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Kandagawa Jet Girls

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Revision as of 12:59, 26 August 2020 by KingKrouch (talk | contribs) (→‎Video)
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Kandagawa Jet Girls
Kandagawa Jet Girls cover
Developers
SHADE
Publishers
XSEED
Marvelous
Engines
Unity
Release dates
Windows August 25, 2020
Taxonomy
Modes Singleplayer, Multiplayer
Sports Water sports
Vehicles Naval/watercraft
Art styles Anime

Kandagawa Jet Girls is a singleplayer and multiplayer game.

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1233800/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1233800/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Environment Settings
Environment Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Resolution only goes up to 1920x1080[1]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Borderless fullscreen and borderless window options are both supported, alongside exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Supports both MSAA (up to 8x), and FXAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
"30", "60", "120", "144", and "Unlimited" framerate limit options are supported.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Certain actions like movement and the pause menu cannot be remapped to other keys or mouse inputs.
Mouse acceleration
Mouse sensitivity
"Aim Sensitivity" option with a range of 1-10 that is shared with controller analog stick sensitivity.
Mouse input in menus
Mouse Y-axis inversion
"Vertical Aim" and "Horizontal Aim" supports both Normal and Inverted options. Setting applies to both mouse and analog stick aiming.
Controller
Controller support
Full controller support
Controller remapping
Certain actions like movement and the pause menu cannot be remapped to other buttons.
Controller sensitivity
Controller Y-axis inversion
"Vertical Aim" and "Horizontal Aim" supports both Normal and Inverted options. Setting applies to both mouse and analog stick aiming.
Controller types
XInput-compatible controllers
Xbox button prompts
Requires setting the Button Prompt Configuration option to "Generic Gamepad".
Impulse Trigger vibration
PlayStation controllers
[3]
PlayStation button prompts
Requires setting the Button Prompt Configuration option to "Dualshock Controller".
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese
Korean
Simplified Chinese
Traditional Chinese

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11 Attempting to force DirectX12 using -force-d3d12 results in FMV playback breaking, and displaying as pink.[4]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:KingKrouch on 2020-08-26
    Tested using custom resolutions, and DPI Scaling settings. The separate launcher included with the game lists 2560x1080 and other resolution options being supported as well, but attempting to select those result in the resolution being changed to 1280x720.
  2. Verified by User:KingKrouch on 2020-08-26
    Tested by adjusting framerate limit option. Based on my time playing, it feels like movement is framerate locked, while animations and UI elements run unlocked.
  3. Verified by User:KingKrouch on 2020-08-26
    Tested using Dualshock 4 over USB and without Steam's controller settings.
  4. Verified by User:KingKrouch on 2020-08-26
    Tested using launch parameters.