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Difference between revisions of "Loud House: Outta Control"

From PCGamingWiki, the wiki about fixing PC games
(Created page with "{{stub}} {{Infobox game |cover = Loud House Outta Control - cover.png |developers = {{Infobox game/row/developer|Nickelodeon}} |publishers = {{Infobox game/row/pu...")
 
 
(31 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Nickelodeon}}
 
{{Infobox game/row/developer|Nickelodeon}}
 +
{{Infobox game/row/developer|Double Stallion Games}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Viacom International}}
+
{{Infobox game/row/publisher|ViacomCBS}}
|engines      =  
+
{{Infobox game/row/publisher|Apple}}
 +
|engines      = {{Infobox game/row/engine|Unity|name=Unity 2019|build=2019.2.19f1|ref=<ref>Game credits refer to Unity; {{Refcheck|user=Fearfulwarpii|date=2022-04-19}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|OS X|February 14, 2020}}
 
{{Infobox game/row/date|OS X|February 14, 2020}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | Bird's-eye view}}
 +
{{Infobox game/row/taxonomy/controls          | Point and select}}
 +
{{Infobox game/row/taxonomy/genres            | Strategy }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | Automobile<!-- Lola's Princess Car. -->}}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon}}
 +
{{Infobox game/row/taxonomy/themes            | North America}}
 +
{{Infobox game/row/taxonomy/series            | Nickelodeon }}
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side  =  
 
|steam appid side  =  
Line 14: Line 29:
 
|gogcom id side =  
 
|gogcom id side =  
 
|strategywiki =  
 
|strategywiki =  
|mobygames    =  
+
|mobygames    = loud-house-outta-control
|wikipedia    =  
+
|wikipedia    = The Loud House#Games
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Loud House: Outta Control''''' is a {{Glossary:Singleplayer}} {{Glossary:Strategy}} game in the [[Series:Nickelodeon|Nickelodeon]] series. It is the first PC video game proper to be based on ''The Loud House'', excluding ''[[Nickelodeon Kart Racers 2: Grand Prix]]'' which only includes characters and stages from the series and was released at a later date in 2020.
 +
 +
|release history  = The game was released on February 14, 2020 on all Apple Arcade platforms.<ref>https://www.cnet.com/news/apple-arcades-loud-house-outta-control-game-is-chaotic-family-fun</ref>
 +
 +
|current state    = The game received its only update, a post-launch update, on March 5, 2020, which fixed some bugs.<ref>[https://apps.apple.com/app/loud-house-outta-control/id1467939168?ign-itscg=80129&ign-itsct=game_nickelodeon_loudhouse_30less#?platform=appleTV App Store link]</ref>
 +
 +
}}
 +
 +
'''General information'''
 +
{{mm}} [http://theloudhouse.fandom.com/wiki/Outta_Control The game] on ''The Loud House'' wiki
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| MacApp | id1480594491 | MacApp | Included with Apple Arcade. |  | OS X }}
+
{{Availability/row| MacApp | id1480594491 | MacApp | Included with {{store feature|Apple Arcade}}. |  | OS X | unavailable}}
 
}}
 
}}
  
Line 36: Line 63:
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 43: Line 70:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
|4k ultra hd notes          =  
+
|4k ultra hd notes          = Test with a Mac connected to a 4K display
|fov                        = unknown
+
|fov                        = false
|fov notes                  =  
+
|fov notes                  = Top-down perspective
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = n/a
|anisotropic notes          =  
+
|anisotropic notes          = Unity 2D game does not support anistropic filtering.
|antialiasing              = unknown
+
|antialiasing              = false
|antialiasing notes        =  
+
|antialiasing notes        = Unity 2D game.<br>The game utilizes vector images for its sprites which are not anti-aliased by default.
|vsync                      = unknown
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
|60 fps                    = unknown
+
|upscaling notes            =  
 +
|vsync                      = true
 +
|vsync notes                = Probably locked to monitor refresh rate.
 +
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = unknown
 
|120 fps                    = unknown
|120 fps notes              =  
+
|120 fps notes              = Probably supported but needs further testing.
 
|hdr                        = unknown
 
|hdr                        = unknown
|hdr notes                  =  
+
|hdr notes                  = Probably supported but needs further testing.
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          = Unity 2D game does not support RT
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
|key remap                = unknown
+
|key remap                = false
|key remap notes          =  
+
|key remap notes          = Only the mouse is used in-game.
|acceleration option      = unknown
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  =
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
|touchscreen notes        =  
+
|touchscreen notes        = Native on iOS and iPadOS
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Native with macOS' controller framework
|controller remap          = unknown
+
|controller remap          = false
|controller remap notes    =  
+
|controller remap notes    = Uses these controller mappings: B/Circle for path removal, L1/R1/LB/RB to switch controlled character, and left stick to draw path.
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = unknown
 
|invert controller y-axis  = unknown
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
|xbox prompts notes        =  
+
|xbox prompts notes        = No button prompts in-game.
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
|dualshock prompts notes  =  
+
|dualshock prompts notes  = No button prompts in-game.
|light bar support        = unknown
+
|light bar support        = false
|light bar support notes  =  
+
|light bar support notes  = Uses default device light bar color
|dualshock 4 modes        = unknown
+
|dualshock 4 modes        = Bluetooth
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
Line 115: Line 147:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
|other controllers notes  =  
+
|other controllers notes  = Should work with MFi controllers
|other button prompts      = unknown
+
|other button prompts      = false
|other button prompts notes=  
+
|other button prompts notes= No button prompts in-game.
|controller hotplug        = unknown
+
|controller hotplug        = true
|controller hotplug notes  =  
+
|controller hotplug notes  = Select using desired input method
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 137: Line 169:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|TLH Outta Control Settings.png|Audio settings}}
|separate volume          = unknown
+
{{Audio
|separate volume notes    =  
+
|separate volume          = false
|surround sound          = unknown
+
|separate volume notes    = No option to set individual volume, only toggles to enable or disable '''Music''' and '''Sound Effects'''
 +
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = As speech bubbles; the actual dialogue itself is short
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
|mute on focus lost notes =  
+
|mute on focus lost notes = '''Play Audio In Background'''
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = true
 +
|royalty free audio notes  = Game uses new arrangements unrelated to the series' existing music pieces.
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} Due to a translation bug(?), the only thing not translated is the '''Daily Mode''' prompt on the title screen that shows if it's locked
 +
{{ii}} Non-English dubs will have their voice acting be replaced by grunts due to the appropiate dub not being available, despite the show receiving dubs for some.
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Dutch
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Canadian French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 
  |ref      =  
 
  |ref      =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Latin American Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 
}}
 
}}
 
}}
 
}}
Line 192: Line 342:
 
|windows 32-bit exe    = unknown
 
|windows 32-bit exe    = unknown
 
|windows 64-bit exe    = unknown
 
|windows 64-bit exe    = unknown
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = true
 
|macos intel 64-bit app = true
 +
|macos arm app          = true
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 09:04, 4 May 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Loud House: Outta Control
Loud House: Outta Control cover
Developers
Nickelodeon
Double Stallion Games
Publishers
ViacomCBS
Apple
Engines
Unity 2019[Note 1]
Release dates
macOS (OS X) February 14, 2020
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Point and select
Genres Strategy
Vehicles Automobile
Art styles Cartoon
Themes North America
Series Nickelodeon
Loud House: Outta Control on MobyGames
Loud House: Outta Control on Wikipedia
Rugrats (series)
Blue's Clues (series)
Nicktoons (series)
Nickelodeon Director's Lab 1994
The Wild Thornberrys: Rambler 2000
SpongeBob SquarePants (series)
Jimmy Neutron (series)
Nickelodeon Party Blast 2002
Toon Twister 3-D 2003
The Fairly OddParents (series)
Lemony Snicket's A Series of Unfortunate Events 2004
Avatar (series)
Barnyard 2006
Charlotte's Web 2006
The Backyardigans: Mission to Mars 2006
Nick DVD Bingo 2006
The Spiderwick Chronicles 2008
iCarly: iDream in Toons 2009
Loud House: Outta Control 2020
Nickelodeon Kart Racers (series)
Nickelodeon All-Star Brawl (series)
Nickelodeon Extreme Tennis 2022

Loud House: Outta Control is a singleplayer strategy game in the Nickelodeon series. It is the first PC video game proper to be based on The Loud House, excluding Nickelodeon Kart Racers 2: Grand Prix which only includes characters and stages from the series and was released at a later date in 2020.

The game was released on February 14, 2020 on all Apple Arcade platforms.[2]

The game received its only update, a post-launch update, on March 5, 2020, which fixed some bugs.[3]

General information

The game on The Loud House wiki

Availability

Source DRM Notes Keys OS
Mac App Store (unavailable)
Icon overlay.png
Included with Apple Arcade.
macOS (OS X)

Game data

Configuration file(s) location

System Location
macOS (OS X)

Save game data location

System Location
macOS (OS X)

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Test with a Mac connected to a 4K display
Field of view (FOV)
Top-down perspective
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Unity 2D game does not support anistropic filtering.
Anti-aliasing (AA)
Unity 2D game.
The game utilizes vector images for its sprites which are not anti-aliased by default.
Vertical sync (Vsync)
Probably locked to monitor refresh rate.
60 FPS
120+ FPS
Probably supported but needs further testing.
High dynamic range display (HDR)
Probably supported but needs further testing.
Ray tracing (RT)
Unity 2D game does not support RT
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Only the mouse is used in-game.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Touchscreen optimised
Native on iOS and iPadOS
Controller
Controller support
Full controller support
Native with macOS' controller framework
Controller remapping
Uses these controller mappings: B/Circle for path removal, L1/R1/LB/RB to switch controlled character, and left stick to draw path.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
No button prompts in-game.
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
No button prompts in-game.
Light bar support
Uses default device light bar color
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wireless (Bluetooth)
Generic/other controllers
Should work with MFi controllers
Button prompts
No button prompts in-game.
Additional information
Controller hotplugging
Select using desired input method
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
No option to set individual volume, only toggles to enable or disable Music and Sound Effects
Surround sound
Subtitles
As speech bubbles; the actual dialogue itself is short
Closed captions
Mute on focus lost
Play Audio In Background
Royalty free audio
Game uses new arrangements unrelated to the series' existing music pieces.

Localizations

Due to a translation bug(?), the only thing not translated is the Daily Mode prompt on the title screen that shows if it's locked
Non-English dubs will have their voice acting be replaced by grunts due to the appropiate dub not being available, despite the show receiving dubs for some.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Dutch
Canadian French
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Other information

API

Executable 32-bit 64-bitARM Notes
macOS (OS X)

Middleware

No middleware information; you can edit this page to add it.

System requirements

macOS (OS X)
Minimum
Operating system (OS) 10.15.0
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 550.7 MB
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.2.19f1[1]

References