sound | Options to choose are Basic, Mono, Stereo and Surround. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Glide | ||
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 133 Mhz | Intel Pentium 166 Mhz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | DirectX 5 compatible | Direct3D compatible hardware accelerator cards |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlRayes BRN on 2020-07-04
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-07-04
- Tested the game with Sony's PlayStation DualShock 4 V2 controller connected through a USB cable
- ↑ Verified by User:AlRayes BRN on 2020-07-04
- Tested the game with Microsoft's SideWinder Pro game pad controller connected through a USB cable