Difference between revisions of "Immortal: Unchained"
From PCGamingWiki, the wiki about fixing PC games
m (I added the name of the engine that this game uses: Autodesk Stingray.) |
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{{Infobox game/row/date|Windows|September 7, 2018}} | {{Infobox game/row/date|Windows|September 7, 2018}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | }} | {{Infobox game/row/taxonomy/modes | }} | ||
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|wikipedia = Immortal: Unchained | |wikipedia = Immortal: Unchained | ||
|winehq = | |winehq = | ||
− | |license = | + | |license = commercial |
}} | }} | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[TAA]]. On by default, and cannot be disabled with in-game settings. To disable it, check the [[#Anti-aliasing (AA)|Anti-aliasing (AA) section]]. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead. | |antialiasing notes = [[TAA]]. On by default, and cannot be disabled with in-game settings. To disable it, check the [[#Anti-aliasing (AA)|Anti-aliasing (AA) section]]. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= The x-axis could be inverted too. | |invert controller y-axis notes= The x-axis could be inverted too. | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 23:26, 12 February 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Toadman Interactive | |
Engines | |
Autodesk Stingray Engine | |
Release dates | |
Windows | September 7, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Toadman Interactive\Immortal Unchained\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/369440/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\369440\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/369440/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA. On by default, and cannot be disabled with in-game settings. To disable it, check the Anti-aliasing (AA) section. The game's visual quality is greatly improved by TAA, but some people may want to disable it and use super-sampling methods instead. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | These options are included: 30, 60, 75, 100, 120, 144, 166, 200, 250, 300, and Uncapped. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Anti-aliasing (AA)
Disable Temporal Anti-Aliasing manually |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The left-click button and right-click button of a mouse cannot be mapped. The scroll-wheel's button and two extra mouse buttons can be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | The option is called "Camera Sensitivity" in the "Gameplay" menu. | |
Mouse input in menus | ||
Mouse Y-axis inversion | The x-axis could be inverted too. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only this remap is possible: The "Sprint" button could be switched from the Left-Joystick's button to the B button. To rebind other actions, check this page: Glossary:Remapping |
|
Controller sensitivity | The option is called "Camera Sensitivity" in the "Gameplay" menu. | |
Controller Y-axis inversion | The x-axis could be inverted too. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, VoiceOver | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core 2 Quad Q9500 2.83 GHz AMD Phenom II X4 940 |
Intel Core i7-4790K 4.00 GHz AMD FX-9590 4.7 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 460 AMD Radeon HD 5770 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/369440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (369440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.