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Little Nightmares II is a singleplayer side view and scrolling platform, puzzle and stealth game in the Little Nightmares series.
On August 27, 2021 the game received a free Enhanced Edition update with ray-traced reflections, improved volumetric shadows, interactive particles and immersive audio.[2] The game was also updated to make use of DirectX 12, in comparison with DirectX 11 which the original version makes use of.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A demo is available from GOG.com and Steam.
Monetization
DLC and expansion packs
Name |
Notes |
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Digital Content Bundle |
Includes a small in-game side quest, the soundtrack, an artbook, wallpapers, and avatars. |
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Enhanced Edition |
Provided to all owners automatically for free. |
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Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Manually modify the game executable[3]
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- Open
<path-to-game>\Helios\Binaries\Win64\Little Nightmares II.exe or <path-to-game>\EnhancedEdition\Helios\Binaries\Win64\Little_Nightmares_II_Enhanced-Win64-Shipping.exe in a hex editor (e.g. HxD).
- Search and replace
39 8E E3 3F with 26 B4 17 40 (for 2560x1080) or any other aspect ratio in hex.
- Search and replace
3B 8E E3 3F as above.
- Save the file, overwriting the original.
- Follow the instructions to enable the developer console in the game.
- Enter
FOV X in the console, where X is the desired value, which can be calculated here. The game's base horizontal FOV is 60, but it can slightly change during gameplay.
- The Steam version executable needs to be unpacked with Steamless before modification (a different path will be used for saves).
- Unreal Engine Unlocker might need to be run before the game has reached the main menu to avoid crashing.
- It seems like the game has trouble centering the camera around the character when forcing UltraWide.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Surround sound |
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Supported in the base version. The Enhanced Edition features a "new 3D soundscape mix". |
Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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This game contains no spoken dialog. |
Arabic |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Issues fixed
Game does not launch on Windows 7
- The game shows the error "The application does not support your operating system" when trying to launch it on Windows 7.
Modify game executable[1]
|
- Go to
<path-to-game>\Helios\Binaries\Win64\ .
- Open
Little Nightmares II.exe with a hex-editor such as HxD.
- Go to offset
51FBB1 and change 75 to EB .
- Save the file.
- The offset for the Enhanced Edition is
A1D21D . It also needs to be launched with the -d3d11 or -dx11 Command line argument.
- The Steam version executable needs to be unpacked with Steamless before modifying it.
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Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11, 12 |
Original version is D3D11, while the Enhanced Edition is D3D12. |
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Audio |
Wwise |
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Change number of save slots
Increase the number of saveslots
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- Go to the configuration file(s) location.
- Open or create new file
Game.ini .
- Add the following to the file, save it and set flag "Read only" in file properties:
[/Script/Helios.WidgetSettings]
NumberOfSaveSlotsPC=7
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-2300 AMD FX-4350 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) |
4 GB | |
Hard disk drive (HDD) |
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Video card (GPU) |
Nvidia GeForce GTX 570 AMD Radeon HD 7850 1 GB (Nvidia), 2 GB (AMD) of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM |
- A 64-bit operating system is required.
Notes
References