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Difference between revisions of "Lemony Snicket's A Series of Unfortunate Events"

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Revision as of 23:00, 25 October 2022

Lemony Snicket's
A Series of Unfortunate Events
Lemony Snicket's A Series of Unfortunate Events cover
Developers
KnowWonder
Publishers
Activision
Engines
Unreal Engine 2
Release dates
Windows November 9, 2004
Reception
Metacritic 64
IGDB 59
Lemony Snicket's A Series of Unfortunate Events on HowLongToBeat
Lemony Snicket's A Series of Unfortunate Events on IGDB
Lemony Snicket's A Series of Unfortunate Events on MobyGames
Lemony Snicket's A Series of Unfortunate Events on Wikipedia

Lemony Snicket's A Series of Unfortunate Events is a platform video game based on the Lemony Snicket book series and the 2004 film of the same name. The game is based primarily on the 2004 film, which in turn is loosely based on the plots of the first three books from A Series of Unfortunate Events: The Bad Beginning (1999), The Reptile Room (1999), and The Wide Window (2000). The Windows version of the game runs on Unreal Engine 2.0, sharing much of the same underpinnings as Unreal Tournament 2003.

The game was released on November 2004 to tie in with the film, and is a separate release from the console releases, sharing the same basic plot and premise but with different levels and gameplay mechanics. While most releases of the Windows version are shipped without DRM, the German-language release came with SafeDisc v3.

Key points

No native controller support.
Attempting to run the game at certain higher resolutions crashes the game after the opening FMVs.
Game can be modified using Gildor's Unreal Engine tools and the UnrealEd editor that came with the Unreal Engine 2 runtime.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Uses SafeDisc 3 DRM[Note 1] for disc checking on the German-language release.
Windows
Amazon.com
DRM-free
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\Default.ini[Note 2]

Save game data location

System Location
Windows

Video

Widescreen resolution

Set in Default.ini
  1. Go to the configuration file(s) location and open Default.ini.
  2. Go to the [WinDrv.WindowsClient] section.
  3. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Spanish
Italian

Issues fixed

Vsync (Always on) not working on Windows 10

Use dgVoodoo2
  1. Download dgvoodoo2.
  2. Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.

Game crashes to desktop when running at higher resolutions

Use dgVoodoo2
  1. Download dgvoodoo2.
  2. Copy D3D8.DLL from the \MS\x86\ folder to the game install directory.
  3. Run dgVoodooCpl.exe.
  4. Go to DirectX tab and set desired resolution.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME
Processor (CPU) Intel Pentium III 600 MHz
AMD Athlon 800 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 998 MB
Video card (GPU) 32 MB of VRAM
DirectX 9.0b compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References