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Difference between revisions of "M: Alien Paranoia"

From PCGamingWiki, the wiki about fixing PC games
m (General maintenance with AutoWikiBrowser in Bot mode)
 
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|game}}\m.ini|{{p|game}}\M3d.ini|{{p|game}}\teclas.ini}}
+
{{Game data/config|Windows|{{p|game}}\m.ini|{{p|game}}\M3d.ini|{{p|game}}\teclas.ini|{{p|hklm}}\SOFTWARE\{{p|wow64}}\Eclipse Software\Alien Paranoia}}
 
}}
 
}}
  
Line 54: Line 54:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= See [[#Windowed|Windowed]].
+
|widescreen resolution notes= The game is stretched and doesn't start if the resolution is wider than 1920 pixels. See [[#Anisotropic_Filtering_.28AF.29.2C_Anti-aliasing_.28AA.29_and_Windowed|Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed]] and [[#Widescreen_Resolution|Widescreen Resolution]].
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 67: Line 67:
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = See [[#Windowed|Windowed]].
 
|borderless windowed notes  = See [[#Windowed|Windowed]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Anisotropic_Filtering_.28AF.29.2C_Anti-aliasing_.28AA.29_and_Windowed|Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed]]
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = See [[#Anisotropic_Filtering_.28AF.29.2C_Anti-aliasing_.28AA.29_and_Windowed|Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed]]
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = unknown
 
|120 fps                    = unknown
|120 fps notes              =  
+
|120 fps notes              = Might crash or present physics anomalies if the FPS is higher than 60.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 84: Line 84:
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|description=Force windowed|fix=
+
{{Fixbox|description=Force windowed or borderless fullscreen windowed using DxWnd|fix=
 
# Download and run [https://sourceforge.net/projects/dxwnd/ DxWnd].
 
# Download and run [https://sourceforge.net/projects/dxwnd/ DxWnd].
 
# Click on '''Edit''', then '''Add'''.
 
# Click on '''Edit''', then '''Add'''.
Line 91: Line 91:
 
# Click OK, then '''File''' and '''Save'''.
 
# Click OK, then '''File''' and '''Save'''.
 
# Run the game from DxWnd.
 
# Run the game from DxWnd.
 +
}}
 +
 +
===[[Glossary:Anisotropic_filtering_(AF)|Anisotropic Filtering (AF)]], [[Glossary:Anti-aliasing_(AA)|Anti-aliasing (AA)]] and [[Glossary:Windowed|Windowed]] ===
 +
{{Fixbox|description=Force Anti-aliasing, Anisotropic Filtering, Windowed mode and resolutions wider than 1920 pixels using dgVoodoo2|fix=
 +
# Download the latest version of [[dgVoodoo 2]] and extract the archive.
 +
# Extract {{file|dgVoodooCpl.exe}} and the contents of the {{folder|MS\x86}} subfolder to {{folder|{{p|game}}}}.
 +
# Run {{file|dgVoodooCpl.exe}}. Click the '''[.\]''' button below the banner.
 +
# On the general tab choose the desired screen mode: either windowed or full screen.
 +
# Switch to DirectX tab.
 +
# Increase the emulated VRAM size to 128 MB.
 +
# Set Anisotropic Filtering and Antialiasing settings to your preference. Game seems to work fine with 8x MSAA and 16x AF.
 +
# Leave the Resolution setting as "Unforced".
 +
# Uncheck the 'dgVoodoo Watermark' if you don't want any watermarks present (useful for checking whether dgVoodoo2 was properly initialized by the game).
 +
# Click 'OK' to save the settings and exit the dgVoodoo control panel.
 +
# Run {{file|Setup.exe}} located in the {{folder|{{p|game}}}} and select the appropriate resolution.
 +
}}
 +
 +
===[[Glossary:Widescreen_resolution|Widescreen Resolution]]===
 +
{{Fixbox|description=Widescreen patch|fix=
 +
The game allows selecting widescreen resolution from the {{file|setup.exe}} utility, however the screen will be stretched. A patch is available to make the game display properly in 16:9, 16:10 or 21:9 aspect ratios.
 +
# Download [https://github.com/Zoomer1988/M_Alien_Paranoia_Widescreen_Patch M: Alien Paranoia Widescreen Patch].
 +
# Run {{file|M_Alien_Paranoia_Widescreen_Patch.exe}}.
 +
# Select the desired resolution and press Enter.
 +
# Navigate to {{folder|{{p|game}}}} and open {{file|alien.exe}} to patch it.
 +
# Close the patch and run the game as usual.
 +
Note, however, that if you try to run any resolution wider than 1920 pixels (e.g. 2560x1440p), the game might not start. In this case, you will need to use a DirectX wrapper, such as [[dgVoodoo 2]]. See [[#Anisotropic_Filtering_.28AF.29.2C_Anti-aliasing_.28AA.29_and_Windowed|Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed]] for example.
 
}}
 
}}
  
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|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = true
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = false
 
|mouse sensitivity        = false
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}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Polish
+
  |language  = Italian
 
  |interface = true
 
  |interface = true
 
  |audio    = n/a
 
  |audio    = n/a
 
  |subtitles = n/a
 
  |subtitles = n/a
  |notes    = Local retail version only.
+
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Russian
+
  |language  = Polish
 
  |interface = true
 
  |interface = true
 
  |audio    = n/a
 
  |audio    = n/a
Line 199: Line 225:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Spanish
+
  |language  = Russian
 
  |interface = true
 
  |interface = true
 
  |audio    = n/a
 
  |audio    = n/a
 
  |subtitles = n/a
 
  |subtitles = n/a
  |notes    =  
+
  |notes    = Local retail version only.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Italian
+
  |language  = Spanish
 
  |interface = true
 
  |interface = true
 
  |audio    = n/a
 
  |audio    = n/a

Latest revision as of 16:05, 10 November 2023

M: Alien Paranoia
M: Alien Paranoia cover
Developers
Eclipse Software
Publishers
Dinamic Multimedia
Release dates
Windows December 1, 2000
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Platform
Art styles Cartoon
Themes Sci-fi
M: Alien Paranoia on IGDB
M: Alien Paranoia on MobyGames

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\m.ini[Note 1]
<path-to-game>\M3d.ini[Note 1]
<path-to-game>\teclas.ini[Note 1]
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Eclipse Software\Alien Paranoia[Note 2]

Save game data location

System Location
Windows <path-to-game>\partidas[Note 1]

Video

Windowed

Force windowed or borderless fullscreen windowed using DxWnd
  1. Download and run DxWnd.
  2. Click on Edit, then Add.
  3. Set the name and executable path.
  4. Set the window position and size for windowed or Desktop for borderless fullscreen windowed.
  5. Click OK, then File and Save.
  6. Run the game from DxWnd.

Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed

Force Anti-aliasing, Anisotropic Filtering, Windowed mode and resolutions wider than 1920 pixels using dgVoodoo2
  1. Download the latest version of dgVoodoo 2 and extract the archive.
  2. Extract dgVoodooCpl.exe and the contents of the MS\x86 subfolder to <path-to-game>.
  3. Run dgVoodooCpl.exe. Click the [.\] button below the banner.
  4. On the general tab choose the desired screen mode: either windowed or full screen.
  5. Switch to DirectX tab.
  6. Increase the emulated VRAM size to 128 MB.
  7. Set Anisotropic Filtering and Antialiasing settings to your preference. Game seems to work fine with 8x MSAA and 16x AF.
  8. Leave the Resolution setting as "Unforced".
  9. Uncheck the 'dgVoodoo Watermark' if you don't want any watermarks present (useful for checking whether dgVoodoo2 was properly initialized by the game).
  10. Click 'OK' to save the settings and exit the dgVoodoo control panel.
  11. Run Setup.exe located in the <path-to-game> and select the appropriate resolution.

Widescreen Resolution

Widescreen patch

The game allows selecting widescreen resolution from the setup.exe utility, however the screen will be stretched. A patch is available to make the game display properly in 16:9, 16:10 or 21:9 aspect ratios.

  1. Download M: Alien Paranoia Widescreen Patch.
  2. Run M_Alien_Paranoia_Widescreen_Patch.exe.
  3. Select the desired resolution and press Enter.
  4. Navigate to <path-to-game> and open alien.exe to patch it.
  5. Close the patch and run the game as usual.

Note, however, that if you try to run any resolution wider than 1920 pixels (e.g. 2560x1440p), the game might not start. In this case, you will need to use a DirectX wrapper, such as dgVoodoo 2. See Anisotropic Filtering (AF), Anti-aliasing (AA) and Windowed for example.

Input

Audio

Audio feature State Notes
Separate volume controls
Music, Effects
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Italian
Polish
Local retail version only.
Russian
Local retail version only.
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input DirectInput

System requirements

Windows
Minimum
Operating system (OS) 95
Processor (CPU) Intel Pentium II 233 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 240 MB
Video card (GPU) DirectX 7.0 compatible


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.

References