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Difference between revisions of "Evil Dead: Hail to the King"

From PCGamingWiki, the wiki about fixing PC games
 
(28 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Evil Dead - Hail to the King cover.jpg
 
|cover        = Evil Dead - Hail to the King cover.jpg
Line 7: Line 6:
 
{{Infobox game/row/publisher|THQ}}
 
{{Infobox game/row/publisher|THQ}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|EvilEngine|ref=<ref>{{Refsnip|url=https://himodding.miraheze.org/wiki/Category:EvilEngine|title=Category:EvilEngine|date=2022-12-18}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 28, 2001}}
 
{{Infobox game/row/date|Windows|March 28, 2001}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|link|rating}}
+
{{Infobox game/row/reception|Metacritic|evil-dead-hail-to-the-king|40}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic||}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB||}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Cinematic camera }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Survival horror }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Pre-rendered graphics }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Horror, Supernatural, North America, Contemporary, Medieval }}
 
{{Infobox game/row/taxonomy/series            | Evil Dead }}
 
{{Infobox game/row/taxonomy/series            | Evil Dead }}
 
|steam appid  =  
 
|steam appid  =  
Line 31: Line 31:
 
|gogcom id side =  
 
|gogcom id side =  
 
|official site=  
 
|official site=  
|hltb        =  
+
|hltb        = 3240
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
+
|igdb        = evil-dead-hail-to-the-king
|mobygames    =  
+
|mobygames    = evil-dead-hail-to-the-king
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|wikipedia    = Evil Dead: Hail to the King
|winehq      =  
+
|winehq      = 15633
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
Line 50: Line 50:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| retail | | Disc | ProtectCD-VOB disc check US, UK, GE: 2 CD's |  | Windows }}
+
{{Availability/row| retail | | Disc | {{DRM|ProtectDISC Software}} |  | Windows }}
 
}}
 
}}
{{ii}} This game is not available yet.
+
{{ii}} This game is not available digitally.
  
 
==Game data==
 
==Game data==
Line 62: Line 62:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|game}}}}
+
{{Game data/saves|Windows|{{p|game}}\slot*.eds}}
}}
 
 
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
|discord                =
 
|discord notes          =
 
|epic games store      =
 
|epic games store notes =
 
|gog galaxy            =
 
|gog galaxy notes      =
 
|origin                =
 
|origin notes          =
 
|steam cloud            =
 
|steam cloud notes      =
 
|uplay                  =
 
|uplay notes            =
 
|xbox cloud            =
 
|xbox cloud notes      =
 
 
}}
 
}}
  
Line 91: Line 73:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes=  
+
|widescreen resolution notes= Fixed at 640x480.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
Line 98: Line 80:
 
|4k ultra hd                = false
 
|4k ultra hd                = false
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = false
+
|fov                        = n/a
|fov notes                  =  
+
|fov notes                  = Pre-rendered scenes with fixed view.
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Needs editing. See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = false
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Capped at 30FPS. Cutscenes are rendered at 15FPS.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
{{Image|Evil Dead - Hail to the King general settings.jpg|General settings.}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Edit ed.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=March 18, 2022}}</ref>|fix=
 +
# Open {{file|ed.ini}} (located at {{p|game}}) with a text editor.
 +
# Uncomment <code>!window=true</code> by removing the exclamation mark.
 +
# Save and close.
 
}}
 
}}
  
Line 126: Line 121:
 
|acceleration option      = unknown
 
|acceleration option      = unknown
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = false
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = false
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Only used to turn the character (X axis).
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  =  
+
|controller support notes  = Few controllers partially supported. See [[#Input devices|Input devices]].
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = false
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
Line 162: Line 157:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
Line 168: Line 163:
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = true
+
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = false
+
|simultaneous input        = true
|simultaneous input notes  =  
+
|simultaneous input notes  = USB Gravis controller only. See [[#Input devices|Input devices]].
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 183: Line 178:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
{{Image|Evil Dead - Hail to the King keybind menu.jpg|Keybinds menu.}}
  
 
==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume         = false
+
|separate volume           = false
|separate volume notes   =  
+
|separate volume notes     =  
|surround sound           = unknown
+
|surround sound           = false
|surround sound notes     =  
+
|surround sound notes     =  
|subtitles               = unknown
+
|subtitles                 = false
|subtitles notes         =  
+
|subtitles notes           =  
|closed captions         = unknown
+
|closed captions           = false
|closed captions notes   =  
+
|closed captions notes     =  
|mute on focus lost       = unknown
+
|mute on focus lost       = true
|mute on focus lost notes =  
+
|mute on focus lost notes =  
|eax support             =  
+
|eax support               =  
|eax support notes        =  
+
|eax support notes         =
|red book cd audio       =  
+
|royalty free audio       = unknown
|red book cd audio notes  =  
+
|royalty free audio notes  =  
 +
|red book cd audio         = false
 +
|red book cd audio notes  =
 +
|general midi audio        =
 +
|general midi audio notes  =  
 
}}
 
}}
  
Line 207: Line 207:
 
  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
  |subtitles = true
+
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://www.mediafire.com/file/pojtu0m6bymag2n/Traduccion_EvilDeadHail_1.3.rar/file download].
 +
|fan      = true
 
}}
 
}}
 
}}
 
}}
 +
 +
==Issues fixed==
 +
===Game won't start ("Unable to detect DirectX8 hardware")===
 +
{{Fixbox|description=Use dgvoodoo2 and set the game compatiblity mode to Windows 98|ref=<ref name="refcheck Azatoth"/>|fix=
 +
# Download dgVoodoo2 from the [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2 official website].
 +
# Extract the contents to any folder.
 +
# Run {{File|dgVoodooCpl.exe}}.
 +
# Click '''Add''' at the top, navigate to {{p|game}} and select the game folder.
 +
# Set dgVoodoo as desired (default settings are fine).
 +
# Click <code>Apply</code> and <code>OK</code> at the bottom of the dgVoodoo 2 application window.
 +
# Copy <code>D3D8.dll</code> file from <code>dgVoodoo2\MS\</code> folder to <code>{{p|game}}</code> folder.
 +
# Set {{file|EvilDead.exe}} [[Windows_Compatibility_Mode|compatibility mode]] to Windows 98.
 +
{{--}} Applying antialiasing will cause videos and HUD elements to appear checkered.
 +
}}
 +
 +
===Music endlessly looping===
 +
{{Fixbox|description=Set the game [[Windows_Compatibility_Mode|compatibility mode]] to Windows 98|ref=<ref name="refcheck Azatoth"/>|fix=}}
  
 
==Other information==
 
==Other information==
Line 237: Line 262:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 1.0, 1.1
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 274: Line 302:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 95
+
|minOS    = 95, 98, ME
|minCPU  = Intel Pentium II 300MHz
+
|minCPU  = Intel Pentium II 300 MHz
 
|minRAM  = 64 MB
 
|minRAM  = 64 MB
 
|minHD    = 600 MB
 
|minHD    = 600 MB
Line 282: Line 310:
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = Intel Pentium II 400MHz
+
|recCPU  = Intel Pentium II 400 MHz
 
|recRAM  = 96 MB
 
|recRAM  = 96 MB
 
|recHD    =  
 
|recHD    =  
 
|recVRAM  = 12 MB
 
|recVRAM  = 12 MB
|recDX    = 8.0
+
|recDX    =  
 
|notes    =  
 
|notes    =  
 +
 +
== Troubleshooting ==
 +
=== Chipsets supported  ===
 +
At the time of release include:<br>
 +
* nVidia <sup>(note — you might experience problems with Riva 128 cards)</sup>
 +
* 3dfx Voodoo 3, Voodoo 4, Voodoo 5 <sup>(note — this game does not support Voodoo 1 or Voodoo 2 chipsets)</sub>
 +
* ATI
 +
* Matrox
 +
Evil Dead was tested on the following video cards <sup>(including but not limited to)</sup>:<br>
 +
* ATI Rage 3D Pro
 +
* ATI Rage 128 VR
 +
* ATI Rage Fury MAXX
 +
* ATI Radeon 64MB DDR
 +
* ATI Xpert 2000
 +
* ATI Xpert98 AGP 2x
 +
* Asus AGP-V6800
 +
* nVidia Riva TNT2
 +
* 3D Blaster Annihilator
 +
* Radeon DDR 64 MB AGP
 +
* 3Dfx Voodoo4 4500 AGP
 +
* 3D Blaster Banshee AGP
 +
* Matrox Millenium G450 Dual Head
 +
* Hercules 3D Prophet II MX
 +
* Voodoo3 3000
 +
* nVidia GeForce 2
 +
The game may work using other chipsets and video cards, but you may experience technical problems.<br>You may also encounter technical problems with older video cards that use the above chipsets.
 +
=== Input devices ===
 +
This game does not support joysticks, but does support the '''Gravis''' and '''Microsoft gamepad controllers'''.<br>
 +
The following are known issues in relation to these gamepad controllers:
 +
# When using either a serial '''Gravis''' gamepad or '''Microsoft Sidewinder Pro gamepad''', all gameplay keys will stop functioning. However, you will be able to perform all game related functions using the gamepad. Additionally, removing the gamepad while the game is running will NOT reactivate the keyboard. You will have to exit out of the game and restart with the gamepad removed to resume keyboard control. Keyboard control WILL remain active if you use a USB Gravis controller.
 +
# Gamepad controller configurations cannot be changed in-game. You will need to use the controller configuration applications that came with your gamepad in order to remap gamepad controls.
 +
# This game does not support the '''Microsoft Plug and Play gamepad''' because it does not have enough buttons to fully accommodate the controls.
 +
# In some instances, the '''USB versions''' of the '''Microsoft Sidewinder gamepad''' do not work when used with the game.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 13:29, 12 December 2023

Evil Dead: Hail to the King
Evil Dead: Hail to the King cover
Developers
Heavy Iron Studios
Publishers
THQ
Engines
EvilEngine[1]
Release dates
Windows March 28, 2001
Reception
Metacritic 40
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Survival horror
Art styles Pre-rendered graphics
Themes Horror, Supernatural, North America, Contemporary, Medieval
Series Evil Dead
Evil Dead: Hail to the King on HowLongToBeat
Evil Dead: Hail to the King on IGDB
Evil Dead: Hail to the King on MobyGames
Evil Dead: Hail to the King on Wikipedia
Evil Dead
Evil Dead: Hail to the King 2001
Evil Dead: Regeneration 2005
Evil Dead: The Game 2022

Evil Dead: Hail to the King is a singleplayer cinematic camera survival horror game in the Evil Dead series.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
ProtectDISC Software DRM
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>[Note 1]

Save game data location

System Location
Windows <path-to-game>\slot*.eds[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Fixed at 640x480.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Pre-rendered scenes with fixed view.
Windowed
Needs editing. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Capped at 30FPS. Cutscenes are rendered at 15FPS.
High dynamic range display (HDR)
Ray tracing (RT)
General settings.
General settings.

Windowed

Edit ed.ini[2]
  1. Open ed.ini (located at <path-to-game>) with a text editor.
  2. Uncomment !window=true by removing the exclamation mark.
  3. Save and close.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Only used to turn the character (X axis).
Controller
Controller support
Few controllers partially supported. See Input devices.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
USB Gravis controller only. See Input devices.
Keybinds menu.
Keybinds menu.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Spanish
Fan translation, download.

Issues fixed

Game won't start ("Unable to detect DirectX8 hardware")

Use dgvoodoo2 and set the game compatiblity mode to Windows 98[2]
  1. Download dgVoodoo2 from the official website.
  2. Extract the contents to any folder.
  3. Run dgVoodooCpl.exe.
  4. Click Add at the top, navigate to <path-to-game> and select the game folder.
  5. Set dgVoodoo as desired (default settings are fine).
  6. Click Apply and OK at the bottom of the dgVoodoo 2 application window.
  7. Copy D3D8.dll file from dgVoodoo2\MS\ folder to <path-to-game> folder.
  8. Set EvilDead.exe compatibility mode to Windows 98.
Applying antialiasing will cause videos and HUD elements to appear checkered.

Music endlessly looping

Set the game compatibility mode to Windows 98[2]

Other information

API

Technical specs Supported Notes
Direct3D 8
Shader Model support 1.0, 1.1
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 1.0i

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium II 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) 8 MB of VRAM
DirectX 8.0 compatible

Troubleshooting

Chipsets supported

At the time of release include:

  • nVidia (note — you might experience problems with Riva 128 cards)
  • 3dfx Voodoo 3, Voodoo 4, Voodoo 5 (note — this game does not support Voodoo 1 or Voodoo 2 chipsets)
  • ATI
  • Matrox

Evil Dead was tested on the following video cards (including but not limited to):

  • ATI Rage 3D Pro
  • ATI Rage 128 VR
  • ATI Rage Fury MAXX
  • ATI Radeon 64MB DDR
  • ATI Xpert 2000
  • ATI Xpert98 AGP 2x
  • Asus AGP-V6800
  • nVidia Riva TNT2
  • 3D Blaster Annihilator
  • Radeon DDR 64 MB AGP
  • 3Dfx Voodoo4 4500 AGP
  • 3D Blaster Banshee AGP
  • Matrox Millenium G450 Dual Head
  • Hercules 3D Prophet II MX
  • Voodoo3 3000
  • nVidia GeForce 2

The game may work using other chipsets and video cards, but you may experience technical problems.
You may also encounter technical problems with older video cards that use the above chipsets.

Input devices

This game does not support joysticks, but does support the Gravis and Microsoft gamepad controllers.
The following are known issues in relation to these gamepad controllers:

  1. When using either a serial Gravis gamepad or Microsoft Sidewinder Pro gamepad, all gameplay keys will stop functioning. However, you will be able to perform all game related functions using the gamepad. Additionally, removing the gamepad while the game is running will NOT reactivate the keyboard. You will have to exit out of the game and restart with the gamepad removed to resume keyboard control. Keyboard control WILL remain active if you use a USB Gravis controller.
  2. Gamepad controller configurations cannot be changed in-game. You will need to use the controller configuration applications that came with your gamepad in order to remap gamepad controls.
  3. This game does not support the Microsoft Plug and Play gamepad because it does not have enough buttons to fully accommodate the controls.
  4. In some instances, the USB versions of the Microsoft Sidewinder gamepad do not work when used with the game.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Category:EvilEngine - last accessed on 2022-12-18
  2. 2.0 2.1 2.2 Verified by User:Azatoth on March 18, 2022