Difference between revisions of "Gun Monkeys"
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==Availability== | ==Availability== | ||
+ | {{Availability| | ||
+ | {{Availability/row| Steam | 239450 | Steam | | | Windows, OS X | unavailable }} | ||
+ | }} | ||
{{ii}} This game is no longer available. | {{ii}} This game is no longer available. | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. |
Revision as of 14:31, 29 August 2021
Developers | |
---|---|
Size Five Games | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | June 28, 2013 |
macOS (OS X) | June 28, 2013 |
Key points
- The multi-player servers are often inactive and it may be hard to find a match as there is no matchmaking. The developer suggests joining the chat room of the official Gun Monkeys Steam Group in order to find an opponent.
- The game features the ability to stream straight to Twitch.tv.
- Fully cross-platform multi-player.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Size Five Games\Gun Monkeys\ |
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/239450/remote/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/239450/pfx/[Note 2] |
- The file
settings.gunmonkeys.xml
holds all the settings data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Camera movement is capped at ~60 FPS, may visually appear as stuttering movement. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Controller and keyboard share same bindings. Only single binding per action allowed overall. | |
Mouse acceleration | Mouse not used in game. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | Most of the menus require mouse or keyboard. Controller buttons has to be bound. | |
Controller remapping | Controller and keyboard share same bindings. Only single binding per action allowed overall. Non centered axis are detected as pressed buttons. Some keys like pause (button 8) can't be rebound. |
|
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Only within rebinding menu. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Only within rebinding menu. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be muted in the game lobby using the [idle mode] button. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Shared-screen. | ||
LAN play | ||||
Online play | 2 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 400 MB |
Notes
- ↑ Unity engine build: 4.2.0f4[1]
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/239450/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (239450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2017-05-25