Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Gal*Gun Returns"

From PCGamingWiki, the wiki about fixing PC games
 
(9 intermediate revisions by 7 users not shown)
Line 13: Line 13:
 
{{Infobox game/row/reception|IGDB|gal-star-gun-returns|rating}}
 
{{Infobox game/row/reception|IGDB|gal-star-gun-returns|rating}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 40: Line 40:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Gal*Gun Returns''''' is a [[:Category:Singleplayer|single-player]] [[:Category:First-person|first-person]] [[:Category:Rail shooter|rail shooter]] game in the [[Series:Gal*Gun|Gal*Gun series]], developed by [[Company:Inti Creates|Inti Creates]] and published by [[Company:PQube Limited|PQube]]. It is a remaster of the original 2011 console releases, with most of the DLC included.
+
|introduction      = '''''Gal*Gun Returns''''' is a {{Glossary:Singleplayer}} {{Glossary:First-person}} {{Glossary:Rail shooter}} game in the [[Series:Gal*Gun|Gal*Gun series]], developed by [[Company:Inti Creates|Inti Creates]] and published by [[Company:PQube Limited|PQube]]. It is a remaster of the original 2011 console releases, with most of the DLC included.
  
 
|release history  =  
 
|release history  =  
Line 73: Line 73:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 115: Line 115:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                = <ref>{{Refcheck|user=KingKrouch|date=2021-02-12|comment=Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in [[Special K]].}}</ref>
 
|vsync notes                = <ref>{{Refcheck|user=KingKrouch|date=2021-02-12|comment=Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in [[Special K]].}}</ref>
|60 fps                    = true
+
|60 fps                    = limited
 
|60 fps notes              = Choice between 30 FPS and 60 FPS gameplay.<br>Dialogue sequences, boss battles, and menus are locked to 30 FPS.<ref name="krouch10">{{Refcheck|user=KingKrouch|date=2021-02-10|comment=Tested latest patch as of writing.}}</ref>
 
|60 fps notes              = Choice between 30 FPS and 60 FPS gameplay.<br>Dialogue sequences, boss battles, and menus are locked to 30 FPS.<ref name="krouch10">{{Refcheck|user=KingKrouch|date=2021-02-10|comment=Tested latest patch as of writing.}}</ref>
 
|120 fps                    = false
 
|120 fps                    = false
Line 123: Line 126:
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 135: Line 140:
 
# Copy the {{file|dinput8.dll}} file and {{file|plugins}} folder to {{file|{{P|game}}}}.
 
# Copy the {{file|dinput8.dll}} file and {{file|plugins}} folder to {{file|{{P|game}}}}.
 
# Open the {{file|plugins\config.ini}} file in a text editor.
 
# Open the {{file|plugins\config.ini}} file in a text editor.
# Change <code>aspectRatio</code> to one of six integer values (1 for 16:9; 2 for 2560x1080; 3 for 32:9; 4 for 48:9; 5 for 3440x1440; 6 for 3840x1600), then save the file.
+
# Change <code>horizontalResolution</code> and <code>verticalResolution</code> to the desired resolution, then save the file.
  
 
'''Notes'''
 
'''Notes'''
Line 141: Line 146:
 
{{--}} The in-game resolution retains the default resolution values, which comes at the cost of lower horizontal resolution.
 
{{--}} The in-game resolution retains the default resolution values, which comes at the cost of lower horizontal resolution.
 
{{ii}} Using [[ReShade]] alongside the "AspectRatio.fx" effect to manually stretch the game display may be required at resolutions other than 2560x1080.
 
{{ii}} Using [[ReShade]] alongside the "AspectRatio.fx" effect to manually stretch the game display may be required at resolutions other than 2560x1080.
 +
{{ii}} Adjusting the <code>horizontalResolution</code> and <code>verticalResolution</code> values in <code>config.ini</code> does not change the internal resolution, as its primary use is calculating the correct aspect ratio.
 
}}
 
}}
  
Line 195: Line 201:
 
|haptic feedback notes    = Can be toggled with the "Vibration" setting.
 
|haptic feedback notes    = Can be toggled with the "Vibration" setting.
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = Swapping between analog and mouse resets crosshair position.
 
|steam input api          = false
 
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 226: Line 232:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 232: Line 240:
  
 
{{Image|GGR_LanguageSettings.png|Language settings}}
 
{{Image|GGR_LanguageSettings.png|Language settings}}
 +
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
Line 280: Line 289:
 
{{API
 
{{API
 
|direct3d versions      = 11.4
 
|direct3d versions      = 11.4
|direct3d notes        = <ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked used graphics API in [[Special_K|Special K]].}}</ref>
+
|direct3d notes        = <ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked used graphics API in [[Special K]].}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 303: Line 312:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 351: Line 363:
 
|recGPU  = Nvidia GeForce GTX 970
 
|recGPU  = Nvidia GeForce GTX 970
 
|recGPU2  = AMD Radeon R9 390
 
|recGPU2  = AMD Radeon R9 390
|recDX    = 11
+
|recDX    =  
 
|notes    =  
 
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 11:28, 19 August 2023

Gal*Gun Returns
Gal*Gun Returns cover
Developers
Inti Creates
Publishers
PQube Limited
Release dates
Windows February 12, 2021
Reception
OpenCritic 66
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Point and select
Genres Rail shooter
Art styles Anime
Themes Comedy, Contemporary, Japan, Romance
Series Gal*Gun
Gal*Gun Returns on HowLongToBeat
Gal*Gun Returns on IGDB
Gal*Gun Returns on Wikipedia
Gal*Gun
Gal*Gun: Double Peace 2016
Gal*Gun VR 2017
Gal*Gun 2 2018
Gal*Gun Returns 2021

Gal*Gun Returns is a singleplayer first-person rail shooter game in the Gal*Gun series, developed by Inti Creates and published by PQube. It is a remaster of the original 2011 console releases, with most of the DLC included.

The game supports a limited set of widescreen resolutions, although a community solution allows for 2560x1080 support.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GalGunReturns\<user-id>\Config.ini
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\GalGunReturns\<user-id>\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Screen settings
Screen settings

Graphics feature State Notes
Widescreen resolution
Limited to five predefined 16:9 resolutions, all of which are upscaled or downscaled from 1920x1080.[Note 2][1]
Multi-monitor
Pillarboxed to 16:9 in Fullscreen mode.[2] See Ultra-widescreen.
Ultra-widescreen
Pillarboxed to 16:9 in Fullscreen mode.[3] See Ultra-widescreen for a workaround.
4K Ultra HD
Upscaled from 1920x1080.[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
"Fullscreen" display mode runs in a borderless window. Limited to 16:9 aspect ratio.[5]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
[6]
60 FPS
Choice between 30 FPS and 60 FPS gameplay.
Dialogue sequences, boss battles, and menus are locked to 30 FPS.[7]
120+ FPS
Gameplay is capped at 60 FPS.[7]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Ultra-widescreen

Native 16:9 FOV and UI demonstration
Native 16:9 FOV and UI demonstration
32:9 behavior with the community solution
32:9 behavior with the community solution
Use a DLL injection mod to adjust aspect ratio values[8]
  1. Download GGResturn.
  2. Extract GGResturn.7z using a file archiver (such as 7-Zip) with the password pcgw
  3. Copy the dinput8.dll file and plugins folder to <path-to-game>.
  4. Open the plugins\config.ini file in a text editor.
  5. Change horizontalResolution and verticalResolution to the desired resolution, then save the file.

Notes

UI, 2D elements, and the character screen will be stretched.
The in-game resolution retains the default resolution values, which comes at the cost of lower horizontal resolution.
Using ReShade alongside the "AspectRatio.fx" effect to manually stretch the game display may be required at resolutions other than 2560x1080.
Adjusting the horizontalResolution and verticalResolution values in config.ini does not change the internal resolution, as its primary use is calculating the correct aspect ratio.

Input

Keyboard and mouse settings
Keyboard and mouse settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Aiming is done by pointing a crosshair similar to a mouse cursor.
Mouse input uses operating system mouse settings.[9]
Mouse input in menus
Enter, Esc, and are used for menu navigation. 123 are used for specific choice dialogue segments.[10]
Mouse Y-axis inversion
"Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input.[9]
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Adjustable with the "Crosshair Speed" setting.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Requires setting "Input Device" setting to "Controller".
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Can be toggled with the "Vibration" setting.
Digital movement supported
Simultaneous controller+KB/M
Swapping between analog and mouse resets crosshair position.
Steam Input
Steam Input API support
Hook input (legacy mode)
Steam Input has issues hooking to in-game inputs.[11]
Steam Controller button prompts

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
"BGM", "SFX", and "Voice".
Individual girls can be selectively muted.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Japanese
Korean

Issues fixed

Crashes during stage 5 of Akira's story route

Some users report crashing issues when reaching Stage 5 of Akira's story route.[12][13]
This issue was fixed in update version 1.0.7.[14]

Other information

API

Technical specs Supported Notes
Direct3D 11.4 [15]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8.1, 10
Processor (CPU) Intel Core i5-4460
AMD FX-8320
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon R7 370
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. Available resolutions:
    •1280x720
    •1600x900
    •1920x1080
    •2560x1440
    •3840x2160

References

  1. Verified by User:KingKrouch on 2021-02-14
    Checked render target resolutions with different resolutions in Special K.
  2. Verified by User:KingKrouch on 2021-02-10
    Tested with 2560x720 custom resolution.
  3. Verified by User:KingKrouch on 2021-02-10
    Tested with 2560x1080 and 5120x2160 resolutions.
  4. Verified by User:KingKrouch on 2021-02-14
    Checked render target resolutions in Special K. 3840x2160 windowed mode uses a 1920x1080 render target that is seemingly upscaled to 3856x2199.
  5. Verified by User:KingKrouch on 2021-02-08
    Tested by changing resolution options on a 2560x1080 display.
  6. Verified by User:KingKrouch on 2021-02-12
    Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in Special K.
  7. 7.0 7.1 Verified by User:KingKrouch on 2021-02-10
    Tested latest patch as of writing.
  8. Verified by User:KingKrouch on 2021-02-11
    Made by reverse engineering in Ghidra and Cheat Engine.
  9. 9.0 9.1 Verified by User:KingKrouch on 2021-02-09
    Checked by adjusting different sensitivity and inversion options in-game.
  10. Verified by User:KingKrouch on 2021-02-09
    Tested Keyboard and Mouse support.
  11. Verified by User:KingKrouch on 2021-02-09
    Tested by attempting to use DualSense and Xbox One controllers with Steam Input.
  12. Steam Community :: yas :: Review for Gal*Gun Returns - last accessed on 2021-02-13
  13. Game Crashes during Akira Stage 5 :: Gal*Gun Returns General Discussions - last accessed on 2021-02-12
  14. Gal*Gun Returns Update - last accessed on 2021-02-17
  15. Verified by User:KingKrouch on 2021-02-09
    Checked used graphics API in Special K.