User contributions
- 15:55, 18 June 2023 diff hist -7 m F1 2020 Even though this page contains "{{Removed DRM|Denuvo Anti-Tamper}}", this game doesn't appear on the "Denuvo" page. This change will place it on the same line as "DRM|Steam", the same way the page of "Mass Effect Legendary Edition" has it on the same line as "DRM|Origin", in case that will cause this game to finally appear on the "Denuvo" page. (Before this change, I purged this game's page AND purged the "Denuvo" page, but this game still didn't appear there.)
- 19:33, 3 June 2023 diff hist +20 m Naruto to Boruto: Shinobi Striker This page already said that Denuvo was removed, but a line must be changed to cause it to appear at the correct spot of the "Denuvo" page. current
- 19:20, 3 June 2023 diff hist +8 m Tiny Tina's Wonderlands This page already said that Denuvo was removed, but a line must be changed to cause it to appear at the correct spot of the "Denuvo" page.
- 19:13, 3 June 2023 diff hist +20 m Voice of Cards: The Forsaken Maiden This page already said that Denuvo was removed, but a line must be changed to cause it to appear at the correct spot of the "Denuvo" page. current
- 19:02, 3 June 2023 diff hist +20 m Star Ocean: The Divine Force This page already said that Denuvo was removed, but a line must be changed to cause it to appear at the correct spot of the "Denuvo" page.
- 12:40, 9 January 2023 diff hist +59 m Final Fantasy XV →While using the 1360x768 resolution, and possibly others, "Ambient Occlusion" may be broken (most noticeable on cars during the daytime, while moving the camera): - I mentioned the graphics card I used while this problem happened
- 12:35, 9 January 2023 diff hist +190 m Final Fantasy XV →While using the 1360x768 resolution, and possibly others, "Ambient Occlusion" may be broken (most noticeable on cars during the daytime, while moving the camera)
- 12:31, 9 January 2023 diff hist +25 m Final Fantasy XV →While using the 1360x768 resolution, and possibly others, "Ambient Occlusion" may be broken (most noticeable on cars during the daytime)
- 12:29, 9 January 2023 diff hist +1 m Final Fantasy XV →While using the 1360x768 resolution, and possibly others, "Ambient Occlusion" may be broken (most noticeable on cars during the daytime)
- 12:28, 9 January 2023 diff hist +362 Final Fantasy XV →Issues fixed: - I added a description of a problem that affects "Ambient Occlusion", and three possible solutions,
- 22:02, 6 October 2022 diff hist 0 m Neon White →API: - the executable file appears as a 64-bit program in Task Manager, in the "Details" tab (while the "Platform" column is activated).
- 00:09, 4 October 2022 diff hist +8 m Hitman This page already said that Denuvo was removed, but I needed to change a line to cause it to appear at the correct spot of the "Denuvo" page.
- 23:58, 3 October 2022 diff hist +20 m Bravely Default II This page already said that Denuvo was removed, but I needed to change a line to cause it to appear at the correct spot of the "Denuvo" page.
- 00:17, 21 January 2022 diff hist -3 m Immortal: Unchained →Input
- 00:16, 21 January 2022 diff hist -3 m Immortal: Unchained →Input
- 14:37, 17 January 2022 diff hist +52 m Immortal: Unchained I added the name of the engine that this game uses: Autodesk Stingray.
- 14:27, 17 January 2022 diff hist +297 Immortal: Unchained →Input
- 14:07, 17 January 2022 diff hist +126 m Immortal: Unchained →Input
- 13:59, 17 January 2022 diff hist +63 m Immortal: Unchained →Input
- 13:54, 17 January 2022 diff hist +24 m Immortal: Unchained →Audio
- 13:47, 17 January 2022 diff hist -3 m Immortal: Unchained →API: - I mentioned that this has a 64-bit executable and it uses Direct3D 11.
- 13:45, 17 January 2022 diff hist +133 Immortal: Unchained →Video: - I mentioned that game is better with TAA on, and mentioned the reason why some people would want to disable it.
- 13:41, 17 January 2022 diff hist +5 Immortal: Unchained →Video: - I added list of frame-rates, and removed previous line because it's untrue. I tested by setting game to Windowed and disabling vsync, and it wasn't limited to my monitor's 60 Hz limit. It probably was written based on old version of game.
- 13:24, 17 January 2022 diff hist +493 Immortal: Unchained →Video: - I added proof that this game includes Temporal Anti-Aliasing.
- 01:29, 8 January 2022 diff hist +51 m Transient →Availability: - I closed Steam and started this game by double-clicking the executable file, instead of double-clicking the shortcut created by Steam. The game started WITHOUT opening Steam.
- 03:22, 4 January 2022 diff hist 0 m Transient →Input
- 03:21, 4 January 2022 diff hist +2 m Transient →API
- 03:17, 4 January 2022 diff hist +15 m Transient →Video
- 03:15, 4 January 2022 diff hist +439 m Transient →Video
- 03:01, 4 January 2022 diff hist +27 m Transient →Audio
- 03:00, 4 January 2022 diff hist +71 m Transient →Audio
- 02:57, 4 January 2022 diff hist -3 m Transient →Input
- 02:55, 4 January 2022 diff hist +27 m Transient →Video
- 02:52, 4 January 2022 diff hist +33 m Transient →Audio
- 02:47, 4 January 2022 diff hist +240 m Transient →Input
- 02:42, 4 January 2022 diff hist +103 m Transient →Video
- 20:43, 3 January 2022 diff hist -3 m Transient →Input: - The controller's buttons can be remapped.
- 20:41, 3 January 2022 diff hist -5 m Transient →API: - it requires a 64-bit processor.
- 20:36, 3 January 2022 diff hist +45 m Transient →Save game data location
- 20:35, 3 January 2022 diff hist +58 m Transient →Configuration file(s) location
- 20:31, 3 January 2022 diff hist -105 m Transient I added the version number of the engine that this game uses: Unreal Engine 4 version 4.25.0.0
- 11:02, 2 November 2021 diff hist +13 m Vampyr I added the version number of the engine that this game uses: Unreal Engine 4 version 4.15.1.
- 17:21, 13 October 2021 diff hist +81 The Sinking City →Field of view (FOV): - I tested with and without this change and the FOV of conversations stayed the same. I'm afraid to try to verify the method that uses the "FOV Changer" file because I won't trust an unofficial file.
- 14:45, 13 October 2021 diff hist +4 m The Sinking City →Field of view (FOV)
- 14:44, 13 October 2021 diff hist +435 The Sinking City →Field of view (FOV): - I added the best possible method of editing the Field of View.
- 19:14, 27 September 2021 diff hist +13 m The Sinking City I added the version number of the engine that this game uses: Unreal Engine 4 version 4.20.1.
- 02:57, 7 September 2021 diff hist +114 m The big list of DRM-free games on Steam →Miscellaneous: - I added a game called "Reframed", which is a version of "Solarix" that's based on attacking enemies instead of avoiding them.
- 02:54, 7 September 2021 diff hist +77 m Reframed →Availability: - This game seems to not have DRM.
- 11:17, 5 September 2021 diff hist +124 m The big list of DRM-free games on Steam →Miscellaneous: - I added a game called "Escape From Tethys".
- 11:13, 5 September 2021 diff hist +174 m The big list of DRM-free games on Steam →Miscellaneous: - I added a game called "Cloudbuilt".