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Difference between revisions of "Land of the Dead: Road to Fiddler's Green"

From PCGamingWiki, the wiki about fixing PC games
 
(13 intermediate revisions by 5 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Groove Games}}
 
{{Infobox game/row/publisher|Groove Games}}
 +
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =
 
|engines      =
 
{{Infobox game/row/engine|Unreal Engine 2}}
 
{{Infobox game/row/engine|Unreal Engine 2}}
Line 12: Line 13:
 
{{Infobox game/row/reception|Metacritic|land-of-the-dead-road-to-fiddlers-green|36}}
 
{{Infobox game/row/reception|Metacritic|land-of-the-dead-road-to-fiddlers-green|36}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter, Survival horror }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Horror }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 +
|official site=https://web.archive.org/web/20051001093305/http://groovegames.com/Games/LandOfTheDead/index.php
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = land-of-the-dead-road-to-fiddlers-green
+
|hltb        = 5169
 +
|igdb        = land-of-the-dead-road-to-fiddler-s-green
 +
|mobygames    = 19780
 
|wikipedia    = Land of the Dead: Road to Fiddler's Green
 
|wikipedia    = Land of the Dead: Road to Fiddler's Green
 
|winehq      = 10728
 
|winehq      = 10728
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [http://www.mobygames.com/game/windows/land-of-the-dead-road-to-fiddlers-green MobyGames entry]
+
{{mm}} [https://web.archive.org/web/20051001093305/http://groovegames.com/Games/LandOfTheDead/index.php Official site] - retrieved with Wayback machine from October 1, 2005.
 
{{mm}} [http://www.rising-dead.com/ Rising Dead LOTD Community]
 
{{mm}} [http://www.rising-dead.com/ Rising Dead LOTD Community]
  
Line 41: Line 53:
 
{{Availability/row| Retail | | DRM-free | | | Windows }}
 
{{Availability/row| Retail | | DRM-free | | | Windows }}
 
}}
 
}}
 +
{{ii}} This game is not available digitally.
  
 
==Essential improvements==
 
==Essential improvements==
 
===Patches===
 
===Patches===
{{ii}} See [http://www.patches-scrolls.de/patch/2405/7 Patches].
+
{{ii}} Available on [https://www.patches-scrolls.de/patch/2405/7 Patches-Scrolls].
 
   
 
   
 
==Game data==
 
==Game data==
Line 51: Line 64:
 
{{Game data/config|Windows|{{p|game}}\System\}}
 
{{Game data/config|Windows|{{p|game}}\System\}}
 
}}
 
}}
 +
{{ii}} {{file|LOTD.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
Line 56: Line 71:
 
{{Game data/saves|Windows|{{p|game}}\Saves\}}
 
{{Game data/saves|Windows|{{p|game}}\Saves\}}
 
}}
 
}}
{{ii}} 8 save slots + 1 autosave slot available
+
{{ii}} 8 save slots + 1 autosave slot available.
{{ii}} Additional save slots can be created by creating a new profile
+
{{ii}} Additional save slots can be created by creating a new profile.
 
{{ii}} On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.
 
{{ii}} On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.
  
Line 77: Line 92:
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]]. Default is 65°.
+
|fov notes                  = 65° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = hackable
+
|windowed                  = true
|windowed notes            = See [[#Windowed|Windowed]].
+
|windowed notes            = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]].
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
Line 86: Line 101:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Set in [[#Game data|configuration file(s) location]] "DesiredRefreshRate"
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}} and FOV should be increased to compensate.
+
{{ii}} Custom resolutions can be set manually. Note that the image in the first two options is {{term|Vert-}} and FOV should be increased to compensate.
 
{{Fixbox|description=Set custom resolution in-game|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
{{Fixbox|description=Set custom resolution in-game|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
# While in game open the console with {{key|~}}.
+
# While in game, open the console with {{key|~}}.
# Type in and enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>).
+
# Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>).
 
}}
 
}}
  
 
{{Fixbox|description=Set custom resolution with an .ini edit||fix=
 
{{Fixbox|description=Set custom resolution with an .ini edit||fix=
# Edit LOTD.ini.
+
# Launch the game at least once then close it.
 +
# Open {{file|{{p|game}}\System\LOTD.ini}}.
 
# Under <code>[WinDrv.WindowsClient]</code>, set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to your desired values.
 
# Under <code>[WinDrv.WindowsClient]</code>, set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to your desired values.
 +
}}
 +
 +
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2818-land-of-the-dead-road-to-fiddlers-green-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix=
 +
 +
'''Notes'''
 +
{{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
 +
{{++}} Menu elements are no longer cropped.
 +
{{--}} HUD and menus are stretched.
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too.
 +
{{--}} Weapon FOV stays the same.
 +
 
{{Fixbox|description=Set default FOV in-game|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
{{Fixbox|description=Set default FOV in-game|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
# While in game open the console with {{key|~}}.
 
# While in game open the console with {{key|~}}.
Line 117: Line 147:
  
 
{{Fixbox|description=Set default FOV with an .ini edit|fix=
 
{{Fixbox|description=Set default FOV with an .ini edit|fix=
# Edit User.ini.
+
# Launch the game at least once then close it.
 +
# Open {{file|{{p|game}}\System\User.ini}}.
 
# Change <code>DesiredFOV=65</code> and <code>DefaultFOV=65</code> to your desired values.
 
# Change <code>DesiredFOV=65</code> and <code>DefaultFOV=65</code> to your desired values.
 
}}
 
}}
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|description=Start in windowed|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
+
{{Fixbox|description=Edit ini file|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Edit {{file|LOTD.ini}}.
+
# Open {{file|{{p|game}}\System\LOTD.ini}}.
# Change <code>StartupFullscreen=true</code> to <code>StartupFullscreen=false</code>.
+
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.  
 
}}
 
}}
  
Line 139: Line 173:
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
{{Fixbox|description=Increase AF samples|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
{{Fixbox|description=Increase AF samples|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Edit {{file|LOTD.ini}}.
+
# Open {{file|{{p|game}}\System\LOTD.ini}}.
 
# Change <code>LevelOfAnisotropy=1</code> to <code>LevelOfAnisotropy=16</code>.
 
# Change <code>LevelOfAnisotropy=1</code> to <code>LevelOfAnisotropy=16</code>.
 
}}
 
}}
Line 146: Line 180:
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|description=Enable Vsync|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
{{Fixbox|description=Enable Vsync|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Edit {{file|LOTD.ini}}.
+
# Open {{file|{{p|game}}\System\LOTD.ini}}.
 
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
}}
 
}}
Line 156: Line 190:
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = hackable
|acceleration option notes =  
+
|acceleration option notes = Disabled by default, see [[#Mouse acceleration|Mouse acceleration]] to enable it if needed.
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Max of 10. For higher, see [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 167: Line 201:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = Needs to be set via LOTD.ini. See [[#Enabling gamepad controls|Enabling gamepad controls]].
+
|controller support notes  = Needs to be set via # Open {{file|{{p|game}}\System\LOTD.ini}}. See [[#Enabling gamepad controls|Enabling gamepad controls]].
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Needs to be mapped via User.ini. See [[#Mapping gamepad controls|Mapping gamepad controls]].
+
|controller remap notes    = Needs to be mapped via {{file|{{p|game}}\System\User.ini}}. See [[#Mapping gamepad controls|Mapping gamepad controls]].
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
|controller sensitivity notes= Needs to be mapped via User.ini. See [[#Mapping gamepad controls|Mapping gamepad controls]].
+
|controller sensitivity notes= Needs to be mapped via {{file|{{p|game}}\System\User.ini}}. See [[#Mapping gamepad controls|Mapping gamepad controls]].
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= Needs to be mapped via User.ini. See [[#Mapping gamepad controls|Mapping gamepad controls]].
+
|invert controller y-axis notes= Needs to be mapped via {{file|{{p|game}}\System\User.ini}}. See [[#Mapping gamepad controls|Mapping gamepad controls]].
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 214: Line 248:
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 +
}}
 +
 +
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|{{p|game}}\System\User.ini}}.
 +
# Change the line <code>MouseAccelThreshold=</code> from <code>0</code> to the desired value.
 +
 +
'''Notes'''
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
 +
}}
 +
 +
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 +
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
 +
{{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix=
 +
# While in game, open the console with {{key|~}}.
 +
# Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>).
 +
}}
 +
 +
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix=
 +
# Open {{file|{{p|game}}\System\User.ini}}.
 +
# Change the line <code>MouseSensitivity=</code> to the desired value.
 
}}
 
}}
  
 
===Enabling gamepad controls===
 
===Enabling gamepad controls===
 
{{Fixbox|description=Edit LOTD.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
{{Fixbox|description=Edit LOTD.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Edit {{file|LOTD.ini}}.
+
# Open {{file|{{p|game}}\System\User.ini}}.
 
# Change <code>UseJoystick=false</code> to <code>UseJoystick=true</code> in both <code>[WinDrv.WindowsClient]</code> and <code>[SDLDrv.SDLClient]</code> sections.
 
# Change <code>UseJoystick=false</code> to <code>UseJoystick=true</code> in both <code>[WinDrv.WindowsClient]</code> and <code>[SDLDrv.SDLClient]</code> sections.
 
}}
 
}}
Line 225: Line 281:
 
===Mapping gamepad controls===
 
===Mapping gamepad controls===
 
{{Fixbox|description=Edit User.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
 
{{Fixbox|description=Edit User.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Edit {{file|User.ini}}.
+
# Open {{file|{{p|game}}\System\User.ini}}.
# Look for the <code>joy*=</code> entries under the <code>[Engine.Input]</code> section.
+
# Look for the <code>Joy*=</code> entries under the <code>[Engine.Input]</code> section.
  
 
'''XBox 360 controller'''
 
'''XBox 360 controller'''
Line 340: Line 396:
 
| ''Unknown''
 
| ''Unknown''
 
|}
 
|}
+
 
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix=
 +
<ol>
 +
<li>Launch the game at least once then close it.</li>
 +
<li>Open {{file|{{p|game}}\System\User.ini}}.</li>
 +
<li>Go to the following lines and change <code>6</code> to <code>0.1</code>:</li>
 +
<pre>
 +
MouseX=Count bXAxis | Axis aMouseX Speed=6.0
 +
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
 +
</pre>
 +
<li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li>
 +
<ul>
 +
<li>{{code|0.008}} for 125Hz polling rate</li>
 +
<li>{{code|0.004}} for 250Hz polling rate</li>
 +
<li>{{code|0.002}} for 500Hz polling rate</li>
 +
<li>{{code|0.001}} for 1000Hz polling rate</li>
 +
</ul>
 +
<li>Change the line <code>MouseSensitivity=</code> to <code>50</code> (more or less, if needed to adjust).</li>
 +
</ol>
 +
 
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 +
}}
 +
 
 
==Audio==
 
==Audio==
 
{{Image|LOTD audio.jpg|In-game audio settings}}
 
{{Image|LOTD audio.jpg|In-game audio settings}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Music and sound effects.
+
|separate volume notes    = Music and Sound Effects.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
 
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
Line 355: Line 435:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = EAX 3.0.
+
|eax support notes         = EAX 3.0.
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
{{ii}}''DefOpenAL32.dll'' is a DirectSound3D driver that can be used with [[DSOAL]] to restore EAX effects & 3D audio.<ref>[https://www.youtube.com/watch?v=q-Ps-_jVnI8 Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio)]</ref>
+
{{ii}}''DefOpenAL32.dll'' is a DirectSound3D driver that can be used with [[DSOAL]] to restore EAX effects & 3D audio.<ref>{{Refurl|url=https://www.youtube.com/watch?v=q-Ps-_jVnI8|title=Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio)|date=May 2023}}</ref>
  
 
{{L10n|content=
 
{{L10n|content=
Line 380: Line 462:
 
|lan play modes      = Co-op, Versus
 
|lan play modes      = Co-op, Versus
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = hackable
 
|online play players  = 8
 
|online play players  = 8
 
|online play modes    = Co-op, Versus
 
|online play modes    = Co-op, Versus
|online play notes    = See [[#GameSpy alternatives|GameSpy alternatives]].
+
|online play notes    = The official [[GameSpy]] service has been shut down; see [[#GameSpy alternatives|GameSpy alternatives]].
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 397: Line 479:
 
|direct ip          = true
 
|direct ip          = true
 
|direct ip notes    =  
 
|direct ip notes    =  
}}{{Network/Ports|ref=<ref name="patch note">{{Refurl|url=https://www.fileplanet.com/158691/150000/fileinfo/Land-of-the-Dead:-Road-To-Fiddler's-Green-Patch-v1.1|title=1.1 patch note (see "I. System Requirements" in the description) - FilePlanet|date=May 5, 2018}}</ref>
+
}}{{Network/Ports|ref=<ref name="patch note">{{Refurl|url=https://www.patches-scrolls.de/patch/2405/7|title=1.1 patch note (see "I. System Requirements" in the description)|date=2022-09-26}}</ref>
 
|tcp  = 7777-7781, 4343, 28902-28909
 
|tcp  = 7777-7781, 4343, 28902-28909
 
|udp  = 7777-7781, 4343, 28902-28909
 
|udp  = 7777-7781, 4343, 28902-28909
Line 407: Line 489:
 
*'''[http://lotd.us.to/ Land of the Dead Server List]''': a website that serves as an alternative server browser. IPs are manually declared by server owners.
 
*'''[http://lotd.us.to/ Land of the Dead Server List]''': a website that serves as an alternative server browser. IPs are manually declared by server owners.
 
*'''[http://lotd.us.to/landofthedead/dtools D-Tools]''': a server query tool using the website's database. Also allows to save extra IPs not declared on the site.
 
*'''[http://lotd.us.to/landofthedead/dtools D-Tools]''': a server query tool using the website's database. Also allows to save extra IPs not declared on the site.
 +
}}
 +
 +
==Issues fixed==
 +
===Game's Vsync doesn't work on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System\}}.
 +
}}
 +
 +
===Poor performance on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System\}}.
 +
}}
 +
 +
===Run the game at screen refresh rate===
 +
{{--}} This does not limit FPS, but may set the monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
 +
 +
{{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|{{p|game}}\System\LOTD.ini}}.
 +
# Find the line <code>DesiredRefreshRate=60</code>.
 +
# Change the value to set your monitor's refresh rate. For example, 120 or 144.
 +
 +
'''Notes'''
 +
{{ii}} Modifying any video options will undo the custom refresh rate.
 
}}
 
}}
  
Line 432: Line 544:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          =
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 445: Line 560:
 
|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = OpenAL
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  

Latest revision as of 12:06, 22 March 2024

Land of the Dead: Road to Fiddler's Green
Land of the Dead: Road to Fiddler's Green cover
Developers
Brainbox Games
Publishers
Groove Games
Russia 1C Company
Engines
Unreal Engine 2
Release dates
Windows October 18, 2005
Reception
Metacritic 36
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter, Survival horror
Art styles Realistic
Themes Horror
Land of the Dead: Road to Fiddler's Green on HowLongToBeat
Land of the Dead: Road to Fiddler's Green on IGDB
Land of the Dead: Road to Fiddler's Green on MobyGames
Land of the Dead: Road to Fiddler's Green on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Land of the Dead: Road to Fiddler's Green is a singleplayer and multiplayer first-person action, FPS, shooter and survival horror game.

General information

Official site - retrieved with Wayback machine from October 1, 2005.
Rising Dead LOTD Community

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
This game is not available digitally.

Essential improvements

Patches

Available on Patches-Scrolls.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\[Note 1]
LOTD.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves\[Note 1]
8 save slots + 1 autosave slot available.
Additional save slots can be created by creating a new profile.
On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.

Video

In-game video settings
In-game video settings

Widescreen resolution

Custom resolutions can be set manually. Note that the image in the first two options is Vert- and FOV should be increased to compensate.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Set custom resolution with an .ini edit
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\LOTD.ini.
  3. Under [WinDrv.WindowsClient], set FullscreenViewportX and FullscreenViewportY to your desired values.
Use the Widescreen Fix[2]

Notes

Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.
Set default FOV in-game[1]
  1. While in game open the console with ~.
  2. Type in and enter fov x where x is the desired FOV.
Set default FOV with an .ini edit
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Change DesiredFOV=65 and DefaultFOV=65 to your desired values.

Windowed

Edit ini file[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\LOTD.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Borderless fullscreen windowed

Use SRWE[citation needed]
  1. Start the game in a window.
  2. Download and run SRWE.
  3. Attach the game process.
  4. Enable Remove borders.
  5. Enable Fake fullscreen.

Anisotropic filtering (AF)

Increase AF samples[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\LOTD.ini.
  3. Change LevelOfAnisotropy=1 to LevelOfAnisotropy=16.

Vertical sync (Vsync)

Enable Vsync[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\LOTD.ini.
  3. Change UseVSync=False to UseVSync=True.

Input

In-game control settings
In-game control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Disabled by default, see Mouse acceleration to enable it if needed.
Mouse sensitivity
Max of 10. For higher, see Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Needs to be set via # Open <path-to-game>\System\LOTD.ini. See Enabling gamepad controls.
Full controller support
Controller remapping
Needs to be mapped via <path-to-game>\System\User.ini. See Mapping gamepad controls.
Controller sensitivity
Needs to be mapped via <path-to-game>\System\User.ini. See Mapping gamepad controls.
Controller Y-axis inversion
Needs to be mapped via <path-to-game>\System\User.ini. See Mapping gamepad controls.
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit ini file[3]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Change the line MouseAccelThreshold= from 0 to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[4]
  1. While in game, open the console with ~.
  2. Enter setsensitivity x (for example setsensitivity 5).
Edit ini file[5]
  1. Open <path-to-game>\System\User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Enabling gamepad controls

Edit LOTD.ini[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Change UseJoystick=false to UseJoystick=true in both [WinDrv.WindowsClient] and [SDLDrv.SDLClient] sections.

Mapping gamepad controls

Edit User.ini[1]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Look for the Joy*= entries under the [Engine.Input] section.

XBox 360 controller

This is a recommended configuration for the XBox 360 controller:
Joy1=Jump
Joy2=Toggle bDuck
Joy3=Action
Joy4=ForceReload
Joy5=AltFire
Joy6=Fire
Joy7=ToggleObjectivesDisplay
Joy8=ClientPause
Joy9=Walking
Joy10=
Joy11=
Joy12=
Joy13=SwitchWeapon 9
Joy14=NextWeapon
Joy15=SwitchWeapon 8
Joy16=PrevWeapon
JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1
JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1
JoyZ=
JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1
JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1
JoyV=
JoySlider1=
JoySlider2=
JoyV= and JoySlider1= must remain empty and DeadZone values are to be left untouched to prevent view controls from drifiting.[6]
Use Toggle followed by a command to bind a toggleable command as shown at Joy2. Aliases cannot be used.
Joysticks sensitivities can be individually set by modifying their SpeedBase values.

XBox 360 controller input reference table

Input entry Controller button
Joy1 A
Joy2 B
Joy3 X
Joy4 Y
Joy5 LB
Joy6 RB
Joy7 Back
Joy8 Start
Joy9 Left stick (pressed)
Joy10 Right stick (pressed)
Joy11 Unknown
Joy12 Unknown
Joy13 D-Pad up
Joy14 D-Pad right
Joy15 D-Pad down
Joy16 D-Pad left
JoyX Left stick's X-axis
JoyY Left stick's Y-axis
JoyZ Unknown
JoyR Right stick's X-axis
JoyU Right stick's Y-axis
JoyV Unknown
Must be left blank.
JoySlider1 Unknown
Must be left blank.
JoySlider2 Unknown

Jerky/Uneven mouse movement

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Go to the following lines and change 6 to 0.1:
  4. MouseX=Count bXAxis | Axis aMouseX Speed=6.0
    MouseY=Count bYAxis | Axis aMouseY Speed=6.0
    
  5. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.004 for 250Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  6. Change the line MouseSensitivity= to 50 (more or less, if needed to adjust).

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

In-game audio settings
In-game audio settings

Audio feature State Notes
Separate volume controls
Music and Sound Effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio
DefOpenAL32.dll is a DirectSound3D driver that can be used with DSOAL to restore EAX effects & 3D audio.[8]

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus
The official GameSpy service has been shut down; see GameSpy alternatives.

Connection types

Ports

Protocol Port(s) and/or port range(s)[9]
TCP 7777-7781, 4343, 28902-28909
UDP 7777-7781, 4343, 28902-28909
Universal Plug and Play (UPnP) support status is unknown.

GameSpy alternatives

Community server list[10]
  • Land of the Dead Server List: a website that serves as an alternative server browser. IPs are manually declared by server owners.
  • D-Tools: a server query tool using the website's database. Also allows to save extra IPs not declared on the site.

Issues fixed

Game's Vsync doesn't work on Windows 8/8.1/10/11

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System\.

Poor performance on Windows 8/8.1/10/11

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System\.

Run the game at screen refresh rate

This does not limit FPS, but may set the monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[11]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\LOTD.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL
Cutscenes Bink Video
Multiplayer GameSpy Service is now defunct. See GameSpy alternatives.

System requirements

Windows[9]
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium III
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce
ATI Radeon
64 MB of VRAM
DirectX 9 compatible
Sound (audio device) 16-bit DirectX 9.0 compatible sound card


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Azatoth on May 5, 2018
  2. Verified by User:AlphaYellow on 2023-11-24
  3. Verified by User:AlphaYellow on 2023-11-24
  4. Verified by User:AlphaYellow on 2023-07-27
  5. Verified by User:AlphaYellow on 2023-11-24
  6. How to enable the right analog stick in UT2K4 on your XBox 360 controller - Hardware Heaven Forums - last accessed on May 5, 2018
  7. Verified by User:AlphaYellow on 2023-11-24
  8. Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio) - last accessed on May 2023
  9. 9.0 9.1 1.1 patch note (see "I. System Requirements" in the description) - last accessed on 2022-09-26
  10. lotd.is-great.org thread - Rising Dead LOTD Community Forums - last accessed on May 5, 2018
  11. Verified by User:AlphaYellow on 2023-11-24