Difference between revisions of "Jujutsu Kaisen: Cursed Clash"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''{{PAGENAME}}''''' is | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:fighting}} game developed by [[Company:Byking|Byking]] and published by [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]]. It is based on the manga and anime series ''{{w|Jujutsu Kaisen}}'' by Gege Akutami. |
|release history = | |release history = | ||
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|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
|dualshock prompts = unknown | |dualshock prompts = unknown | ||
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|minCPU2 = AMD Phenom II X4 965 | |minCPU2 = AMD Phenom II X4 965 | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
− | |minHD = | + | |minHD = 10 GB |
|minGPU = Nvidia GeForce GTX 660 Ti | |minGPU = Nvidia GeForce GTX 660 Ti | ||
|minGPU2 = AMD Radeon RX 560 | |minGPU2 = AMD Radeon RX 560 | ||
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|recCPU2 = AMD A8-6600K | |recCPU2 = AMD A8-6600K | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
− | |recHD = | + | |recHD = 10 GB |
|recGPU = Nvidia GeForce GTX 1660 Super | |recGPU = Nvidia GeForce GTX 1660 Super | ||
|recGPU2 = AMD Radeon RX 480 | |recGPU2 = AMD Radeon RX 480 |
Revision as of 22:20, 3 February 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Byking | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 2, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Fighting |
Art styles | Anime |
Themes | Supernatural |
Jujutsu Kaisen: Cursed Clash is a fighting game developed by Byking and published by Bandai Namco Entertainment. It is based on the manga and anime series Jujutsu Kaisen by Gege Akutami.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Deluxe Edition and Ultimate Edition also available. | ||||
Steam | Deluxe Edition and Ultimate Edition also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1877020/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1877020/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | TAA, TSR | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Co-op, Versus |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i3-2125 AMD Phenom II X4 965 |
Intel Core i5-2300 AMD A8-6600K |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | 10 GB |
Video card (GPU) | Nvidia GeForce GTX 660 Ti AMD Radeon RX 560 Intel Arc A380 | Nvidia GeForce GTX 1660 Super AMD Radeon RX 480 Intel Arc A750 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1877020/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1877020) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.