Lego Indiana Jones: The Original Adventures
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Developers | |
---|---|
Traveller's Tales | |
macOS (OS X) | Robosoft Technologies[1] |
Publishers | |
LucasArts | |
OS X | Feral Interactive |
Disney Interactive Studios | |
Engines | |
Nu2 | |
Release dates | |
Windows | June 3, 2008 |
macOS (OS X) | December 9, 2008 |
Reception | |
Metacritic | 78 |
IGDB | 69 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Action, Adventure |
Vehicles | Automobile, Motorcycle |
Art styles | Stylized |
Themes | Interwar |
Series | Lego Indiana Jones |
Lego Indiana Jones | |
---|---|
Subseries of Indiana Jones | |
Subseries of Lego | |
Lego Indiana Jones: The Original Adventures | 2008 |
Lego Indiana Jones 2: The Adventure Continues | 2009 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Lego Indiana Jones: The Original Adventures is a singleplayer and multiplayer cinematic camera action and adventure game in the Lego Indiana Jones series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM disc check | |||
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Steam |
- A demo is available.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LucasArts\LEGOIndianaJones\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32330/pfx/[Note 1] |
-
Mappings.dat
stores Keyboard and Controller mappings -
pcconfig.txt
stores all general settings
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LucasArts\LEGOIndianaJones\SavedGames\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32330/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Uses fixed camera angles | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Unknown fixed amount | ||
Anti-aliasing (AA) | Selective blurring "Edge AA" with Enhanced Graphics enabled. Up to 16x FSAA with Enhanced Graphics disabled. For MSAA or SGSSAA with Enhanced Graphics enabled on Nvidia cards, see Anti-aliasing. |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See game breaking bugs at higher than 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Anti-aliasing (AA)
Force MSAA or SGSSAA (Nvidia only)[2][3] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | Scroll wheel and LMB/RMB can be used to browse menu | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Camera can be inverted by swapping analog stick directions in control configuration. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | DInput and XInput devices supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | Must go to control configuration to switch input methods in-game. | |
Haptic feedback | Can be changed in pcconfig.txt |
|
Digital movement supported | ||
Simultaneous controller+KB/M | Used for separate players. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 only. The rear channels are barely notable, and when they are used, they only reproduce interface sound effects. | |
Subtitles | There is no dialogues. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Spanish | ||||
Polish | Fan translation, download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Issues fixed
Game uses incorrect refresh rate
- Some resolutions only accept 60 Hz with no way to change it.
Override refresh rate set by game[4] |
---|
|
Game breaking bugs at high frame rate
- High frame rates will cause characters to not jump over certain obstacles.[5]
Limit the Framerate to 60FPS[citation needed] |
---|
|
Enable Vsync in Video options and set monitor on 60hz.[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Mods
- See the beginners setup guide for instructions on how to configure the game for mod support.
- Setting up mods requires extracting the game's .DAT files, which noticeably increases file size.
Bug-fixes/Improvements
- Fixed Han Solo by Suso - High-poly Han Solo, but his head doesn't stick through his mouth. Place in
<path-to-game>\CHARS\HANSOLO
.
- Level and Cutscene Fixes by PiPPiN - Fixes some visual inconsistencies between levels and cutscenes, as well as outfit differences between cutscenes and the movies. Place files in
<path-to-game>
.
Restored/Expanded content
- The Roster Expanded by legorunnerkid - Adds 35 new characters that were previously unused or unplayable. Requires starting a new save.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon XP |
|
System memory (RAM) | 256 MB (XP) 512 MB (Vista) |
|
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.4.10 | 10.5 |
Processor (CPU) | Intel 1.8 GHz | Intel 2.2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | 128 MB of VRAM | 256 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/32330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (32330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ This step can be skipped if Enhanced Graphics is disabled.
References
- ↑ Feral Support | LEGO Indiana Jones: The Original Adventures
- ↑ 2.0 2.1 Verified by User:SirYodaJedi on 2020-04-04
- ↑ List of anti-aliasing compatibility flags for Nvidia
- ↑ Verified by User:Keith on 2020-10-05
- ↑ Unncomon bug :: LEGOⓇ Indiana Jones™: The Original Adventures :: Steam Discussions - last accessed on 2017-12-15