Difference between revisions of "Gal*Gun Returns"
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{{Infobox game/row/reception|IGDB|gal-star-gun-returns|rating}} | {{Infobox game/row/reception|IGDB|gal-star-gun-returns|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Gal*Gun Returns''''' is a | + | |introduction = '''''Gal*Gun Returns''''' is a {{Glossary:Singleplayer}} {{Glossary:First-person}} {{Glossary:Rail shooter}} game in the [[Series:Gal*Gun|Gal*Gun series]], developed by [[Company:Inti Creates|Inti Creates]] and published by [[Company:PQube Limited|PQube]]. It is a remaster of the original 2011 console releases, with most of the DLC included. |
|release history = | |release history = | ||
Line 73: | Line 73: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = <ref>{{Refcheck|user=KingKrouch|date=2021-02-12|comment=Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in [[Special K]].}}</ref> | |vsync notes = <ref>{{Refcheck|user=KingKrouch|date=2021-02-12|comment=Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in [[Special K]].}}</ref> | ||
− | |60 fps = | + | |60 fps = limited |
|60 fps notes = Choice between 30 FPS and 60 FPS gameplay.<br>Dialogue sequences, boss battles, and menus are locked to 30 FPS.<ref name="krouch10">{{Refcheck|user=KingKrouch|date=2021-02-10|comment=Tested latest patch as of writing.}}</ref> | |60 fps notes = Choice between 30 FPS and 60 FPS gameplay.<br>Dialogue sequences, boss battles, and menus are locked to 30 FPS.<ref name="krouch10">{{Refcheck|user=KingKrouch|date=2021-02-10|comment=Tested latest patch as of writing.}}</ref> | ||
|120 fps = false | |120 fps = false | ||
Line 123: | Line 126: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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# Copy the {{file|dinput8.dll}} file and {{file|plugins}} folder to {{file|{{P|game}}}}. | # Copy the {{file|dinput8.dll}} file and {{file|plugins}} folder to {{file|{{P|game}}}}. | ||
# Open the {{file|plugins\config.ini}} file in a text editor. | # Open the {{file|plugins\config.ini}} file in a text editor. | ||
− | # Change <code> | + | # Change <code>horizontalResolution</code> and <code>verticalResolution</code> to the desired resolution, then save the file. |
'''Notes''' | '''Notes''' | ||
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{{--}} The in-game resolution retains the default resolution values, which comes at the cost of lower horizontal resolution. | {{--}} The in-game resolution retains the default resolution values, which comes at the cost of lower horizontal resolution. | ||
{{ii}} Using [[ReShade]] alongside the "AspectRatio.fx" effect to manually stretch the game display may be required at resolutions other than 2560x1080. | {{ii}} Using [[ReShade]] alongside the "AspectRatio.fx" effect to manually stretch the game display may be required at resolutions other than 2560x1080. | ||
+ | {{ii}} Adjusting the <code>horizontalResolution</code> and <code>verticalResolution</code> values in <code>config.ini</code> does not change the internal resolution, as its primary use is calculating the correct aspect ratio. | ||
}} | }} | ||
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|haptic feedback notes = Can be toggled with the "Vibration" setting. | |haptic feedback notes = Can be toggled with the "Vibration" setting. | ||
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = | + | |simultaneous input notes = Swapping between analog and mouse resets crosshair position. |
|steam input api = false | |steam input api = false | ||
|steam input api notes = | |steam input api notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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{{Image|GGR_LanguageSettings.png|Language settings}} | {{Image|GGR_LanguageSettings.png|Language settings}} | ||
+ | |||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
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{{API | {{API | ||
|direct3d versions = 11.4 | |direct3d versions = 11.4 | ||
− | |direct3d notes = <ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked used graphics API in [[ | + | |direct3d notes = <ref>{{Refcheck|user=KingKrouch|date=2021-02-09|comment=Checked used graphics API in [[Special K]].}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|recGPU = Nvidia GeForce GTX 970 | |recGPU = Nvidia GeForce GTX 970 | ||
|recGPU2 = AMD Radeon R9 390 | |recGPU2 = AMD Radeon R9 390 | ||
− | |recDX = | + | |recDX = |
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 11:28, 19 August 2023
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Release dates | |
Windows | February 12, 2021 |
Reception | |
OpenCritic | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Rail shooter |
Art styles | Anime |
Themes | Comedy, Contemporary, Japan, Romance |
Series | Gal*Gun |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
Gal*Gun Returns is a singleplayer first-person rail shooter game in the Gal*Gun series, developed by Inti Creates and published by PQube. It is a remaster of the original 2011 console releases, with most of the DLC included.
The game supports a limited set of widescreen resolutions, although a community solution allows for 2560x1080 support.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGunReturns\<user-id>\Config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGunReturns\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1425730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to five predefined 16:9 resolutions, all of which are upscaled or downscaled from 1920x1080.[Note 2][1] | ||
Multi-monitor | Pillarboxed to 16:9 in Fullscreen mode.[2] See Ultra-widescreen. | ||
Ultra-widescreen | Pillarboxed to 16:9 in Fullscreen mode.[3] See Ultra-widescreen for a workaround. | ||
4K Ultra HD | Upscaled from 1920x1080.[4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | "Fullscreen" display mode runs in a borderless window. Limited to 16:9 aspect ratio.[5] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | [6] | ||
60 FPS | Choice between 30 FPS and 60 FPS gameplay. Dialogue sequences, boss battles, and menus are locked to 30 FPS.[7] |
||
120+ FPS | Gameplay is capped at 60 FPS.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Ultra-widescreen
Use a DLL injection mod to adjust aspect ratio values[8] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Aiming is done by pointing a crosshair similar to a mouse cursor. Mouse input uses operating system mouse settings.[9] |
|
Mouse input in menus | ↵ Enter, Esc, and ↑↓←→ are used for menu navigation. 123 are used for specific choice dialogue segments.[10] | |
Mouse Y-axis inversion | "Vertical Axis Aiming" and "Horizontal Axis Aiming" settings only affect controller analog stick input.[9] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Adjustable with the "Crosshair Speed" setting. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Requires setting "Input Device" setting to "Controller". | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be toggled with the "Vibration" setting. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Swapping between analog and mouse resets crosshair position. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | Steam Input has issues hooking to in-game inputs.[11] | |
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM", "SFX", and "Voice". Individual girls can be selectively muted. |
|
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Issues fixed
Crashes during stage 5 of Akira's story route
- Some users report crashing issues when reaching Stage 5 of Akira's story route.[12][13]
- This issue was fixed in update version 1.0.7.[14]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [15] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-8320 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon R7 370 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 390 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1425730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1425730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
•1280x720
•1600x900
•1920x1080
•2560x1440
•3840x2160
References
- ↑ Verified by User:KingKrouch on 2021-02-14
- Checked render target resolutions with different resolutions in Special K.
- ↑ Verified by User:KingKrouch on 2021-02-10
- Tested with 2560x720 custom resolution.
- ↑ Verified by User:KingKrouch on 2021-02-10
- Tested with 2560x1080 and 5120x2160 resolutions.
- ↑ Verified by User:KingKrouch on 2021-02-14
- Checked render target resolutions in Special K. 3840x2160 windowed mode uses a 1920x1080 render target that is seemingly upscaled to 3856x2199.
- ↑ Verified by User:KingKrouch on 2021-02-08
- Tested by changing resolution options on a 2560x1080 display.
- ↑ Verified by User:KingKrouch on 2021-02-12
- Tested by forcing 30Hz refresh rate with NVIDIA GPU, and by checking the presentation interval in Special K.
- ↑ 7.0 7.1 Verified by User:KingKrouch on 2021-02-10
- Tested latest patch as of writing.
- ↑ Verified by User:KingKrouch on 2021-02-11
- Made by reverse engineering in Ghidra and Cheat Engine.
- ↑ 9.0 9.1 Verified by User:KingKrouch on 2021-02-09
- Checked by adjusting different sensitivity and inversion options in-game.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Tested Keyboard and Mouse support.
- ↑ Verified by User:KingKrouch on 2021-02-09
- Tested by attempting to use DualSense and Xbox One controllers with Steam Input.
- ↑ Steam Community :: yas :: Review for Gal*Gun Returns - last accessed on 2021-02-13
- ↑ Game Crashes during Akira Stage 5 :: Gal*Gun Returns General Discussions - last accessed on 2021-02-12
- ↑ Gal*Gun Returns Update - last accessed on 2021-02-17
- ↑ Verified by User:KingKrouch on 2021-02-09
- Checked used graphics API in Special K.