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Difference between revisions of "Glossary:Widescreen resolution"

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Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.  
 
Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.  
  
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==Widescreen behavior==
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* Hor+: the game view expands on each side as the aspect ratio widens without losing any from the top or bottom.
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* Anamorphic: the game has a fixed aspect ratio (usually 16:with letterboxing (black bars top and bottom) for other aspect ratios.
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* Pillarbox: the game runs at a fixed width (usually 4:3) with any extra width filled by vertical black bars.
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* Pixel-based: visible area depends on the resolution rather than the aspect ratio, with higher resolutions showing more at once.
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* Stretch: the game stretches to fit the widescreen aspect ratio (usually from 4:3), resulting in fat characters and other visual problems.
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* Vert-: the game view is cropped at the top and bottom (so widescreen resolutions show less overall than 4:3 resolutions).
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==Common resolutions==
 
'''Common 16:9 resolutions include:'''
 
'''Common 16:9 resolutions include:'''
 
* 2048x1152 <br />
 
* 2048x1152 <br />

Revision as of 08:53, 25 November 2013

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Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.

Widescreen behavior

  • Hor+: the game view expands on each side as the aspect ratio widens without losing any from the top or bottom.
  • Anamorphic: the game has a fixed aspect ratio (usually 16:with letterboxing (black bars top and bottom) for other aspect ratios.
  • Pillarbox: the game runs at a fixed width (usually 4:3) with any extra width filled by vertical black bars.
  • Pixel-based: visible area depends on the resolution rather than the aspect ratio, with higher resolutions showing more at once.
  • Stretch: the game stretches to fit the widescreen aspect ratio (usually from 4:3), resulting in fat characters and other visual problems.
  • Vert-: the game view is cropped at the top and bottom (so widescreen resolutions show less overall than 4:3 resolutions).

Common resolutions

Common 16:9 resolutions include:

  • 2048x1152
  • 1920×1080
  • 1600×900
  • 1366×768
  • 1280×720

Common 16:10 resolutions include:

  • 2560×1600
  • 1920×1200
  • 1680×1050
  • 1440×900
  • 1280×800
A further 21:9 aspect ratio exists. For more information on this, see ultra-widescreen.