Difference between revisions of "Gold Rush!"
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{{disambig|the original adventure game|the 2014 remake|[[Gold Rush! Anniversary]]|the unrelated mining simulator|[[Gold Rush: The Game]]}} | {{disambig|the original adventure game|the 2014 remake|[[Gold Rush! Anniversary]]|the unrelated mining simulator|[[Gold Rush: The Game]]}} | ||
{{Infobox game | {{Infobox game | ||
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{{Infobox game/row/date|DOS|1988}} | {{Infobox game/row/date|DOS|1988}} | ||
{{Infobox game/row/date|Mac OS|1989}} | {{Infobox game/row/date|Mac OS|1989}} | ||
− | {{Infobox game/row/date|Windows|July 25, 2014|wrapper=DOSBox|ref=<ref>http://www.sunlight-games.com/PR/PM-0514-us.pdf</ref>}} | + | {{Infobox game/row/date|Windows|July 25, 2014|wrapper=DOSBox|ref=<ref>{{Refurl|url=http://www.sunlight-games.com/PR/PM-0514-us.pdf|title=sunlight-games.com|date=26 May 2023}}</ref>}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
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|hltb = 3993 | |hltb = 3993 | ||
|igdb = gold-rush | |igdb = gold-rush | ||
+ | |lutris = gold-rush-classic | ||
+ | |mobygames = 440 | ||
|strategywiki = | |strategywiki = | ||
− | |||
|wikipedia = Gold Rush! | |wikipedia = Gold Rush! | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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|minCPU = Intel 8088 | |minCPU = Intel 8088 | ||
|minCPU2 = Intel 8086 | |minCPU2 = Intel 8086 | ||
− | |minRAM = 256 | + | |minRAM = 256 KB |
|minHD = | |minHD = | ||
− | |minGPU = | + | |minGPU = Hercules, CGA, EGA, Tandy/PCjr |
|recOS = 6.22 | |recOS = 6.22 | ||
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|minOS = | |minOS = | ||
|minCPU = | |minCPU = | ||
− | |minRAM = 512 | + | |minRAM = 512 KB |
|minHD = | |minHD = | ||
|minGPU = | |minGPU = |
Latest revision as of 23:14, 3 July 2023
This page is for the original adventure game. For the 2014 remake, see Gold Rush! Anniversary. For the unrelated mining simulator, see Gold Rush: The Game.
Developers | |
---|---|
The Software Farm | |
Publishers | |
Sierra | |
KISS ltd | |
Engines | |
AGI3 | |
Release dates | |
DOS | 1988 |
Mac OS (Classic) | 1989 |
Windows (DOSBox) | July 25, 2014[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Flip screen |
Controls | Direct control, Text input |
Genres | Adventure |
Art styles | Pixel art |
Themes | North America, Western |
Series | Gold Rush! |
Gold Rush! | |
---|---|
Gold Rush! | 1988 |
Gold Rush! Anniversary | 2014 |
Gold Rush! 2 | 2017 |
Gold Rush! is a singleplayer flip screen adventure game in the Gold Rush! series.
Key points
- Later re-released as California Gold Rush! and Gold Rush! Classic.
- Can be played on ScummVM.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | ||||
Epic Games Store | ||||
Steam | DOS version pre-packaged with DOSBox. | |||
GamersGate (unavailable) |
Game data
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GRSG.** |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/308000/pfx/[Note 2] |
- Saves can be stored in any folder.
- In-game settings are stored in each save rather than shared.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Settings for Classic (
<path-to-game>\Conf.exe
).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter when using DOSBox or set in configuration tool for Classic. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | On/off only. | |
Surround sound | ||
Subtitles | Everything is text-based. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Fan translation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | EGA |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.0 | 6.22 |
Processor (CPU) | Intel 8088 Intel 8086 | |
System memory (RAM) | 256 KB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Hercules, CGA, EGA, Tandy/PCjr | VGA |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 20 MB |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 512 KB | |
Hard disk drive (HDD) |
Notes
- ↑ File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/308000/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (308000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ sunlight-games.com - last accessed on 26 May 2023