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Difference between revisions of "Hour of Victory"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Updated WSGF awards to reflect the WSGF page.)
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Hour of Victory - cover.jpg
 
|cover        = Hour of Victory - cover.jpg
Line 9: Line 8:
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
{{Infobox game/row/engine|Unreal Engine 3}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|June 1, 2007}}
+
{{Infobox game/row/date|Windows|February 22, 2008}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | FPS }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | World War II, Europe, Africa }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
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|hltb        = 4533
 
|hltb        = 4533
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = hour-of-victory
+
|mobygames    = 30132
 
|wikipedia    = Hour of Victory
 
|wikipedia    = Hour of Victory
 
|winehq      =  
 
|winehq      =  
Line 34: Line 33:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} Game was released with many bugs including failure to proceed to next checkpoint. However [[#Issues_fixed|these can be fixed]].
+
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    = The game was released with many bugs, including failure to proceed to the next checkpoint. See [[#Issues fixed|Issues fixed]] section.
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | disc, GFWL | {{DRM|SecuROM}} disc check. |  | Windows }}
+
{{Availability/row| Retail | | disc, GFWL | {{DRM|SecuROM|7.35.0007}} disc check. |  | Windows }}
 
}}
 
}}
 
{{ii}} All versions require {{DRM|GFWL||SecuROM|SSA=no|ZDPP=no|local=true}}
 
{{ii}} All versions require {{DRM|GFWL||SecuROM|SSA=no|ZDPP=no|local=true}}
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|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= {{term|Hor+}}. For unlisted resolutions, see [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= {{term|Hor+}}. For unlisted resolutions, see [[#Widescreen resolution|Widescreen resolution]].  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 69: Line 73:
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]]. Menus, text, HUD and UI don't scale well. Use [[dgVoodoo 2]] to scale them.
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = See the [https://www.wsgf.org/dr/hour-victory/en WSGF entry].
 
|fov notes                  = See the [https://www.wsgf.org/dr/hour-victory/en WSGF entry].
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
|vsync notes                = <ref>{{Refcheck|user=SojerManLan|date=2021-09-30|comment= No setting in-game.While there is a <code>UseVSYNC</code> line in the <code>HOVEngine.ini</code> file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.}}</ref>
+
|vsync notes                = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment= No setting in-game.While there is a <code>UseVSYNC</code> line in the <code>HOVEngine.ini</code> file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.}}</ref>
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              = Locked to 62 FPS.
 
|60 fps notes              = Locked to 62 FPS.
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
 
|120 fps notes              = See [[#High frame rate|High frame rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
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===High frame rate===
 
===High frame rate===
{{Fixbox|description=Remove frame rate cap|ref=<ref>{{Refcheck|user=SojerManLan|date=2021-09-30|comment=}}</ref>|fix=
+
{{Fixbox|description=Remove frame rate cap|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>HOVEngine.ini</code>.
 
# Open <code>HOVEngine.ini</code>.
 
# Set <code>bSmoothFrameRate=FALSE</code>.
 
# Set <code>bSmoothFrameRate=FALSE</code>.
{{ii}} Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.<ref>{{Refcheck|user=SojerManLan|date=2021-09-30|comment=Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.}}</ref>
+
{{ii}} Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.}}</ref>
 
}}
 
}}
  
 
===Windowed===
 
===Windowed===
{{Fixbox|description=Disable fullscreen|ref=<ref>{{Refcheck|user=SojerManLan|date=2021-09-30|comment=Comment (optional)}}</ref>|fix=
+
{{Fixbox|description=Disable fullscreen|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Comment (optional)}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>HOVEngine.ini</code>.
 
# Open <code>HOVEngine.ini</code>.
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = false
 
|controller support        = false
|controller support notes  = <ref>{{Refcheck|user=SojerManLan|date=2021-09-30|comment=Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.}}</ref>
+
|controller support notes  = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.}}</ref>
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
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|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = always on
 
|mute on focus lost      = always on
|mute on focus lost notes = <ref>{{Refcheck|user=SojerManLan|date=2021-09-30|comment=Upon changing to another window, the game mutes all sounds.}}</ref>
+
|mute on focus lost notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Upon changing to another window, the game mutes all sounds.}}</ref>
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            = false
+
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
 
|lan play modes      =  
 
|lan play modes      =  
|lan play notes      =  
+
|lan play notes      = Labelled 'system link'.
 
|online play          = true
 
|online play          = true
 
|online play players  = 8
 
|online play players  = 8
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==Issues fixed==
 
==Issues fixed==
 
===Game fails to proceed to next checkpoint in certain missions===
 
===Game fails to proceed to next checkpoint in certain missions===
{{ii}}This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.<ref>{{Refcheck|user=SojerManLan|date=2021-10-02|comment=}}</ref>
+
{{ii}}This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.<ref>{{Refcheck|user=SargeCassidy|date=2021-10-02|comment=}}</ref>
 +
 
 +
===Crash at the end of the mission===
 +
{{ii}}The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.
  
 
==Other information==
 
==Other information==
Line 257: Line 269:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = unknown
 
|windows 64-bit exe    = unknown
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 00:05, 26 March 2024

Hour of Victory
Hour of Victory cover
Developers
N-Fusion Interactive
Publishers
Midway Games
Engines
Unreal Engine 3
Release dates
Windows February 22, 2008
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Themes World War II, Europe, Africa
Hour of Victory on HowLongToBeat
Hour of Victory on MobyGames
Hour of Victory on Wikipedia

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.

Hour of Victory is a singleplayer and multiplayer first-person FPS game.

The game was released with many bugs, including failure to proceed to the next checkpoint. See Issues fixed section.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Icon overlay.png
SecuROM 7.35.0007 DRM disc check.
Windows
All versions require Games for Windows - LIVE and SecuROM DRM.[Note 1]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\

Save game data location

System Location
Windows %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\

Video

In-game video settings.
In-game video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Hor+. For unlisted resolutions, see Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution. Menus, text, HUD and UI don't scale well. Use dgVoodoo 2 to scale them.
Field of view (FOV)
See the WSGF entry.
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[1]
60 FPS
Locked to 62 FPS.
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Change resolution manually[2]
  1. Go to the configuration file(s) location.
  2. Open HOVEngine.ini.
  3. Set StartupResolutionX and StartupResolutionY to the desired resolution.

High frame rate

Remove frame rate cap[3]
  1. Go to the configuration file(s) location.
  2. Open HOVEngine.ini.
  3. Set bSmoothFrameRate=FALSE.
Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.[4]

Windowed

Disable fullscreen[5]
  1. Go to the configuration file(s) location.
  2. Open HOVEngine.ini.
  3. Set StartupFullscreen=True to False.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
"Looking Speed" slider.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
[6]
Controller types

Audio

Audio feature State Notes
Separate volume controls
No audio settings in-game.
Surround sound
Subtitles
Only in cutscenes.
Closed captions
Mute on focus lost
[7]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Labelled 'system link'.
Online play
8

Issues fixed

Game fails to proceed to next checkpoint in certain missions

This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.[8]

Crash at the end of the mission

The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, Vista
Processor (CPU) Intel Pentium 4 2.4 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 6.5 GB
Video card (GPU) Nvidia GeForce 6800 GT
ATI Radeon X1600


Notes

  1. Games for Windows - LIVE DRM features: Legacy activation, supports local profiles.

References

  1. Verified by User:SargeCassidy on 2021-09-30
    No setting in-game.While there is a UseVSYNC line in the HOVEngine.ini file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.
  2. Hour of Victory | WSGF
  3. Verified by User:SargeCassidy on 2021-09-30
  4. Verified by User:SargeCassidy on 2021-09-30
    Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.
  5. Verified by User:SargeCassidy on 2021-09-30
  6. Verified by User:SargeCassidy on 2021-09-30
    Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.
  7. Verified by User:SargeCassidy on 2021-09-30
    Upon changing to another window, the game mutes all sounds.
  8. Verified by User:SargeCassidy on 2021-10-02